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Laraso
Joined: Sun Feb 21, 2010 10:40 pm Posts: 97
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Undocumented Key Commands
Hey, I was wondering if any of you could give me a list of all the undocumented key commands that are in the game. I know that Ctrl + P brings up debug information, and a friend of mine told me that pressing O makes explosions end faster.
I was just wondering, cause I tried searching it myself and couldn't find anything.
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Sun Jun 13, 2010 2:40 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Undocumented Key Commands
That'd be ctrl+O, not just O.
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Sun Jun 13, 2010 2:45 am |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: Undocumented Key Commands
Hmm I never heard of such commands before.
Did Data built it in the system for testing and such?
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Sun Jun 13, 2010 3:05 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Undocumented Key Commands
It toggles the automatic slow-down that happens when too many things happen at once in order to make things looks pretty. If you turn it off, things no longer look pretty.
tl;dr, keep it on.
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Sun Jun 13, 2010 3:07 am |
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Laraso
Joined: Sun Feb 21, 2010 10:40 pm Posts: 97
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Re: Undocumented Key Commands
whitty wrote: It toggles the automatic slow-down that happens when too many things happen at once in order to make things looks pretty. If you turn it off, things no longer look pretty.
tl;dr, keep it on. I was actually asking for more commands not an explanation to one that I already stated I knew... My post was too long too read but your post is equally long?
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Sun Jun 13, 2010 3:28 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Undocumented Key Commands
I explained it for the other guy.
Also: ctrl+p, ctrl+o, ctrl+m, and ~.
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Sun Jun 13, 2010 4:10 am |
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Laraso
Joined: Sun Feb 21, 2010 10:40 pm Posts: 97
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Re: Undocumented Key Commands
Oh, OK then. Sorry for the misunderstanding.
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Sun Jun 13, 2010 5:30 am |
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BioBen
Joined: Wed Jan 06, 2010 2:17 am Posts: 81 Location: New Zealand
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Re: Undocumented Key Commands
ctrl+m?
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Sun Jun 13, 2010 6:02 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Undocumented Key Commands
Ctrl M switches render modes between regular view, terrain (material) view, and MO view.
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Sun Jun 13, 2010 6:25 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Undocumented Key Commands
I think Ctrl+M is only hittable MOs, just for clarification. 1 and 2 change the overall speed of the game, too.
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Sun Jun 13, 2010 7:50 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Undocumented Key Commands
Geti, you're partly right. The MO render mode with Ctrl+M shows you all MOIDs using the palette color nomber corresponding to their MOID. As there are 255 colors and 255 MOIDs (excluding 255 0 255), that works out perfectly. That's how I think it works, anyway.
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Sun Jun 13, 2010 8:19 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Undocumented Key Commands
But hittable MOs are the only ones that have a MOID anyway, so isn't that a different way of saying the same thing? Not being pedantic, just checking.
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Sun Jun 13, 2010 9:33 am |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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Re: Undocumented Key Commands
I used to think Ctrl+M was some sort of unfinished heat vision when i first started playing CC.
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Sun Jun 13, 2010 12:03 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Undocumented Key Commands
The ( / ) button also does the same thing as tilda ( ~ ).
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Sun Jun 13, 2010 4:36 pm |
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Laraso
Joined: Sun Feb 21, 2010 10:40 pm Posts: 97
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Re: Undocumented Key Commands
Thanks for the information, however I already knew about the console.
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Sun Jun 13, 2010 10:00 pm |
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