Large Pile o' Stuff *Update: September 30th '12*
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Large Pile o' Stuff
Neverwinter Nights.
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Sun May 23, 2010 9:33 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: Large Pile o' Stuff
I like the first description better
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Sun May 23, 2010 9:44 pm |
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Raven
Joined: Tue Aug 14, 2007 8:40 pm Posts: 259
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Re: Large Pile o' Stuff
An RPG game.
Last edited by Raven on Thu May 27, 2010 1:51 pm, edited 1 time in total.
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Mon May 24, 2010 3:35 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: Large Pile o' Stuff
an* Anyways enough about Neverwinter Nights regardless of how awesome it is. @Joe: Cool idea, but i don't know how to limit the effect to the head. I guess it could be done with the entire actor, though. Kinda like the bloating gas bomb, but with less gas and more floaty blasty stuff. Also, you'll get a sausage in the next version. A nice big sausage that you can wallop people with, damaging/killing/stunning them while sending them flying through the air. Making the motion trail is ♥♥♥♥ hard though, but rest assured that i will see this weapon finished. =P Edit: I wasn't lying. Sausage.
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Tue May 25, 2010 3:50 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: Large Pile o' Stuff
Shook wrote: Edit: I wasn't lying. lol. Looks good, but for additional dramatic affect, you may want to have more than a one frame muzzle flash. (like a nice swooping motion)
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Tue May 25, 2010 10:41 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Large Pile o' Stuff
Wantwantwantwantwantwantwant. That weapon embodies all that I love about CC.
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Tue May 25, 2010 10:47 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: Large Pile o' Stuff
Hyperkultra wrote: That weapon embodies all that I love about CC. 2 clones 1 sausage. NATURALLY. Is the delay between pressing fire and the clone actually doing anything noticeable in game? I've noticed it in a couple of gifs, but I forget if it was present during actual play.
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Tue May 25, 2010 10:53 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: Large Pile o' Stuff
And that sausage looks naughtier that it should. But yes, a nice melee weapon would be good for a change.
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Tue May 25, 2010 11:39 pm |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: Large Pile o' Stuff
Oh god, you're right; it looks like a red/yellow checkered dildo. That is atrocious. What is seen cannot be unseen.... However, it's a great idea; I look forward to having a melee weapon that does more than just slice off a percentage of the target's health. Especially when it means slapping actors around with a ginormous sausage, it's an absolutely lovely idea.
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Wed May 26, 2010 6:23 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: Large Pile o' Stuff
It's hilarious to use, believe me. :'D Also, you guys haven't seen half of the unfortunate naughtyness. For the sake of your eyes (forum rules too), i won't post any pictures, but if you aim down at around 30 degrees, the sausage has the perfect placement to be... A... Well, you get the idea. I'll have to fix that though. It's a sausage, not a dildo. While it would be comical to smack people with the latter, it's too NSFW to be legal in here. @Joe: I kinda wanted to do that, but MOSParticles don't like rotating, and other things that do animations tend to loop an awful lot. I guess that could be fixed though. I'll have to give it a try, as it would look a lot better if i succeed. @Hyperkultra: Sausages, smacking and knockback? :U @Petethegoat: Not at all. The game typically runs at 60 frames per second, and the delay is only a single frame, so you won't notice it unless you have like bullet time reflexes. Current status: Sausage nice and functional, gibs struck bodypart on the killing blow. That means you can smack someones head off with a sausage. Also made a Rapid Sausage for those who prefer lots of smaller whacks instead of one big wallop. Going to make more sausages to fit more situations. The deadliest sausage may be called Axel's Greasy Bratwurst.
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Wed May 26, 2010 2:17 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Large Pile o' Stuff
Shook wrote: Current status: Sausage nice and functional, gibs struck bodypart on the killing blow. That means you can smack someones head off with a sausage. Also made a Rapid Sausage for those who prefer lots of smaller whacks instead of one big wallop. Going to make more sausages to fit more situations. The deadliest sausage may be called Axel's Greasy Bratwurst. You made me want to eat some sausage. Also, waiting eagerly.
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Wed May 26, 2010 2:34 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: Large Pile o' Stuff
An inhuman effort went into making this possible. Animated swoosh with delayed impact. Now i just need to do something about the sausage looking way too much like a dildo. >.>
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Wed May 26, 2010 4:30 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Large Pile o' Stuff
That doesn't have to be the highest on your priority list... I mostly just want to play around with this now, it looks delicious.
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Wed May 26, 2010 4:35 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: Large Pile o' Stuff
Shook, Is that knockback AOE or is it just the victim?
If the former, I beleive a better sprite would be the Grav hammer I found in the sprite dump. It's either CaveCricket's or whitty's, Don't remember though.
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Wed May 26, 2010 7:07 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: Large Pile o' Stuff
It's only the target, though i'm thinking of ways on how to make the targeting area conical. The MORay works fine for the most part, but sometimes it goes right above peoples heads, even though the swing graphic clearly makes contact. Also, the armory of sausages has expanded. Listed in order of power. Axel's Greasy Bratwurst actually causes a directional explosion when it hits people, along with instagib and extreme knockback.
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Wed May 26, 2010 8:44 pm |
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