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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Fine, I'll Eat a ration. I just don't want to end up in the wild with no food for any of us, that would be lame.


Sat Jun 05, 2010 3:20 pm
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Duh102 (6-1=5) Rachel Heuber
As Tyrone asked nicely, Rachel complies.She uses the anesthetic again and cleans the wounds, and stitches up the ones that need stitching. She finishes, refills her MedKit and Tyrone leaves. Fiona walks in right after him.
"Don't tell me YOU need medical assistance as well! :x "
Talky Time: Just freely PM or reply in the topic, but make sure you BOLD your speech.
Abilities
Medical Aptitude (+1 or -1 to rolls involving medical action, to put the roll closer to 5)
Analytic Mind (+1 to rolls involving deciphering properties and uses of objects)
Weapons
CO2 charged repeating crossbow
9mm Uzi (20 rounds)
Carbon fiber combat knife
Inventory
Medical kit (5 Uses left, Max 5, refillable)
Cybernetic Enhancement Kit (1 Use left, cannot refill)
Magnifying glass
Sleeping bag
Crossbow Bolts (70)
12 Uzi Mags (240)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, Single Use Only!)
Flashlight with damaged battery-compartment (10% Power)
Condition(s)
Darkness (-1 to any actions) Tent is Lit

Hyperkultra (4) Fiona Lovagale
Fiona flicks on the lighter so she can see and walks outside, heading to the tent with the light on inside. She opens the flap just as Tyrone is stepping out, and she goes inside.
"Don't tell me YOU need medical assisstance as well!" begins Rachel.
Talky Time: Just freely PM or reply in the topic, but make sure you BOLD your speech.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enraged: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (5 rounds)
Beretta U22 Neos (9 Rounds)
Multitool
Inventory
Incendiary and Kinetic Magazines (3 - 2, 6 rounds each)
6 Handgun Magazines (60)
Portable Microfusion Generator (backpack)
Remote Controlled Rotor Drone with Video Feed and Grasping Mechanism (Stored in Hummer, battery-powered)
Satchel of standard electronic components
2 Lithium-Ion Batteries, fully charged.
One empty sack
Iridescent Lighter (Long-range light source, 95% fluid)
Condition(s)
Sore Shoulder (-1 to moving right arm, 1 turns)

caekdaemon (5) Bob Jameson Jones
BJJ looks around and inside the Crates that he can open, but most of them are closed. The ones that are open though have little in them, as if they'd been ransacked for gear. He tries the doorhandle of the Office, but it comes off in his hand and there is a metallic clunk from the other side. It is dark inside, and the small window in the door is too smudged and dirty to see though.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to actions involving seeing enemies in any light
Energy Detection: Able to detect the power-level of other beings, including yourself
Earplugs: +1 to actions while there is loud noise Not in use
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Weapons
Pancor Jackhammer (10 Shots)
Beretta 92FS (10 rounds)
Screwdriver
Inventory
Tools (in pockets and whatnot)
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector
HUGE backpack, containing:
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables)
Toolkit, containing small fabric bags and Night-Vision Goggles Left Lens w/ housing.
Briefcase (broken lock, closed, contains all papers)
Sleeping Gear (in a vacuum-compression sack)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines)
Condition(s)
Encumbered (-1 to any actions involving endurance, quick relexes etc)

FoiL (3) Andrew Rodrigues
Andrew scrabbles for the Flare gun on the ground, finds it, loads a flare and fires it up. The flare brightens the area around the Tents, Armoury and Mess Hall enough for people to see without using other sources of light.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 to concentration. Can only be used 2 times before rest (Max 3) )
Weapons
AA-12 (Full Drum, 35 Rounds)
Colt 1911 (7 rounds)
Extendable baton
Inventory
Weapon case (SMAW)
SMAW and 3 rockets
Swiss army knife
Utility knife
Top gun sunglasses
Ammo (3 Drums, 4 Magazines)
Unknown Backpack containing:
Flare Gun and 5 red flares
A Shovel
Some Vials, one of them being purple
30ft of rope

Condition(s)
Darkness (-1 to any actions)

alphagamer744 (2) Tyrone
Rachel grumbles about always healing people, but she treats his wounds. She also scolds him about his pet birds jumping him and being careful more. She finishes and flicks her hand at him to go away, so he does. He almost runs into Fiona on his way out. When he steps outside, a red flare goes up into the sky to his right and he can see the area around him.
Abilities
Exo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
IMMAFIRINMAHLAZAR (Roll a 5 or 6 and get an insta-kill against the targeted enemy. Can only use once per day. Any other roll means you miss.)
Weapons
Model 6 Shoulder-Fired Anti-Vehicle Heavy Railgun (Inactive, roll a 4 to activate and use immediately)
AUG HBAR Light machine gun /w extended mags, Holographic sight Lost!
H&K Mp5 /w grip, laser sight (150 rounds) Dropped!
MagNife (Crushed magazine with sharp edges, used as a knife)
Inventory
XOS Lower Body Exo-Suit /w attached equipment storage rack (See abilities)
Ammo (38 Railgun rounds, 6 AUG Mags, 10 MP5 Mags)
Small camo Day-Pack
3 days of Rations (9 meals)
Two water bottles
Condition(s)
Loud (-2 to sneaking, stealth etc)
Hungry (-1 to endurance actions)
Clawed Face (Deep scratches all over his face) Treated
Pain (-1 to all actions) Anesthetic
Darkness (-1 to any actions)

Ociamarru (6) Vladimir Ivanov
Vladimir takes out a Ration container and a plastic fork, which he promptly drops. The fork bounces next to the hatch, which the occupant has opened, and falls in. The hatch closes with a click, and now he has no fork.
:x
Screw it
He eats it with his hands.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 3 times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (Able to see in low light)
Weapons
Saiga-12 Combat Shotgun (9 shells)
Beretta 92FS (10 rounds)
Khazar-replicated knife
Inventory
Carved Wooden Statuette of self
Radio
Cellphone (Reception: |**...| )
Flare gun with 4 green flares
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80) )
5 days of Rations (15 meals)
Low-Light Goggles
TOP-SECRET Information File
Condition(s)
Hungry (-1 to endurance actions)
Low-light Goggles (Susceptible to bright light, -1 modifier in that case)
Wounded Face Treated, but will leave a scar

Game Events
Everybody hears a low rumble in the distance, coming from the T-Junction they passed through earlier in the day. It sounds like vehicles.
The time is 8:15pm. It is completely dark now. Make sure to use your lights and your abilities!


Last edited by Yoman987 on Sun Jun 06, 2010 10:30 am, edited 1 time in total.



Sun Jun 06, 2010 6:44 am
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Loose Canon
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
I do believe that my Railsniper was picked up already.


Sun Jun 06, 2010 6:49 am
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Posts: 1930
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Upon hearing the rumble of vehicles, phone in whoever is running this operation and ask if they know who's coming to visit.

EDIT: One of my friends actually has a scar like the one I think I have. She doesn't know WHAT, but something clawed her in her sleep and now she has 3 gash-scars that run over her eyes and her mouth and she looks like a total bad-ass now.
EDIT2: So, is there any limit to what we can build? I mean, what with CaekDaemon's super-armor, I was thinking I might just end up building some integrated weapons or something.


Last edited by Ociamarru on Sun Jun 06, 2010 3:10 pm, edited 1 time in total.



Sun Jun 06, 2010 6:58 am
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Posts: 4144
Location: Hell.
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Keep looking for mechanical components.


Sun Jun 06, 2010 8:18 am
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Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Hyperkultra wrote:
I do believe that my Railsniper was picked up already.
Fixed :oops:

Ociamarru wrote:
EDIT2: So, is there any limit to what we can build? I mean, what with CaekDaemon's super-armor, I was thinking I might just end up building some integrated weapons or something.
There is no limit to what you can build, as long as it is physically feasable. So, you can't build a BFG unless you have intimate knowledge about Physics, Electronics and just dumb luck. BJJ has persisted with his creations, but he also had a heap of crap from ages ago, so he had the materials.

NO SUPER WEAPONS OR SUPER ABILITIES WITHOUT NEGATIVES

For example, BJJ may be invulnerable to melee attacks, but he is still weak against explosions and Large Projectiles.

On that note caekdaemon, why don't you use your energy detection monocle on yourself so you can find a point of reference?


Tue Jun 08, 2010 2:35 am
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Posts: 1451
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
*pulls out super sniper*

hello fellows :cool:

*walks into the Area as His cowboy Boots clack clop clack clop clack clop on the floor.*

*adjusts cowboy belt, rubs stubble*

abolities:
really manly
impervious to fictional things

Weapons
the best Cowboy Sniper Weapon ever made

Inventory
my soul


*points out anesthetic does not clean wounds. uses Welcome to The Real World ability*

says: Die Monsters, you do not Belong in this World.


Tue Jun 08, 2010 3:01 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Join the main group


Tue Jun 08, 2010 8:36 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Daman wrote:
stuff

Yes we know anesthetic doesn't clean wounds, Rachel does :P

You've got to let it all go, Daman.

If you guys can post your actions in an hour then I can to the roll. Half of you must be asleep though ... :(


Tue Jun 08, 2010 8:57 am
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Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Yoman987 wrote:
Hyperkultra wrote:
I do believe that my Railsniper was picked up already.
Fixed :oops:

Ociamarru wrote:
EDIT2: So, is there any limit to what we can build? I mean, what with CaekDaemon's super-armor, I was thinking I might just end up building some integrated weapons or something.
There is no limit to what you can build, as long as it is physically feasable. So, you can't build a BFG unless you have intimate knowledge about Physics, Electronics and just dumb luck. BJJ has persisted with his creations, but he also had a heap of crap from ages ago, so he had the materials.

NO SUPER WEAPONS OR SUPER ABILITIES WITHOUT NEGATIVES

For example, BJJ may be invulnerable to melee attacks, but he is still weak against explosions and Large Projectiles.

On that note caekdaemon, why don't you use your energy detection monocle on yourself so you can find a point of reference?

At this rate, il barely be able to walk...

That and the Monocle only shows energy, im looking for generic mechanical parts like Servos, cogs and various other non electronic junk. But electronic junk is welcome too!


Tue Jun 08, 2010 3:28 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
SPRINT to the mess hall and find something to eat.


Tue Jun 08, 2010 4:31 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Waiting on you Hyper and Duh. Its been a couple of days and some people might be getting anxious.


Thu Jun 10, 2010 12:58 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
OHDERP. > "Recruit" someone to accompany me to the road.


Thu Jun 10, 2010 1:01 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Well if you'd give me something to work on it'd be easier to pick an action >_>

> Daydream about being back in the lab, doing normal things like putting spines back together or cloning sheep. Incidentally, keep ready to fix up people if they get hurt, again.


Thu Jun 10, 2010 2:03 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
I thought you two wanted to talk?


Thu Jun 10, 2010 2:45 am
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