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 Sprite Help Thread 
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Joined: Wed Feb 17, 2010 12:07 am
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Post Re: Sprite Help Thread
Well i tried to get a small rip-off of the E.V.A. Helmet from Halo and turns out it looks Amazing on my new actor.. I think it looks fine right now. Thx for the help though.


Sat May 29, 2010 9:25 pm
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Post Re: Sprite Help Thread
ittswillis wrote:
A gun inspired by the Rx4 Storm.

Image

Constructive Criticism is wanted, remake it as you will.


I'd repeat Contrary's advice: working with strictly one colour is probably not the best move, unless it's specifically themed that way. I'd also reiterate that contrast is an important thing; you've got to make sure that people can tell apart the different parts of the gun, and that it's not just a indistinct blob.

I do like the shape of the gun, it's got a recognisable silhouette. This is what I've done with it:

Image

(Sorry if you didn't want me to edit it, I can remove it if you wish)

I've tried to add extra contrast and break up the monotony to a degree (the grips and stock are now plain grey instead of navy grey), and the magazine is a lighter colour (judging from reference photos of the original gun). I hope this gives you a better idea of where to go (although if my effort is pants then listen to someone else).

Try and get darker shadows and lighter highlights. It can be hard to judge how far to go with the contrast sometimes; trial and error, comparing it with other gun sprites, will all be useful.


Sat May 29, 2010 11:36 pm
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Post Re: Sprite Help Thread
Coops9753 wrote:
Well i tried to get a small rip-off of the E.V.A. Helmet from Halo and turns out it looks Amazing on my new actor.. I think it looks fine right now. Thx for the help though.

I really like the actor in your user pic, Nice colour scheme and design.


Sun May 30, 2010 1:28 pm
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Post Re: Sprite Help Thread
Yeah thanks, you can get him from my mod, He is released now..


Mon May 31, 2010 4:27 am
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Post Re: Sprite Help Thread
I have a strange problem... In buying mode that gun looks weird but when buy it and use it, it looks normal until I turn left(!?)... I'm pretty sure that sprite is on the pallette because the pallete is from the forum.
So this what I have done so far:
Used photoshop in RGB mode (8bit - channel). Saved it as BMP ---> BMP options: Depth 24bit

And also this is my second sprite ;-) so any tips?


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Jackhammer.bmp [976 Bytes]
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Mon May 31, 2010 12:52 pm
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Post Re: Sprite Help Thread
Read the stickied threads please.


Mon May 31, 2010 1:10 pm
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Post Re: Sprite Help Thread
Oh it should be in indexed mode and use custom pallette. I was thinking something about that.
And sorry for not reading close enough.


Mon May 31, 2010 1:42 pm
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Post Re: Sprite Help Thread
Not a problem. Just remember that the forum has a good deal of resources available, such as the stickied topics and the search function.
Exploiting these to their fullest will make modding much easier.


Mon May 31, 2010 1:46 pm
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Post Re: Sprite Help Thread
See, my best tip to try and avoid this is to have a copy of one of the original sprites on hand; when you make a new sprite, use it as a base. You don't have to worry about converting the image, and you have the palette ready to use from the start.

I do use Graphics Gale, though, and that loads the palette with the sprite.


Mon May 31, 2010 4:07 pm
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Post Re: Sprite Help Thread
I'll stay stick to photoshop as I've used it 5-7 years :)
I haven't really made any pixel art not to mention of using pallette!
So is there any way to do this without indexed mode because it drives me crazy!


Mon May 31, 2010 6:19 pm
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Post Re: Sprite Help Thread
My mac computer can't save graphical images with low enough quality for Cortex to use. None of the programs or techniques suggested have helped with this problem. If you have some other solution please tell me any ideas you come up with, otherwise I think I'm just going to post my graphics and have someone with another computer simply open and save them and then post them for me to recover.


Wed Jun 09, 2010 2:51 am
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Post Re: Sprite Help Thread
ittswillis wrote:
M4A1 with holographic sight and grenade launcher.

M4 scheme

Keep in mind the basic form of the weapon, anyway, choose.
Attachment:
File comment: Feel free to use without credit.
M1600A0002.bmp [1.38 KiB]
Not downloaded yet
Attachment:
File comment: Feel free to use without credit.
M1600A0003.bmp [1.44 KiB]
Not downloaded yet


Notnaidag wrote:
My mac computer can't save graphical images with low enough quality for Cortex to use. None of the programs or techniques suggested have helped with this problem. If you have some other solution please tell me any ideas you come up with, otherwise I think I'm just going to post my graphics and have someone with another computer simply open and save them and then post them for me to recover.


Listen to MGuard, I also recommend use photoshop, very easy to apply the pallete without many "colorape"
And the Photoshop CS4 have 3600% option of zoom, fact that helps pixel spriters :wink:


Wed Jun 09, 2010 6:07 am
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Post Re: Sprite Help Thread
Alright, I revisited the Helmet for my Soldier and made it a little more 'Introduced' to my color Scheme..

I made two, These any better or worse?

Image OR Image


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HelmetB.bmp [1.21 KiB]
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Wed Jun 09, 2010 9:04 am
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Post Re: Sprite Help Thread
Left one. I like the look that it's got angles and edges in the visor.


Wed Jun 09, 2010 9:14 am
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Post Re: Sprite Help Thread
411570N3 wrote:
Left one. I like the look that it's got angles and edges in the visor.

Agreed.
I feel a bit uncomfortable about touching your sprites, like touching somebody-respected girlfriend.
Attachment:
File comment: Sonic style
th_HelmetB-1.bmp [1.21 KiB]
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Wed Jun 09, 2010 12:32 pm
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