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 Large Pile o' Stuff *Update: September 30th '12* 
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Joined: Tue Mar 16, 2010 7:38 pm
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Post Re: Large Pile o' Stuff
It also looks disgustingly.... undercooked.

What do the other two new ones do?


Wed May 26, 2010 9:55 pm
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Joined: Sun Dec 16, 2007 12:09 am
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Post Re: Large Pile o' Stuff
Oh lawdie, why have I not gotten a beta full of this meat :o


Wed May 26, 2010 10:02 pm
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Post Re: Large Pile o' Stuff
You will soon. :U

@Nocifer: It's a greasy bratwurst, they look like that. Also, Rapid Sausage hits four times faster but with one quarter the force, Currywurst kills and dismembers a single bodypart on one hit, while the Frankfurter instagibs the poor victim.


Last edited by Shook on Thu May 27, 2010 1:55 pm, edited 1 time in total.



Thu May 27, 2010 1:41 pm
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Post Re: Large Pile o' Stuff
Try a Jalapeno Sausage. Sets them on fire maybe, with minor knockback?


Thu May 27, 2010 1:54 pm
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Post Re: Large Pile o' Stuff
I can't wait to see what this does to my immortal browncoat. I was playing around with the browncoat's script yesterday, and made him so unkillable that he can jump on top of a dropship and flip the thing, then get away unharmed. Can't wait to fling that guy around with a sausage to the dome.


Thu May 27, 2010 8:33 pm
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Post Re: Large Pile o' Stuff
Bonus points if you rename the Frankfurter to Frankhurter.


Thu May 27, 2010 8:39 pm
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Post Re: Large Pile o' Stuff
@Sakiskid: Mayhap. This whole set-on-fire business is very tricky to do properly, though.

@Benpasko: If he regenerates health, he'll survive any number of hits from the Sausage and Rapid Sausage, though the Currywurst takes off 100 health instantly, which may kill him before he regenerates, depending on his current health. Also, a smack to the face will end his life due to head gibbage. Unless you've accounted for that too. Frankfurter and Bratwurst will kill ANYTHING that can be hit though. I predict that sausaging him around is going to be fun, though. Living baseball, anyone?

@Petethegoat: Argh, tempting. I'll think about it. :U


Thu May 27, 2010 9:44 pm
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Post Re: Large Pile o' Stuff
Oh yeah, he regenerates 10 health a second, has a gibimpulselimit of 9999, impulsedamagelimit of 9999, and is made entirely of test.


Thu May 27, 2010 10:02 pm
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Post Re: Large Pile o' Stuff
He's dead allright. :U
The lowliest of the sausages cause 40 damage per second with a sustained beating (normal sausage hits for 40 damage once per second, rapid hits for 10 damage four times per second), so they'll get the better of him eventually, unless you pause in between the smacks. Anything above those two will kill him instantly.


Thu May 27, 2010 10:20 pm
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Post Re: Large Pile o' Stuff
Is it that hard Shook? Couldn't you use someones fire code? With their say so, of course.


Thu May 27, 2010 11:19 pm
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Post Re: Large Pile o' Stuff
I prefer making my own code. I mean sure, i have that sticky fire code from the Eruptor, but i think it would be hard to make properly. Maybe later. For now, i'm busy being useless all day and i've sent the beta test to the beta testers. Release isn't as far away as it has been.


Sat May 29, 2010 7:53 pm
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Post Re: Large Pile o' Stuff *Update: June 1st '10*
Updated.

!!!

Changelist:
- Added Rocket Gun and Dropship Gun (OF RAWRELZ)
- Added Zero-Division Rifle
- Added Gazooka
- Added Sine Gun
- Added numerous sausages
- Eruptor Cannon BFG mode is easier to tweak now
- Eruptor Cannon BFG mode has longer beam range per default
- Fiddled a bit with the Atomizer sprites

Not much else to say.


Tue Jun 01, 2010 10:19 pm
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Post Re: Large Pile o' Stuff *Update: June 1st '10*
The ZD rifle is so much better than I thought it would be.


Tue Jun 01, 2010 10:22 pm
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Post Re: Large Pile o' Stuff *Update: June 1st '10*
Godly.
Very Godly.

especially the sausages


Tue Jun 01, 2010 10:34 pm
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Post Re: Large Pile o' Stuff *Update: June 1st '10*
What inspired you to make sausages?


Wed Jun 02, 2010 1:24 am
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