| Author | 
            Message | 
        
        
			| 
				
				 Kiktamo 
				
				
					 Joined: Sat Feb 13, 2010 5:27 am Posts: 23
				 
				 
			 | 
			
				
				  Re: Weapon Dispensers (Update 8-15-09) Combat Drones!  
					
						Not sure if this is necessary with the time passed and all but I can't seem to get it to work with anything besides stuff that exists within base.rte(or coalition, ronin, etc). Any time anything else is being created it gives me the whole  Quote: abortion in file .\system\DDTerror.cpp line 109 because: assertion failed: Stream suggests allocating an allocatable type in magazine::round::create! the last screen has been aborted to abortscreen.bmp  thing not sure if this can be helped but I figured it could help those who are having problems.  
					
  
			 | 
		
		
			| Mon Jun 14, 2010 7:40 pm | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 CaveCricket48 
				
				
					 Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
				 
				 
			 | 
			
				
				  Re: Weapon Dispensers (Update 8-15-09) Combat Drones!  
					
						I have seen that error before. I do not like it. I'm not even sure what it means. 
					
  
			 | 
		
		
			| Mon Jun 14, 2010 7:43 pm | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 Kiktamo 
				
				
					 Joined: Sat Feb 13, 2010 5:27 am Posts: 23
				 
				 
			 | 
			
				
				  Re: Weapon Dispensers (Update 8-15-09) Combat Drones!  
					
						  All I know is that's all it gives me if I try to create something that's not Vanilla content with the dispensers.  
					
  
			 | 
		
		
			| Mon Jun 14, 2010 7:52 pm | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 CaveCricket48 
				
				
					 Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
				 
				 
			 | 
			
				
				  Re: Weapon Dispensers (Update 8-15-09) Combat Drones!  
					
						I could wip up some Lua weapon dispensers, it'll be better than these and you don't have to mod it to add weapons. 
					
  
			 | 
		
		
			| Mon Jun 14, 2010 7:54 pm | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 Areku 
				
				
					 Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
				 
				 
			 | 
			
				
				  Re: Weapon Dispensers (Update 8-15-09) Combat Drones!  
					
						Kiktamo wrote: Not sure if this is necessary with the time passed and all but I can't seem to get it to work with anything besides stuff that exists within base.rte(or coalition, ronin, etc). Any time anything else is being created it gives me the whole  Quote: abortion in file .\system\DDTerror.cpp line 109 because: assertion failed: Stream suggests allocating an allocatable type in magazine::round::create! the last screen has been aborted to abortscreen.bmp  thing not sure if this can be helped but I figured it could help those who are having problems. That error is actually a common one, and traces back to the earlier builds of CC. The most common cause for it is trying to add a particle directly to the "Regular Round =" or "TracerRound =" lines in the magazine. Anything that isn't a "Round" object or a null pointer will cause that crash, but only when the weapon is fired. Now, I don't know how exactly your code works, Cricket, but some line in the middle of it must be causing that incorrect reference.  
					
  
			 | 
		
		
			| Mon Jun 14, 2010 8:14 pm | 
			
				
					 
					
					 
				    
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 The Egotist 
				
				
					 Joined: Tue Feb 02, 2010 11:36 pm Posts: 130
				 
				 
			 | 
			
				
				  Re: Weapon Dispensers (Update 8-15-09) Combat Drones!  
					
						You really should make some sort of lua'ed nano-assembler. The Cloning Factory is way superior to these tubes, because no modding is required. Just stick in a unit and begin cloning. If you had a weapons factory, then we could use the two of them as an excellent way to outfit a base. 
					
  
			 | 
		
		
			| Mon Jun 14, 2010 10:22 pm | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 Urch 
				
				
					 Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
				 
				 
			 | 
			
				
				  Re: Weapon Dispensers (Update 8-15-09) Combat Drones!  
					
						The Egotist wrote: You really should make some sort of lua'ed nano-assembler. The Cloning Factory is way superior to these tubes, because no modding is required. Just stick in a unit and begin cloning. If you had a weapons factory, then we could use the two of them as an excellent way to outfit a base. or you could just equip your soldiers before you stick them in the cloning factory.  
					
  
			 | 
		
		
			| Mon Jun 14, 2010 11:07 pm | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 The Egotist 
				
				
					 Joined: Tue Feb 02, 2010 11:36 pm Posts: 130
				 
				 
			 | 
			
				
				  Re: Weapon Dispensers (Update 8-15-09) Combat Drones!  
					
						I know, but with less weapons the clones come out faster. and with a selection of weapon dispensers, you could customize them... I figure weapon dispensers would be cheaper than the factories, so it would be easier to make several of them than to make several factories with differently equipped clones. 
					
  
			 | 
		
		
			| Mon Jun 14, 2010 11:41 pm | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
	
		 |