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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Minor Mod Dump
Build 22 Revolver Cannon for Build 23 Revolver Cannon that shoots non explosive mass-based rounds vs. the current explosive ones. Made on request for ChazFox.
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Sat May 08, 2010 8:19 pm |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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Re: Minor Mod Dump
I suppose this is, technically, a modification. And the first mod i've actually finished. It's a new loading screen, and it's not exactly a work of art. But as far as i know, it's the first loading screen mod (perhaps?) To use, save to Base.rte/GUI/s. It might be a good idea to back up the original loading screen, because you aint gettin' it back unless you re install. DON'T SAVE THIS, IT'S A PREVIEW. SAVE THE ATTACHMENT /CRUISE CONTROL
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Mon May 10, 2010 9:52 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Minor Mod Dump
Just the robot 1 and robot 2 with rustless sprites. Also a robot that has the unused "Head02.bmp" head sprite in Base.rte/Actors/Robots/.
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Sun May 16, 2010 12:55 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Minor Mod Dump
Here's my first mod. Just a simple bolt-action rifle.
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Mon May 17, 2010 2:08 pm |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: Minor Mod Dump
This is a brain which runs an actor-upgrade script every five seconds to make absolutely every actor on screen have a ludicrous aim range. The result is that the AI sees things faster, which makes the game slightly more challenging. It does nothing else at all, so if the AI performs any other function better, it is coincidence. Please note that I am not 100% sure that this works correctly, and it's guaranteed to be not the best way to do this. If I make changes (or it turns out to not work) I'll update this accordingly. Please PM me if it works or not so I can make sure it's not something magic on my end making the AI snipe me for once.
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Fri May 21, 2010 8:13 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Minor Mod Dump
Crabsinthe: A fusion of 89% and a crab bomb.
No images, you all know what crabsplosions look like. Request for a friend.
Attachments:
File comment: An "Improved" Molotov Cocktail. Costs 160 Oz. Freaking Dangerous.
Crabsinthe.rte.zip [9.86 KiB]
Downloaded 577 times
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Thu May 27, 2010 5:36 am |
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Warguy
Joined: Tue Apr 06, 2010 4:33 pm Posts: 276
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Re: Minor Mod Dump
Okay, this is just a simple edit of the Coalition Punisher. It values the health to 500, gives certain weapons infinite ammo, And makes it Free. Not recommended for people who don't like the job to get done faster than ever. Though it does ruin gameplay because it is too strong. Not recommended to download. Credit to Foogooman for making the punisher. EDIT: 3POK_PHALE wrote: Subject: Minor Mod DumpWarguy wrote: Okay, this is just a simple edit of the Coalition Punisher. It values the health to 500, gives certain weapons infinite ammo, And makes it Free.
Not recommended for people who don't like the job to get done faster than ever. Though it does ruin gameplay because it is too strong. Not recommended to download. This isn't a mod you stupid twit. This is a cheap personal edit. Keep it to yourself. Please don't do this. I just want to share the edited mod. Gawd.
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Sun May 30, 2010 4:35 pm |
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MGuard
Joined: Fri Mar 19, 2010 6:31 pm Posts: 16
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Re: Minor Mod Dump
Suomi "Finland" SMG was used with great succes during winter war against the Soviet Union. This SMG showed to the world the importance of the submachine guns. Pretty much my first mod ever. Had to really figure out what UniTec haven't done yet and as a Finn, this is something I really had to do PS. PM feedback and tips are welcome!!! (And inform if you have better sounds for this one! )
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Fri Jun 04, 2010 5:29 pm |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: Minor Mod Dump
An unrefined Bunker Buster assault rifle I typed up in 10 minutes. Enjoy.
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Sat Jun 05, 2010 9:48 pm |
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Apollon
Joined: Sun May 16, 2010 3:04 am Posts: 52
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Re: Minor Mod Dump
Just a little something i patched together.
Rather complex bit of work. 900 lines of code and 5, count em, 5 luas. All that comes together into one of the finest examples of burst fire I have seen, as well as the ability to swap between 2 modes of fire: Single and burstfire. Obviously one of those will get you better accuracy.
Pretty muzzle effects, good aim distance, fun to use.
Enjoy
P.S. I did not personally code much of what is in the release, so please give credit where it is due:
-Credit goes to Whitty for use of his Heavy sniper code that taught me about emitters. (granted I removed the explosive rounds) Very Helpful. It was also the muzzle effects from this mod that I altered into the ones you see here
--Credit goes to CaveCricket48 for his BurstSMG that totally pointed me in the right direction in approaching burst fire, and also his amazing luas that allowed me to merge my two guns "CrazyHorse"(originally full auto) and "CrazyHorse Burst" together into one.
---Credit goes to Gotcha!, creator of the Unitec faction, for his original HK 21 gun sprite
----Credit also goes to the creator of Bear Federation for original inspiration and the sound file for the gun, and for the ModuleIcon I based this one off of.
Without the contributions these amazing modders have made to the community I would have had nothing to go on. Thank you
Additional thanks to those on the forums that helped answer my questions and find the right files. (You know who you are)
Attachments:
CrazyHorse.rte.rar [157.61 KiB]
Downloaded 576 times
File comment: In action
ScreenDump011.bmp [ 396.3 KiB | Viewed 28637 times ]
Last edited by Apollon on Thu Jun 10, 2010 2:40 am, edited 2 times in total.
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Sun Jun 06, 2010 7:44 pm |
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Krosch
Joined: Sun May 09, 2010 10:41 pm Posts: 10
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Re: Minor Mod Dump
DONT FLAME ME!!!!!! i changed some code so they wouldnt have jetpacks and would jump and made them cheaper and heavier. No resprites they're the same so here i thought maybe somebody might want it i did this with Ronin and Coalition actors Attachment:
File comment: The Realistic Ronin
Realistic.rte.rar [64.14 KiB]
Downloaded 535 times
Attachment:
File comment: The Realistic Coalition
Realistic2.rte.rar [82.39 KiB]
Downloaded 477 times
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Sun Jun 06, 2010 9:46 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Minor Mod Dump
Not so much a "minor" mod, per se, more of an...unfinished mod that I'm too lazy to work out the bugs on.
Still quite functional, though.
SO, UH, README: Use your regular movement keys to control it. IF YOU CANNOT MOVE, PRESS THE PIE MENU KEY. ONCE.
Then try again.
Try using the fire button when moving, and when not moving. And if you're still in one place, your movement keys still do stuff.
Oh, and if anyone wants to GIF it, that'd be just dandy.
Sprites are unfinished by LFOW, since both of us kind of dropped this project. Apologies to Geti for not using his (currently better) sprites; LFoW started to sprite it and then both of us caught the apathy disease. Geti's full sheet is in sprite.bmp, if anyone wants to put that back on.
THE CODE FOR THIS, ALL OF IT, IS COMPLETELY FREE TO USE. You don't even have to ask me, though I do find it neat to know what people are doing with my code. So drop me a line, please, if you do.
Wow. That ended up a longer writeup than I though.
ANYWAYS BUY IT IN CRAFTS AND ENJOY IT. IT'S (INSANELY) OVERPOWERED (READ: UNKILLABLE, BASICALLY) but hey it's pretty damn fun in my opinion.
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Tue Jun 15, 2010 5:42 am |
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Awesomeness
Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
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Re: Minor Mod Dump
A radio. Not the music kind. When you use it, it sends a Rocket MK1 at high speed upon every enemy in the field. It's a very humorous way of smiting your enemies, and is useful when you just want to clear the map of people. Features a custom sprite! (The first I've ever made) I did it by making the radio have infinite ammo, making the bullets invisible and unable to damage anything, getting rid of shells, etc. and then attaching the rocket-drop script to the invisible bullet I fire. I had to make my own special rocket (that looks exactly like the Rocket MK1) with side thrusters that didn't do anything for the rocket to keep going straight down. With a normal rocket, it'd try to correct itself and veer off to the left. It's the first mod I've ever made besides an overpowered pistol from a tutorial. This is it: Attachment:
File comment: The mod.
Radio.rte.zip [24.31 KiB]
Downloaded 764 times
And here are some pictures: Attachment:
File comment: The rockets falling to their (and the crabs') death.
RocketsFalling.png [ 299.3 KiB | Viewed 28119 times ]
Attachment:
File comment: And here are the rockets five or six frames after exploding.
RocketsExploding.png [ 329.83 KiB | Viewed 28119 times ]
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Mon Jun 21, 2010 7:02 pm |
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BrainChild
Joined: Sun May 23, 2010 7:11 pm Posts: 193
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Re: Minor Mod Dump
I changed most of the bunker modules into test material not very interesting but for those missions where you want a bit of a stronger base , also the modules are a 100+ oz each , 3 c4 packs blow a giant hole in it
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Mon Jun 21, 2010 9:46 pm |
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adasx10
Joined: Tue Aug 21, 2007 6:50 pm Posts: 93 Location: Lithuania.
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Re: Minor Mod Dump
Some one made this a long time ago, it was in a Metal Slug/Cortex Command image. Fixed the error, 10 people who downloaded sorry Im an idiot. update yay Helghast Officer For 1.0
Last edited by adasx10 on Wed Mar 13, 2013 10:43 am, edited 4 times in total.
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Tue Jun 22, 2010 5:12 pm |
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