Duh102 (2) Rachel Heuber
Rachel walks outside and switches on the
Flashlight. It's dim, but she can see just enough. She wanders towards the
South-East Corner of the Compound, where she saw a Guard Tower earlier. Just as she reaches the Ladder, the
Flashlight gives out. Now it is dark and she cannot see.
AbilitiesMedical Aptitude (+1 or -1 to rolls involving medical action, to put the roll closer to 5)
Analytic Mind (+1 to rolls involving deciphering properties and uses of objects)
WeaponsCO2 charged repeating crossbow
9mm Uzi (20 rounds)
Carbon fiber combat knife
InventoryMedical kit (5 Uses left, Max 5, refillable)
Cybernetic Enhancement Kit (1 Use left, cannot refill)
Magnifying glass
Sleeping bag
Crossbow Bolts (70)
12 Uzi Mags (240)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, Single Use Only!)
Flashlight with damaged battery-compartment (10% Power)
Condition(s)Darkness (-1 to any actions) Flashlight
Hyperkultra (4) Fiona Lovagale
Fiona goes to the tent flap, pulls it up and secures it so she doesn't need to hold it. She then watches the
Main Gate for any movement. The noise made by the incoming vehicles gets louder and a dim light begins to show from their headlights.
AbilitiesElectronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enraged: +1 to damage and attack-related actions. Can only be triggered by anger.
WeaponsRailgun Sniper Rifle (5 rounds) Beretta U22 Neos (9 Rounds)
Multitool
InventoryIncendiary and Kinetic Magazines (3 - 2, 6 rounds each)
6 Handgun Magazines (60)
Portable Microfusion Generator (backpack)
Remote Controlled Rotor Drone with Video Feed and Grasping Mechanism (Stored in Hummer, battery-powered)
Satchel of standard electronic components
2 Lithium-Ion Batteries, fully charged.
One empty sack
Iridescent Lighter (Long-range light source, 95% fluid)
Condition(s)Darkness (-1 to any actions) Tent is Lit
caekdaemon (1) Bob Jameson Jones
Some of the tables have been overturned and crushed items are scattered on the floor, trodden on by boots or run over. One of these pieces, a
twisted shard of some metal, flicks up when BJJ stands on it and it slaps his leg. (No damage: Brunt Force Absorbers)
AbilitiesMechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to actions involving seeing enemies in any light
Energy Detection: Able to detect the power-level of other beings, including yourself
Earplugs: +1 to actions while there is loud noise Not in use
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
WeaponsPancor Jackhammer (10 Shots)
Beretta 92FS (10 rounds)
Screwdriver
InventoryTools (in pockets and whatnot)
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector
HUGE backpack, containing:
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables)
Toolkit, containing small fabric bags and Night-Vision Goggles Left Lens w/ housing.
Briefcase (broken lock, closed, contains all papers)
Sleeping Gear (in a vacuum-compression sack)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines)
Condition(s)Encumbered (-1 to any actions involving endurance, quick relexes etc)
FoiL (4-1=3) Andrew Rodrigues
Andrew leaves Tyrone in the interior darkness and goes outside into the
exterior darkness. He wanders back towards the
Armoury to find Vladimir. He goes inside the
Armoury, but it is pitch-black inside and he cannot see.
AbilitiesFists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 to concentration. Can only be used 2 times before rest (Max 3) )
WeaponsAA-12 (Full Drum, 35 Rounds)
Colt 1911 (7 rounds)
Extendable baton
InventoryWeapon case (SMAW)
SMAW and 3 rockets
Swiss army knife
Utility knife
Top gun sunglasses
Ammo (3 Drums, 4 Magazines)
Unknown Backpack containing:Flare Gun and 4 red flares
A Shovel
Some Vials, one of them being purple
30ft of ropeCondition(s)Darkness (-1 to any actions)
alphagamer744 (4-2+2=4) Tyrone
Tyrone is absolutely
starving, so he runs around like a madman, knocking over chairs, breaking plates and cups, generally making a mess. He finds, though, a
fridge in the back illuminated by a little 'pull-string-clicky' lightbulb. The
fridge is powered, probably by a generator somewhere. He opens it to find the
Mess Hall's entire menu sitting there waiting for someone to come with gnashing teeth. Naturally, he digs in.
"OM NOM NOM! Om Nom."AbilitiesExo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
IMMAFIRINMAHLAZAR (Roll a 5 or 6 and get an insta-kill against the targeted enemy. Can only use once per day. Any other roll means you miss.)
WeaponsModel 6 Shoulder-Fired Anti-Vehicle Heavy Railgun (Inactive, roll a 4 to activate and use immediately)
AUG HBAR Light machine gun /w extended mags, Holographic sight Lost!
H&K Mp5 /w grip, laser sight (150 rounds) Dropped!
MagNife (Crushed magazine with sharp edges, used as a knife)
InventoryXOS Lower Body Exo-Suit /w attached equipment storage rack (See abilities)
Ammo (38 Railgun rounds, 6 AUG Mags, 10 MP5 Mags)
Small camo Day-Pack
3 days of Rations (9 meals)
Two water bottles
Condition(s)Loud (-2 to sneaking, stealth etc)
Hungry (-1 to endurance actions)Clawed Face (Deep scratches all over his face) Treated, healing
Darkness (-1 to any actions) Back storeroom is lit
Ociamarru (4) Vladimir Ivanov
Vladimir replies:
"Vell, zeece pleyz vaz atteyked boy somm....blores. Zey seemed tu be eemporvious to enny atteympts at atteyk. Moy heylicopter vazz knocked daun und nao Oy em heer. Eyvryone ozzer theyn Hewber, Lavvgeyl, Jones, Roadreguez, Toyrone und moyself are deyd. Eet vazz ey...massacre. Yore asseecestance vood be greytly apprecieted."There is no reply for a few seconds.
"Well, that's quite a story. I've met Ms Lovegale and Ms Heuber, so I'll be coming to see them, but I'm not too sure about those others you mentioned ... I'm sure you can explain it to me once we arrive. Barker Out."The line drops, just as somebody enters the
Armoury.
"Hello? Anyone in here?"AbilitiesCybernetics (+2 to mobile actions, speed is doubled, can only use 3 times before rest (max 5) )
Athletic (+1 to mobile actions)Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (Able to see in low light)
WeaponsSaiga-12 Combat Shotgun (9 shells)
Beretta 92FS (10 rounds)
Khazar-replicated knifeInventoryCarved Wooden Statuette of self
Radio
Cellphone (Reception:
|**...| )
Flare gun with 4 green flares
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80) )
5 days of Rations (15 meals)
Low-Light Goggles
TOP-SECRET Information File
Condition(s)Low-light Goggles (Susceptible to bright light, -1 modifier in that case)
Wounded Face (Will scar in 20 turns, -1 to Charismatic actions)
Game EventsVladimir is talking on the emergency frequency on his radio, and all of the speakers around the compound are tuned into the same frequency. Everybody in the compound can listen in.
The vehicles will arive in 3 turns. Apparently they are friendly, as shown by a previous meeting with the leader.
The time is 8:45pm. It is completely dark now. Make sure to use your lights and your abilities!