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BioBen
Joined: Wed Jan 06, 2010 2:17 am Posts: 81 Location: New Zealand
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Re: Zombots
I find Molotovs fairly useful as when they gib the head land in the flamey death and takes some damage and also makes it a more obvious target to shoot.
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Fri Jun 11, 2010 11:58 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Zombots
wtf are these zombots everyone is talking about anyways
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Fri Jun 11, 2010 11:59 pm |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: Zombots
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Sat Jun 12, 2010 12:03 am |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: Zombots
Yea have fun whitty!
Also, my mouse ran out of batteries and so I can't play CC anymore unless I want to suck.
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Sat Jun 12, 2010 1:35 am |
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Collective
Joined: Wed Mar 03, 2010 11:29 pm Posts: 122
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Re: Zombots
District 9 Arc Gun. As long as you can avoid the missiles and shots, you have the ultimate zombie-destroying weapon.
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Sat Jun 12, 2010 5:29 am |
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findude
Joined: Tue Dec 12, 2006 3:10 pm Posts: 495 Location: Uncertain quantum state
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Re: Zombots
Not on my watch you don't. http://forums.datarealms.com/viewtopic.php?f=61&t=17686&start=0Zombiebots now avert enemy attempts of instant disintergration. And you suckers thought they couldn't get worse.
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Sat Jun 12, 2010 9:59 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Zombots
Oh man you are just evil
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Sat Jun 12, 2010 10:47 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Zombots
LeonXross wrote: The ones that failed are Vanilla Crobo Darkstorm MeleeMaster Pelian Army SAW Theatre of Dead UniTec I BEG TO DIFFER!!! EDIT: Alrighty, After i nice round of zombot action. I managed to last a bit, also I have found out that they dont like my kinetic energy based weapons, like i mean REALLY dont like them.. A shot from my SIG-II right in the chest and they're gone then the Rail Driver right in the skull. Also it seems that the WUND is a bit effective. Maybe cause the hail of bullets it spits out. GOD those claws have distance though..
Last edited by Coops on Sat Jun 12, 2010 11:50 pm, edited 2 times in total.
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Sat Jun 12, 2010 11:37 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Zombots
That's just what didn't work for him, not for everyone else.
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Sat Jun 12, 2010 11:40 pm |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: Zombots
JEsus.... And with SAW, I think I was using the wrong weapons or I was using the wrong strategy... OH good lord here go, round two
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Sun Jun 13, 2010 12:02 am |
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Collective
Joined: Wed Mar 03, 2010 11:29 pm Posts: 122
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Re: Zombots
Well, the WEC UV-9 still works pretty well. Just don't get overwhelmed, and watch out for the reload.
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Sun Jun 13, 2010 4:11 am |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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Re: Zombots
personally i find that a crobotech heavy with a shotgun and rocket launcher is nearly unstoppable, and that applies here too. rocket launcher to break 'em shotgun to finish 'em.
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Sun Jun 13, 2010 9:09 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Zombots
Retards, they, kill everything, and anything in a few shots. To break takes one clip, to destroy is to get one good shot.
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Mon Jun 14, 2010 5:24 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Zombots
I don't see why people think toughness in a mod is merit. Any numbnut can add twenty 9's on the end of a value.
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Mon Jun 14, 2010 6:21 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Zombots
The Zombots aren't so much of a problem because of physical strength. It's because they respawn if you don't destroy their heads.
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Mon Jun 14, 2010 7:18 pm |
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