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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: SAW *(29/05/2010) UPDATE: V5.10
For that, you might want to increase the X value of the muzzle offset, so it doesn't hit your head or explode inside the rocket launcher.
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Sat May 29, 2010 9:57 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: SAW *(29/05/2010) UPDATE: V5.10
[Insert Name Here] wrote: What I did to fix them was run them through Audacity, resave them as .wavs, which then makes them compatible with macs. Another problem occured then, though I can't remember what it was. I think it was a gun and a problem with line 11, though it wasn't a syntax error, just a 'wrong type' mystery error.
If you want I'll fix and upload the sounds. That would be nice and let me know what gun thats making the error. Natti wrote: The "Blowgun" sometimes explodes the shooters head.
Also: That probably happened becuase you hit the surface a little too soft and just flew away, Thats just a little bit of intentional Realism Also the i made the Offset different so it wouldn't kill you when you shoot.. Don't know what would be causing that, I increased the X direction quite a bit...
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Sat May 29, 2010 9:58 pm |
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[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pm Posts: 270 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
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Re: SAW *(29/05/2010) UPDATE: V5.10
Okay, so I fixed the offending sound bite and I've taken pictures of the resulting errors. If we (and by we I mean you) fix these errors, we (and by we I mean you) should have this working on all systems. I think this may also solve the AAL problem with that overpowered mecha which wouldn't work because some of the sound files were screwed on mac. Here's a pic of the two errors as well. I get the first one twice, as in I click okay and then it pops up again, and then the second one forever. Turns out it's a problem with materials, not a gun. I have to use force quit (task manager to you) to stop the error messages. The offending line either reads or Code: AddToGroup = S.A.W. Help depending on whether or not commented out lines are counted as lines or completely ignored. To temporarily fix the problem, you could just use Base materials. The mac-compatible SAW can be found here. I also took the trouble of adding in the module icon and giving it a name for that extra bit of polish. EDIT: I fixed it and uploaded it here as well as in my most recent post to avoid confusion with anyone who is just joining us.
Attachments:
File comment: Error Message one. I get this twice.
Error_1.png [ 48.02 KiB | Viewed 7040 times ]
File comment: Error Message two. I get this infinitely after number one.
Error_2.png [ 47.54 KiB | Viewed 7040 times ]
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Sat May 29, 2010 11:36 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: SAW *(29/05/2010) UPDATE: V5.10
Alright I took a peek into the Materials and it seems that Mac doesn't seem to like the Variable: To me that seems to be the only thing, Thank you [Inser Name Here] for the Sound conversions.. In the Materials you can just make the And that should be it, Anything else and let me know.
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Sun May 30, 2010 12:06 am |
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[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pm Posts: 270 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
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Re: SAW *(29/05/2010) UPDATE: V5.10
Okay, fixed it. Here's SAW V5.1.1, with a name, module icon, and mac compatibility. EDIT: The problem with the pistol sounds is prevalent in ALL the sounds. I'll go through them and fix them. EDIT 2: Fixed it. Happy gaming, Mac lovers.
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Sun May 30, 2010 10:38 am |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: SAW *(29/05/2010) UPDATE: V5.10
I am starting to be more fond of this mod. I especially like the style on the dropship, and the sprites of the newer actors.
minor thing would be the robot is too tall to function indoors(though you can say it's an outdoors mech). But I would rather have a new sound for its jet, the current one is like a car engine.
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Mon May 31, 2010 1:55 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: SAW *(29/05/2010) UPDATE: V5.10
At first I was avoiding this mod 'cause I thought it was crap. But this is pretty damn good. Stays in my bookmarks.
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Mon May 31, 2010 2:14 pm |
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JangkrikBusterII
Joined: Thu Nov 19, 2009 1:35 pm Posts: 176 Location: Kartasura, Indonesia. Sit in front of my computer
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Re: SAW *(29/05/2010) UPDATE: V5.10
Am I necro?
Great Mod. I like thoose Gauss and other electric weapon. But, they're can't be used to destroying door and other destroyable object. I think I need some Door Blower, Gauss Satchel Charge,.
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Thu Jun 03, 2010 10:55 am |
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CCnewplayer
Joined: Wed Feb 24, 2010 11:00 pm Posts: 255 Location: Unknow
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Re: SAW *(29/05/2010) UPDATE: V5.10
JangkrikBusterII wrote: Am I necro?
Great Mod. I like thoose Gauss and other electric weapon. But, they're can't be used to destroying door and other destroyable object. I think I need some Door Blower, Gauss Satchel Charge,. Yea it's because they aren't eletric weapons , they are energy weapons , kinetic energy , they have a different effect in actors ... this energy can also push them , i like them too , dummies have kinetic weapons too , but Coops made with blue colors.
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Thu Jun 03, 2010 11:25 am |
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panzerforce
Joined: Mon Jan 11, 2010 2:50 pm Posts: 66
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Re: SAW *(29/05/2010) UPDATE: V5.10
Looks wonderful! Tho I cant help to think they are dummies on steroids. Still, my download is on this
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Thu Jun 03, 2010 12:31 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: SAW *(29/05/2010) UPDATE: V5.10
That... must be a lot of steriods...
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Thu Jun 03, 2010 11:54 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: SAW *(29/05/2010) UPDATE: V5.10
Well im glad this is getting some reputation now Thx guys and dont worry more is on the way.
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Fri Jun 04, 2010 1:01 am |
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Salaz
Joined: Tue Jun 01, 2010 4:12 am Posts: 9
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Re: SAW *(29/05/2010) UPDATE: V5.10
Love it i love the color you put in the weapons and soldiers, awesome mod when i see new units added, i couldn't resist, to comment it AWESOOMEEE MOD!!! !!! pd: Sorry for my bad english.
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Sat Jun 05, 2010 12:33 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: SAW *(29/05/2010) UPDATE: V5.10
The weapons have a good feeling of power, courtesy of your good choice of sounds. They are satisfying and interesting to use.
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Sat Jun 05, 2010 4:30 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: SAW *(04/06/2010) UPDATE: V5.50 (New Sounds!)
Updated*
And thank you guys for feedback.. It helps on what is I can improve next.
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Sat Jun 05, 2010 7:46 am |
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