Duh102 (3) Rachel Heuber
Fumbling with the container, Rachel manages to pick bits out with her numbed fingers and eat. Perfectly acceptable when you don't have cutlery.
AbilitiesMedical Aptitude (+1 or -1 to rolls involving medical action, to put the roll closer to 5)
Analytic Mind (+1 to rolls involving deciphering properties and uses of objects)
WeaponsCO2 charged repeating crossbow
9mm Uzi (20 rounds)
Carbon fiber combat knife
InventoryMedical kit (3 Uses left)
Cybernetic Enhancement Kit (1 Use left)
Magnifying glass
Sleeping bag
Crossbow Bolts (70)
12 Uzi Mags (240)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, Single Use Only!)
A Single Ration-mealCondition/sHungryNumb Arms (Both lower arms' skin is numb, so you can't feel anything minor, like touching or burning)
Hyperkultra (1) Fiona Lovegale
Fiona goes outside to find Tyrone but the change in light affects her eyes more than she thought. The barrel of her RailSniper hit something.
"Oof!" someone says.
But Fiona keeps moving forward and juts herself in the shoulder with the weapon's stock. Ow!
AbilitiesElectronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enraged: +1 to damage and attack-related actions. Can only be triggered by anger.
WeaponsRailgun Sniper Rifle (5 rounds)
Beretta U22 Neos (10 Rounds)
Multitool
InventoryIncendiary and Kinetic Magazines (3 - 2, 6 rounds each)
6 Handgun Magazines (60)
Portable Microfusion Generator (backpack)
Remote Controlled Rotor Drone with Video Feed and Grasping Mechanism (Stored in Hummer, battery-powered)
Satchel of standard electronic components
2 Lithium-Ion Batteries, fully charged.
One empty sack
Condition/sHungrySore Shoulder (-1 to moving right arm) (She is right-handed, right?)
caekdaemon (2) Bob Jameson Jones
BJJ doesn't dream, he just, 'floats' in nothingness. (If you rolled a one you would have jolted awake)
AbilitiesMechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to actions involving seeing enemies in any light
Energy Detection: Able to detect the power-level of other beings, including yourself
Earplugs: +1 to actions while there is loud noise Not in use
WeaponsPancor Jackhammer (10 Shots)
Beretta 92FS (10 rounds)
Screwdriver
InventoryTools (in pockets and whatnot)
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector
HUGE backpack, containing:
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables)
Toolkit, containing small fabric bags and Night-Vision Goggles Left Lens w/ housing.
2 Adrenaline Needles (Strength) and 2 Amphetamine Needles (Energy)
Briefcase (broken lock, closed, contains all papers)
Individual First Aid Kit
Sleeping Gear (in a vacuum-compression sack)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines)
Condition/sEncumbered (-1 to any actions involving endurance, quick relexes etc)
Unconscious (Must be woken by someone else)
Hungry (-1 to endurance actions)
FoiL (3) Andrew Rodrigues
Andy goes looking for something armour-like in the armoury, but all the shelves are empty. Vladimir seems to have found something though.
KERBLAM!AbilitiesFists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 to concentration. Can only be used 2 times before rest.)
WeaponsAA-12 (Full Drum, 35 Rounds)
Colt 1911 (7 rounds)
Extendable baton
InventoryWeapon case (SMAW)
SMAW and 3 rockets
Swiss army knife
Utility knife
Top gun sunglasses
Ammo (3 Drums, 4 Magazines)
Unknown Backpack
Condition/sHungryalphagamer744 (6) Tyrone
Tyrone is intent on avoiding the Evil Crabs, and he does a great job, until something else jabs him in the stomach.
"Oof!""ow!"He looks up and sees the dark outline of Fiona, squinting in the dark and rubbing her shoulder.
AbilitiesExo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
WeaponsModel 6 Shoulder-Fired Anti-Vehicle Heavy Railgun
AUG HBAR Light machine gun /w extended mags, Holographic sight Lost!
H&K Mp5 /w grip, laser sight (150 rounds)
InventoryXOS Lower Body Exo-Suit /w attached equipment storage rack (See abilities)
Ammo (38 Railgun rounds, 6 AUG Mags, 10 MP5 Mags)
Small camo Day-Pack
3 days of Rations (9 meals)
Two water bottles
Condition/sLoud (-2 to sneaking, stealth etc)
Hungry (-1 to endurance actions)
Ociamarru (5) Vladimir Ivanov
"GAAAAAH!"KERBLAM!Vladimir shoved the shotgun's barrel onto the lock and blasted it, blowing the lock clean out of its hole and burning the surrounding wood. The draw eerily slides open on oiled rollers. Inside is a black synthetic box with a sticker on it, but it is too dark to read.
AbilitiesCybernetics (+2 to mobile actions, speed is doubled, can only use
5 4 times before rest)
Athletic (+1 to mobile actions)Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (+1 to actions involving seeing in dim light) NOT IN USE
WeaponsSaiga-12 Combat Shotgun (9 shells)
Beretta 92FS (10 rounds)
Khazar-replicated knifeInventoryCarved Wooden Statuette of self
Radio
Cellphone (Reception:
|**...| )
4 emergency flares, bright green
Flare gun
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80) )
5.66 days of Rations (17 meals)
Low-Light Goggles
Condition/sHungry (-1 to endurance actions)
Game Events:Fiona has left the Armoury and bumped into Tyrone.
Tyrone has been jabbed with a gun barrel.
Rachel is happily eating her food.
BJJ is still unconscious and oblivious to all (but not bleeding).
Andrew is going
at Vladmir.
Vladimir is going
at the drawer he just busted open.
The time is 6:30pm.
There is little light around, and everyone will get a negative modifier at 7:00pm.
Advice:1. Find light source(s)
2. Revive BJJ
3. Look at your inventories and decide on a logical action to progress
4. Find a place to spend the night (if you want)
4a. If you don't sleep for 2 days then you will get a negative modifier (on the 3rd day)
5. Discuss with the group the best way to achieve the objective
5a. Just talk on this forum like you would normally. No need for talk-actions, but make sure you bold it for
in-character continuity.