Theatre of Dead V0.4 [WIP] B26 COMPATIBLE   
	
        
        
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				 Hobbesy 
				
				
					 Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
				 
				 
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				  Re: Theatre of Dead V0.3 [WIP]  
					
						
					
  
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			| Wed Jun 02, 2010 10:50 pm | 
			
				
					 
					
					 
				  
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				 Liquid_Robot 
				
				
					 Joined: Thu Jun 03, 2010 12:52 am Posts: 3
				 
				 
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				  Re: Theatre of Dead V0.3 [WIP]  
					
						When might the next update be released? 
					
  
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			| Thu Jun 03, 2010 12:55 am | 
			
				
					 
					
					 
				  
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				 Naxete 
				
				
					 Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
				 
				 
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				  Re: Theatre of Dead V0.3 [WIP]  
					
						Lambda@ : true, fixed.
  Liquid_Robot@ : Expect 1 or 2 months, perhaps with Russia and UK. 
					
  
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			| Thu Jun 03, 2010 4:28 am | 
			
				
					 
					
					 
				  
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				 Mr. Cake 
				
				
					 Joined: Fri May 28, 2010 2:54 am Posts: 38 Location: U.S.A.
				 
				 
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				  Re: Theatre of Dead V0.3 [WIP]  
					
						So far I love using the Chinese Grenadiers as mortar units, and spamming the radio on the Paratrooper captain for free units.  My only complaint is on how over powered the Chinese Helicopter is when it buzzes around the battlefield raping everything with its automatic, super accurate UBER RAPE-AGE ROCKETS! 
					
  
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			| Thu Jun 03, 2010 7:03 am | 
			
				
					 
					
					 
				    
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				 carriontrooper 
				
				
					 Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
				 
				 
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				  Re: Theatre of Dead V0.3 [WIP]  
					
						Hey Naxx! I'm just guessing, are the countries China, Germany, Russia, UK, America, France, Japan? 
					
  
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			| Thu Jun 03, 2010 9:19 am | 
			
				
					 
					
					 
				      
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				 Liquid_Robot 
				
				
					 Joined: Thu Jun 03, 2010 12:52 am Posts: 3
				 
				 
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				  Re: Theatre of Dead V0.3 [WIP]  
					
						I've been having some trouble with the Chinese helicopter. Whenever it sends out troops, it makes me automatically switch to them and starts killing EVERYONE. 
					
  
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			| Thu Jun 03, 2010 12:31 pm | 
			
				
					 
					
					 
				  
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				 Lizardheim 
				DRL Developer 
				
					 Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
				 
				 
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				  Re: Theatre of Dead V0.3 [WIP]  
					
						That's the engine, not the mod itself. 
					
  
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			| Thu Jun 03, 2010 1:16 pm | 
			
				
					 
					
					 
				  
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				 Naxete 
				
				
					 Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
				 
				 
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				  Re: Theatre of Dead V0.3 [WIP]  
					
						Mr. Cake@ : Well, what do you expect? are semi-guided missiles being shot from a helicopter, they're not gonna kiss enemies or softly caress them, they're designed for clean landing zone, before anything lands, and they do.
  carriontrooper@ : Hey my friend! welcome, I guess the factions will be China, Germany, Russia, UK, America, France, Japan and Resistance. The last will be a join of terrorist groups, rebel forces and guerrilla groups what exist or existed. ( I guess the last one will have a lot of polemic flames, i would try to make them realistic)
  Liquid_Robot@ : That was the main reason why I though about the soldiers wouldn't be able to impact against themselves. 
					
  
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			| Thu Jun 03, 2010 7:51 pm | 
			
				
					 
					
					 
				  
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				 LeonXross 
				
				
					 Joined: Sat Jan 30, 2010 4:07 am Posts: 342
				 
				 
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				  Re: Theatre of Dead V0.3 [WIP]  
					
						By the by, found a bug in your parachute.
  When I ordered someone in a parachute, it would always let the actor go when it appeared. 
					
  
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			| Thu Jun 03, 2010 7:55 pm | 
			
				
					 
					
					 
				  
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				 Natti 
				Data Realms Elite 
				
					 Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
				 
				 
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				  Re: Theatre of Dead V0.3 [WIP]  
					
						LeonXross wrote: By the by, found a bug in your parachute.
  When I ordered someone in a parachute, it would always let the actor go when it appeared. Weird. It works perfectly for me.  
					
  
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			| Thu Jun 03, 2010 8:16 pm | 
			
				
					 
					
					 
				  
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				 Naxete 
				
				
					 Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
				 
				 
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				  Re: Theatre of Dead V0.3 [WIP]  
					
						Natti wrote: LeonXross wrote: By the by, found a bug in your parachute.
  When I ordered someone in a parachute, it would always let the actor go when it appeared. Weird. It works perfectly for me. Same here, I never noticed bugs with it. Exist a very low rate it doesn't fit together with lafe original parachute...  
					
  
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			| Thu Jun 03, 2010 10:02 pm | 
			
				
					 
					
					 
				  
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				 Salaz 
				
				
					 Joined: Tue Jun 01, 2010 4:12 am Posts: 9
				 
				 
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				  Re: Theatre of Dead V0.3 [WIP]  
					
						I don't found any bug,  for me it is great, the parachute works perfectly  for me.... I like this mod, it have a lot of stuff, specially actors if you put (in the future) misions of ToD  IT WILL BE AWESOME    
					
  
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			| Fri Jun 04, 2010 6:36 am | 
			
				
					 
					
					 
				  
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				 JangkrikBusterII 
				
				
					 Joined: Thu Nov 19, 2009 1:35 pm Posts: 176 Location: Kartasura, Indonesia. Sit in front of my computer
				 
				 
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				  Re: Theatre of Dead V0.3 [WIP]  
					
						JangkrikBusterII wrote: Chinese Copter will open its doors whenever you arrived to the battlefield  
					
  
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			| Fri Jun 04, 2010 11:25 am | 
			
				
					 
					
					 
				    
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				 alphagamer774 
				
				
					 Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
				 
				 
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				  Re: Theatre of Dead V0.3 [WIP]  
					
						It's a transport unit. 
					
  
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			| Fri Jun 04, 2010 4:31 pm | 
			
				
					 
					
					 
				    
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				 Naxete 
				
				
					 Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
				 
				 
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				  Re: Theatre of Dead V0.3 [WIP]  
					
						JangkrikBusterII wrote: Chinese Copter will open its doors whenever you arrived to the battlefield Because its what it should do!     What's gonna be next? "My rifles are too black" ?  
					
  
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			| Fri Jun 04, 2010 7:39 pm | 
			
				
					 
					
					 
				  
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