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			| BioBen 
					Joined: Wed Jan 06, 2010 2:17 am
 Posts: 81
 Location: New Zealand
   |   Re: ZombotsI find Molotovs fairly useful as when they gib the head land in the flamey death and takes some damage and also makes it a more obvious target to shoot. 
 
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			| Fri Jun 11, 2010 11:58 pm | 
					
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			| whitty 
					Joined: Sat Jun 16, 2007 2:31 am
 Posts: 2982
 Location: Texas
   |   Re: Zombotswtf are these zombots everyone is talking about anyways 
 
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			| Fri Jun 11, 2010 11:59 pm | 
					
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			| Benpasko 
					Joined: Sun Aug 09, 2009 9:26 am
 Posts: 1633
   |   Re: Zombots
 
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			| Sat Jun 12, 2010 12:03 am | 
					
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			| LeonXross 
					Joined: Sat Jan 30, 2010 4:07 am
 Posts: 342
   |   Re: ZombotsYea have fun whitty!
 Also, my mouse ran out of batteries and so I can't play CC anymore unless I want to suck.
 
 
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			| Sat Jun 12, 2010 1:35 am | 
					
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			| Collective 
					Joined: Wed Mar 03, 2010 11:29 pm
 Posts: 122
   |   Re: ZombotsDistrict 9 Arc Gun.As long as you can avoid the missiles and shots, you have the ultimate zombie-destroying weapon.
 
 
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			| Sat Jun 12, 2010 5:29 am | 
					
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			| findude 
					Joined: Tue Dec 12, 2006 3:10 pm
 Posts: 495
 Location: Uncertain quantum state
   |   Re: ZombotsNot on my watch you don't.http://forums.datarealms.com/viewtopic.php?f=61&t=17686&start=0 Zombiebots now avert enemy attempts of instant disintergration. And you suckers thought they couldn't get worse.
 
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			| Sat Jun 12, 2010 9:59 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: ZombotsOh man you are just evil   
 
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			| Sat Jun 12, 2010 10:47 pm | 
					
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			| Coops 
					Joined: Wed Feb 17, 2010 12:07 am
 Posts: 1545
 Location: That small peaceful place called Hell.
   |   Re: ZombotsLeonXross wrote: The ones that failed are Vanilla
 Crobo
 Darkstorm
 MeleeMaster
 Pelian Army
 SAW
 Theatre of Dead
 UniTec
I BEG TO DIFFER!!! EDIT: Alrighty, After i nice round of zombot action. I managed to last a bit, also I have found out that they dont like my kinetic energy based weapons, like i mean REALLY dont like them.. A shot from my SIG-II right in the chest and they're gone then the Rail Driver right in the skull. Also it seems that the WUND is a bit effective. Maybe cause the hail of bullets it spits out. GOD those claws have distance though..
 
 
    							Last edited by Coops on Sat Jun 12, 2010 11:50 pm, edited 2 times in total. 
 
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			| Sat Jun 12, 2010 11:37 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: ZombotsThat's just what didn't work for him, not for everyone else. 
 
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			| Sat Jun 12, 2010 11:40 pm | 
					
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			| LeonXross 
					Joined: Sat Jan 30, 2010 4:07 am
 Posts: 342
   |   Re: ZombotsJEsus.... And with SAW, I think I was using the wrong weapons or I was using the wrong strategy... OH good lord here go, round two
 
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			| Sun Jun 13, 2010 12:02 am | 
					
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			| Collective 
					Joined: Wed Mar 03, 2010 11:29 pm
 Posts: 122
   |   Re: ZombotsWell, the WEC UV-9 still works pretty well. Just don't get overwhelmed, and watch out for the reload. 
 
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			| Sun Jun 13, 2010 4:11 am | 
					
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			| Urch 
					Joined: Mon Sep 28, 2009 2:15 am
 Posts: 720
 Location: A fucking desert.
   |   Re: Zombotspersonally i find that a crobotech heavy with a shotgun and rocket launcher is nearly unstoppable, and that applies here too. rocket launcher to break 'em shotgun to finish 'em. 
 
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			| Sun Jun 13, 2010 9:09 am | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: ZombotsRetards, they, kill everything, and anything in a few shots.To break takes one clip, to destroy is to get one good shot.
 
 
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			| Mon Jun 14, 2010 5:24 am | 
					
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			| Contrary 
					Joined: Mon Mar 16, 2009 10:50 pm
 Posts: 2175
 Location: Neverwhere
   |   Re: ZombotsI don't see why people think toughness in a mod is merit. Any numbnut can add twenty 9's on the end of a value. 
 
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			| Mon Jun 14, 2010 6:21 am | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: ZombotsThe Zombots aren't so much of a problem because of physical strength. It's because they respawn if you don't destroy their heads. 
 
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			| Mon Jun 14, 2010 7:18 pm | 
					
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