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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: CYOA: Hephaestus Thunders!
> Wait for it to make the first move. If it just sits there, consider walking past peacefully.
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Wed Jun 02, 2010 11:07 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: CYOA: Hephaestus Thunders!
Don't flatten it! You'll ruin the metal!
Hit it in strategic points to leave as much metal intact as super humanly possible.
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Wed Jun 02, 2010 11:09 pm |
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dexexe1234
Joined: Mon Oct 13, 2008 12:11 am Posts: 3
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Re: CYOA: Hephaestus Thunders!
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Wed Jun 02, 2010 11:28 pm |
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Strokend
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Re: CYOA: Hephaestus Thunders!
GRINDFAEC this dungeon. But follow GRINDFAEC rules, if there's another new enemy I wanna see it.
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Wed Jun 02, 2010 11:31 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: CYOA: Hephaestus Thunders!
Kill more.
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Wed Jun 02, 2010 11:36 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: CYOA: Hephaestus Thunders!
CrazyMLC wrote: Kill more. Then combine Pendulum with our golem parts. WE SHALL HAVE A TIME FUELED CLOCKWORK MONSTROSITY!!!
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Wed Jun 02, 2010 11:50 pm |
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SneakyRobot
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Re: CYOA: Hephaestus Thunders!
> Oh man it would be cool to fuse pendelum with a golem head.
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Thu Jun 03, 2010 12:36 am |
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knaelidos
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Re: CYOA: Hephaestus Thunders!
I wonder what would happen if we combined our clocksprite with the forge chimney. Does your cauldron have a preview function. If not,
Clockwork sprite + Alloy = (?????) + forge chimney = (hopefully something like a steam powered clockwork sprite)
Anyway, we should continue to as far as you can go. Grindface but have the option of running and alerting us if you get down to your last 2 teeth.
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Thu Jun 03, 2010 12:42 am |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: CYOA: Hephaestus Thunders!
Combine the head with your sprite.
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Thu Jun 03, 2010 12:55 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: CYOA: Hephaestus Thunders!
Can't we make a pet out of the golem head?
If not, combine head as suggested before with the sprite.
Also, GRIND!
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Thu Jun 03, 2010 12:57 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: CYOA: Hephaestus Thunders!
Sprite + head of course. Not that that can be done until we reach the end of the dungeon though. The portal closed behind Mr. MM, remember?
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Thu Jun 03, 2010 1:01 am |
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SneakyRobot
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Re: CYOA: Hephaestus Thunders!
Or we could make the whole golem and then fuse him with pendulum with pendulum being the dominant one.
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Thu Jun 03, 2010 2:22 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: CYOA: Hephaestus Thunders!
We don't make enough money just killing things.
Mix all of the golem components and sell the resulting (tame) golem for big bucks.
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Thu Jun 03, 2010 3:10 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: CYOA: Hephaestus Thunders!
> Forge a Clockwork-Automaton, and show off to the shopkeeper |
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Thu Jun 03, 2010 7:04 am |
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grinningCat
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Re: CYOA: Hephaestus Thunders!
Alloy + alloy + alloy, Chimney + Head, (Alloy +Alloy + Alloy) + (Chimney + Head)
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Thu Jun 03, 2010 2:02 pm |
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