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 Undocumented Key Commands 
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Joined: Sun Feb 21, 2010 10:40 pm
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Post Undocumented Key Commands
Hey, I was wondering if any of you could give me a list of all the undocumented key commands that are in the game. I know that Ctrl + P brings up debug information, and a friend of mine told me that pressing O makes explosions end faster.

I was just wondering, cause I tried searching it myself and couldn't find anything.


Sun Jun 13, 2010 2:40 am
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Post Re: Undocumented Key Commands
That'd be ctrl+O, not just O.


Sun Jun 13, 2010 2:45 am
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Post Re: Undocumented Key Commands
Hmm I never heard of such commands before.

Did Data built it in the system for testing and such?


Sun Jun 13, 2010 3:05 am
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Post Re: Undocumented Key Commands
It toggles the automatic slow-down that happens when too many things happen at once in order to make things looks pretty.
If you turn it off, things no longer look pretty.

tl;dr, keep it on.


Sun Jun 13, 2010 3:07 am
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Post Re: Undocumented Key Commands
whitty wrote:
It toggles the automatic slow-down that happens when too many things happen at once in order to make things looks pretty.
If you turn it off, things no longer look pretty.

tl;dr, keep it on.

I was actually asking for more commands not an explanation to one that I already stated I knew...

My post was too long too read but your post is equally long? :-(


Sun Jun 13, 2010 3:28 am
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Post Re: Undocumented Key Commands
I explained it for the other guy.


Also: ctrl+p, ctrl+o, ctrl+m, and ~.


Sun Jun 13, 2010 4:10 am
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Post Re: Undocumented Key Commands
Oh, OK then. Sorry for the misunderstanding.


Sun Jun 13, 2010 5:30 am
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Post Re: Undocumented Key Commands
ctrl+m?


Sun Jun 13, 2010 6:02 am
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Post Re: Undocumented Key Commands
Ctrl M switches render modes between regular view, terrain (material) view, and MO view.


Sun Jun 13, 2010 6:25 am
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Post Re: Undocumented Key Commands
I think Ctrl+M is only hittable MOs, just for clarification.
1 and 2 change the overall speed of the game, too.


Sun Jun 13, 2010 7:50 am
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Post Re: Undocumented Key Commands
Geti, you're partly right. The MO render mode with Ctrl+M shows you all MOIDs using the palette color nomber corresponding to their MOID. As there are 255 colors and 255 MOIDs (excluding 255 0 255), that works out perfectly.
That's how I think it works, anyway.


Sun Jun 13, 2010 8:19 am
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Post Re: Undocumented Key Commands
But hittable MOs are the only ones that have a MOID anyway, so isn't that a different way of saying the same thing? Not being pedantic, just checking.


Sun Jun 13, 2010 9:33 am
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Post Re: Undocumented Key Commands
I used to think Ctrl+M was some sort of unfinished heat vision when i first started playing CC. :smile:


Sun Jun 13, 2010 12:03 pm
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Post Re: Undocumented Key Commands
The ( / ) button also does the same thing as tilda ( ~ ).


Sun Jun 13, 2010 4:36 pm
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Post Re: Undocumented Key Commands
Thanks for the information, however I already knew about the console.


Sun Jun 13, 2010 10:00 pm
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