Ok, rolling. If you didn't specify what powers you wanted active, I chose for you. If you don't like it, cry. AND FOA YOU NEED TO POST YOUR ACTION BUT YOU TOOK TOO LONG SO I'M SKIPPING YOU KTHXBAI.
CrazyMLC[6-2=4]: You are still trapped in the glass ball, but that doesn't mean you can't fight the one shark stuck in the ball! Making a tremendous and flashy show of it, you Tae-Kwon-Kickbox the living crap out of the shark's face, beating it to death. After administering the beating, you notice that the ground is unusually clos-OH GOD!
With a large amount of luck, you fall into one of the tunnels dotting the floor of the cave instead of smashing against the ground. The other sharks are not as lucky, and all are reduced to a sharky paste. Your ball barely fits into it, with not even an inch of free room, and the back half of the shark is chopped off by the side of the tunnel as you enter it. The glass orb goes barreling down the tunnel, spinning over the tunnel wall like a deranged pinball, and it soon curves into a horizontal tube. Suddenly, the glass ball comes to a jarring halt, with MLC thrown against the side of the ball. When the world stops spinning, MLC can see a very large crack has formed on the front of the ball, against whatever he hit. The whatever then chirps.
Abilities: - Pyro, Aero, Hydro, and GeoKinesis [###]
- #-Point Star
- Olympian Power
- Metabolic Regeneration [#]
- Photosynthesis [*]
- Razor Leaves
Inventory:- Nautical Shiv
- Wiffles' Orb
- DecaBow
- DecaBow Quiver
Injuries:- Attracting Sharks (Lasts 9 turns)
- Utterly Exhausted (-2 or -1 to next 2 rolls, no using Kinesises)
- Dizzy (-1 to next roll)
rjhw1 [5]: You walk around, to try and get your bearings, but there really isn't much to see. Every 30 or so feet, there's another tunnel down into the ground, and you can now see that the tunnels go for about 100 feet straight down, then curve up and off into some other direction. Something fell out of a different hole in the roof, directly down into one of the tunnels, and a bunch of the sharks splatted around the tunnel he fell down as well. You wander over to the sharks, and make sure that your old nemeses are truly dead by stabbing them in the forehead. Then, you cut one of them open, and extract another of the devices that Tomaster retrieved from a shark earlier.
Abilities: - Greater Zombie Control [##]
- Dark Matter Synthesis [**]
- Zombification (Increased speed and strength)
- Dragon Pulse Style
- Surging Dragon Pulse
- Twisting Dragon Tornado Kick
- Solarkinesis [##]
Inventory: - Wimpy Facial Hair
- Spas 12 (7 shots left)
- 24 12 Gauge Shells
- Loaded AS50 (13 Extra Rounds)
- Scythe (Death Render)
- Rabbat Swarm (45 Rabbats)
- Zombie Shark Controller
Tomaster [3]: Since you're still angry at the competency of the shades you summon, you decide to forgo them for now, and work on the bloody annoying invisibility. With effort, you finally manage to wrestle it into control, and can now control your invisibility at will!
Inventory:- TF2 Syringe Gun (66 syringes, filled with random drugs) (Broken)
- Pulpy (Large Flaming Mace)
Abilities:- Wing (+1 to dodge if flying)
- Summon Shade [##]
- Invisibility
- Super Strength [#]
Foa [1]: Duuuuuuuuurp. [No post, no roll.]
Inventory:- HIGH-SPEED HANDCANNON
- DM Legs (Cheetah, VERY Broken)
-
Fedora of the GodsAbilities:- Ranged Teleportation
JJA79 [6]: Ignoring SJJ being stuck in the wall behind you, you slam your good hand into the ground, firing a burst of energy into it, aimed towards SS. Unfortunately, Potential energy isn't really anything quantifiable, so you just end up sending a very obvious wave of destruction through the ground at SS, who doesn't see it in time to dodge. The attack hits SS, but because it was diluted by passing through the ground, it just knocked him down, without any serious damage.
Abilities:- Life Energy Stealing [*]
- Always Thinking [-#]
- Gyrokinesis (Gravity Control) [###]
- Ergokinesis (Energy Control)[##]
- Bird Communication [*]
Injuries:- Dislocated Left Fingers (Cannot use left hand)
- Blacked out
ShadoWKilleR255 [6]: Firstly, you need more space in your mind, so you disable the entire Limbic System, and store it away for the time being. This causes you to become an emotionless, taciturn, forgetful killing machine that can't smell anything. It also frees up two slots in your mind, allowing you to use both of your abilities at once. Without even raising your arms, you try to detonate the muscles in SS's arms, but he rolls and dodges out of the way before you can, and you merely create an airburst where SS was a moment ago.
Abilities:- Precision Mass/Energy Control [###]
- Telekinesis [###]
- Nanotube Skeleton
Inventory:- 5 Small Energy Orbs
-
Archipelago MapInjuries:- Disabled Limbic System (Disabled emotions, behavior, LT memory, and sense of smell; two slots opened)
Frederic [-]"Eaarrgh! Grrg, Mmh. Glory, that was a good nap."Frederic unfolds from his ball, stands up, and stretches after his little snooze. He is now back to 100% energy, and the device on his chest that was refueling him detaches and fades out of existence.
Energy Level: 100%
Shadow Shadow [5]: Well that was pointless. SS, after being knocked down by an exploding ground wave from Real JJ, rolls to the side to avoid any attack that Real Shadow might try, and successfully. The air explodes where he was not even a second before, and SS climbs to his feet and charges in a mad dash towards Real JJ, to stop him from being able to do real damage to either Shadow. SS slams into Real JJ, grabbing him in a bear hug, then picks him up and slams him down onto the ground, right on his dislocated hand. The pain shoots through Real JJ's arm, and JJ blacks out from it.
Shadow JJ [5]: "I think not."SJJ might be stuck in the wall, but he's still close enough to the real players to use small-scale Gyrokinesis on them. SJJ nullifies the gravity on both of the real players, sparing SS and himself. The two real players float up into the air, one unconscious, and the other uncaring. SJJ smirks, thinking to himself that this is almost too easy.
Injuries:- Stuck in a wall
Game Event: Blue finally acknowledge's Foa's plight and request for help.
"Lame." But whatever."Blue then snaps her fingers, and the stone around Foa's broken legs literally melts away, before evaporating into a vapor and swirling into an earing the Blue wears on her left ear.
Then the ground shakes. Violently.
In the cavern below, the shaking is much more pronounced, and Frank crouches down to keep steady.
MLC tries to discern what he hit, but it's too far away from the light in the main cavern to tell. Whatever it is chirps a few more times, and opens an uncommonly bright bioluminescent eye. MLC can now see what blocks the tunnel. A worm. A giant worm, with many sharp teeth.
MLC loses it, and starts screaming and trying to roll the ball back up the tunnel. The worm beats him to it though, and pushes him up the tunnel, propelling the both of them faster than you would guess with such a large creature. As soon as MLC breaches the lip of the tunnel, he scrambles to get away from the worm, and rolls over past an astonished Frank to a safer area. Now that the worm is in the light, the two of them can make out some detail on it. The worm has deep red chitinous plating on its back, with mottled yellow segments on its underbelly. The worm then lowers its head, looking around, and extends two... Antenna? The antenna wave, sensing the smell of zombies in the air.
The worm gets spooked, and starts to flail, rocking the entire cavern. It then extends pairs of legs, one on each side, all along its body, and a long pair of smooth, sharp pincers extend from the side of the worm's mouth. The worm isn't a worm at all, it's... a centipede.
COLOSSAL STONEEATER CENTIPEDE
TWIGGY