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 Metroid 
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Joined: Wed Feb 17, 2010 12:07 am
Posts: 1545
Location: That small peaceful place called Hell.
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Post Re: Metroid
Alright I had my laugh. :lol:

Here you guys go..

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File comment: Teehee.
Metroid Teaser.rte.rar [135.88 KiB]
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Wed Jun 02, 2010 1:36 am
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Joined: Wed Dec 13, 2006 12:10 am
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Post Re: Metroid
metroids sure die easy for being super weapons...
EDIT: do you think we might see some Alpha, Gamma, Omega, or even Zeta Metroids in the future :grin:


Wed Jun 02, 2010 6:51 pm
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Post Re: Metroid
The teaser is awesome :grin:

Can't wait for the full mod to be released

The metroids sometimes are invincible when they attack you
You should make like a hive where thees things breed and then you could have like a whole swarm

If you still need a tutorial scene I would be glad to help , but I can only edit the terrain (dirt and stuff)
I could do the rest but I'll need the tutorial content that you want on the scene and a way to access it
in the cc editor

Also how you want it to be done - what should be there and what not - I don't know how to make the actual mission just the Scene

Edit You should make more tipes of metroids


Sat Jun 05, 2010 10:27 pm
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Post Re: Metroid
here's a Zeta metroid

http://metroidr.brpxqzme.net/index.php? ... c=1&id=687


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Sun Jun 06, 2010 10:43 am
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Joined: Fri Dec 18, 2009 11:00 pm
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Post Re: Metroid
BrainChild wrote:

Also how you want it to be done - what should be there and what not - I don't know how to make the actual mission just the Scene

Edit You should make more types of metroids



Thanks man,

I'll pm you the Jungle modules that gtaiiilc made, I converted them to CC modules and they look pretty snazzy. Also what we want in the tutorial.

I might end up coding the mission myself.


I have made 3 types of metroids, the normal one, a cloaking one and a bigger one that can attack brains and dropships.


A note to gtaiiilc; CC uses multiplies of 12px for module placement, so for blocks and building material use (e.g. 12x12px, 24x24px, 24x36px, etc.). Your blocks were 16x16px, but you can use 14x14px with a -1 (X,Y) offset, they overlap a little but still look ok and fit together fine.


Sun Jun 06, 2010 2:33 pm
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Post Re: Metroid
Dear God I hope this isn't dead, I want to hear a progress update ASAP. If anyone is still working on it.

Sorry for the bump


Mon Aug 02, 2010 7:58 am
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Post Re: Metroid
Well we can safely assume thetophat is dead...

I would like to say a few words if I may,

ahhemm.. he was a great man that died young. So young! whyyy whyyy do they have to die so young!!! WHYYY!!!!

RIP man,.. Rest In Peace..

...
....

Sooo who's up for spriting samus?


Sun Aug 08, 2010 7:11 am
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Post Re: Metroid
Coop should


Sun Aug 08, 2010 7:48 am
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Post Re: Metroid
Contrary wrote:
Coop should


Yes!, I like your attitude. I think you and me are on the same wave length here.


Sun Aug 08, 2010 8:16 am
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Post Re: Metroid
Im up for it. It would be awesome if thetophat came one last time and I could steal his sprites for further progress. Ill get a PM going for that if he ever gets it but I'd love to take over. I will try to salvage what he posted in the thread though.

Gees from beta testing to doing half of the project...


Sun Aug 08, 2010 9:36 am
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Post Re: Metroid
Coops9753 wrote:
Im up for it. It would be awesome if thetophat came one last time and I could steal his sprites for further progress. Ill get a PM going for that if he ever gets it but I'd love to take over. I will try to salvage what he posted in the thread though.

Gees from beta testing to doing half of the project...

*sigh* I can try and create I mean edit some of the backgrounds and tiles and try to create bucker module sprites, curse my love for Metroid and Cortex Command :x
(when this is out I am SO making Salina Aran )


Mon Aug 09, 2010 2:59 am
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Post Re: Metroid
You are more than welcome to go at it gtaiiilc.. Having Bunker modules will work out great with a tut. scene if we can squeeze one in. You will need to sync up the dimensions with CC first though otherwise they wont fit together when we make the scene.

Also I didn't know Samus had a Sister.... :?


Mon Aug 09, 2010 4:25 am
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Post Re: Metroid
It would be funny if Salina were actually a man.

Looking forward to your sprites as always, Coop.


Mon Aug 09, 2010 7:16 am
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Joined: Fri May 15, 2009 10:29 am
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Post Re: Metroid
Well yeah it's fan made character.
If one is to be bothered one will find a shitload of those.


Mon Aug 09, 2010 2:19 pm
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Post Re: Metroid
Coops9753 wrote:
You are more than welcome to go at it gtaiiilc.. Having Bunker modules will work out great with a tut. scene if we can squeeze one in.

what environment(s) would be best lab, Chzo Ruins, etc. ?


Mon Aug 09, 2010 9:32 pm
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