Zorg Industries Incorporated
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Zorg Industries Incorporated
The spriting is beautiful and fits in with cc but still has a different style.
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Sat Jun 05, 2010 11:50 am |
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cheremenin
Joined: Fri Jun 04, 2010 8:57 pm Posts: 7 Location: St.-Petersburg, Russia
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Re: Zorg Industries Incorporated
Yay drones. Awesome.
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Sat Jun 05, 2010 2:45 pm |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Zorg Industries Incorporated
Duh102 wrote: not sure who made the drones. If you're talking about the vanilla drones, then it was Nummy. If you're talking about the original drones, though, that would be me.
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Sat Jun 05, 2010 2:50 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Zorg Industries Incorporated
Oh yeah, that was you and nummy stole them for official content. I knew it wasn't nummy's really, so I was hesitant to list him.
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Sat Jun 05, 2010 3:02 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Zorg Industries Incorporated
Areku wrote: Duh102 wrote: not sure who made the drones. If you're talking about the vanilla drones, then it was Nummy. If you're talking about the original drones, though, that would be me. Oh come on!!! =D Stop humbleness boy. Well done with the drones mayor, very nice spriting
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Sat Jun 05, 2010 4:47 pm |
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iWhiteBot
Joined: Sat Apr 10, 2010 6:39 am Posts: 52
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Re: Zorg Industries Incorporated
Downloaded, tested, omg'd, got bored. Well it's good to have a variation of different drones, but there's one thing about drones that suck: They can't, F-ing, walk. bye bye very nice
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Sat Jun 05, 2010 8:08 pm |
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Mr. Cake
Joined: Fri May 28, 2010 2:54 am Posts: 38 Location: U.S.A.
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Re: Zorg Industries Incorporated
Real good work here, I really like how you made a faction in which all the units have crab legs (I think that's the correct CC term...). Love raping organic characters with the incendiaries!
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Sat Jun 05, 2010 8:31 pm |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: Zorg Industries Incorporated
Well, uh, ignoring iWhiteBot's rather rude comment, holy tits that's a lot of ACrabs. However, while ACrabs are not exactly easy to work with and almost never have working walkpaths, these are pretty nice, and it's apparent the amount of work that Major put into this. As a result, my dislike of ACrabs is easily overcome by the quality of this mod.
That, and the walkpaths are not nearly as bad as they could be, and having jetpacks makes it a lot better.
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Sat Jun 05, 2010 8:38 pm |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: Zorg Industries Incorporated
Quote: Well it's good to have a variation of different drones, but there's one thing about drones that suck: They can't, F-ing, walk.
Thats why they can Jump/Use a rocket thruster. Quote: Spider SMG Drone's back legs act weirdly. I can't seem to fix this. Quote: Hm, for more drones, how about a whole set of lazor drones? Here they are, have fun.( Updated origional .ZIP ) I beat Dummy Assault in six minutes with ONE G.R.A.S.E.R. Drone. Quote: Or flying drones, that you would order as a ship.
You can now drop Flamer, G.R.A.S.E.R. and Cannon Siege drones from orbit. Can some-one help me with a scenario? I am trying to make a version of Maingot Mission, but with Zorg drones instead of dummies but it crashes on start up in the skirmish mode and doesn't appear in Campaign mode. Thanks for all the comments!
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Sun Jun 06, 2010 2:42 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Zorg Industries Incorporated
These have a really cool style, nice work. If you post the problematic walkpaths on pastebin and link it here I might be able to help debug them.
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Sun Jun 06, 2010 3:31 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Zorg Industries Incorporated
I really really glad someone has made a faction that diverges, if only slightly, from the standard. I think you have a lot of potential to make something good with an ACrab only faction- but I think that your low level of experience is limiting you. I don't really know anything, but to the best of my knowledge ACrabs don't have to look like crabs. There's no reason to follow the "crab with a hat" pattern on everything. If you combine the crab bit with the turret bit better you could make all sorts of unique design choices. You could put the legs closer together and a lot longer and maybe hide the top bit and get a kind of "War of the Worlds" type unit.
Your splicing and editing is actually not bad; this could be like dragonxp's technologies (I'm not sure what it was called, I think he misspelled the word) thing, but not completely shitty.
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Sun Jun 06, 2010 4:00 am |
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BrainChild
Joined: Sun May 23, 2010 7:11 pm Posts: 193
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Re: Zorg Industries Incorporated
Very nice I like the rocket packs U should make them able to fire 360' it's very hard to shoot dropships and actors flying over you U should also make the thrusters more stable they tend to tip the crab and fly it like a rocket around the scene the weapons should also be stronger they get shot of very very easily but the mod is very nice keep up the good work
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Sun Jun 06, 2010 8:56 pm |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: Zorg Industries Incorporated
How would you make an ACrab be able to fire 360 degrees? I added a walking oildrum that has an insane blastwave.
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Mon Jun 07, 2010 4:02 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: Zorg Industries Incorporated
Walking hazard materials containment units. How I love this idea.
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Mon Jun 07, 2010 4:13 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Zorg Industries Incorporated
Look through the code for something called aimrange or something.
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Mon Jun 07, 2010 5:04 am |
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