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 Roll To Dodge - Blue 
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Joined: Sun Dec 16, 2007 12:09 am
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Post Re: Roll To Dodge!
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ROLL FASTER WE WILL RESOLVE THE ABILITIES ISSUES LATER >:C


Thu May 20, 2010 1:11 am
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Post Re: Roll To Dodge!
Fine, but I'm not doing the next roll until it is.


Thu May 20, 2010 1:40 am
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Post Re: Roll To Dodge!
:bs:


Thu May 20, 2010 1:46 am
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Post Re: Roll To Dodge!
I want energy control bird talking and energy stealing! that's four


Thu May 20, 2010 2:21 am
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Post Re: Roll To Dodge!
I thought my photosynthesis and my metabolic regeneration were sort of merged together into one ability.
And why does my decabow take up a slot? It's merely a magical weapon; how does it take up mental faculties?

Can't live without my kinesises, and metabolic regeneration and photosynthesis are nearly useless without each other. Anger.


Thu May 20, 2010 3:13 am
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Post Re: Roll To Dodge!
Actually rolling this time. May not get the whole thing done.

CrazyMLC[6-2=4]: In an attempt to defend yourself from the sharks, you form a swirling wall of sand around you to keep the sharks at bay. It works at first, deflecting the sharks away, but a bunched up swarm of writhing zombies soon forms, and one of the sharks is forcibly pushed through the wall of sand. Its head pops through with nearly all the skin sanded off, and tries to chomp down on you, coming only inches short. In response, you flood the sand wall with fire, heating then glassing the sand so that you have a swirling ball of molten glass around you. With your pyrokinesis, you cool the glass down to a solid state, trapping the shark in place and keeping the others out. The effort of this exhausts you to the point where you can't even use your kinesises anymore. You'll need to let yourself recharge before you can be useful again.
It is at this point that you notice the ground around the outside of your glass orb sinking a bit. Before you realize what happened, the ground gives way, and the glass ball, Crazy, and the sharks all go tumbling down into the cavern below the island.
Abilities:
- Pyro, Aero, Hydro, and GeoKinesis [***]
- #-Point Star
- Olympian Power
- Metabolic Regeneration [*]
- Photosynthesis [*]
- Razor Leaves
Inventory:
- Nautical Shiv
- Wiffles' Orb
- DecaBow
- DecaBow Quiver
Injuries:
- Attracting Sharks (Lasts 11 turns)
- Utterly Exhausted (-2 or -1 to next 3 rolls, no using Kinesises)

rjhw1 [5]: You quickly analyze the situation, and flip yourself into a position to land on your feet. Then, immediately before you hit the ground, you fully extend your legs, and as you land, crouch down on them, so that your mechanical legs absorb the impact instead of what remains of your body. Miraculously, you land smooth as silk and without a sound. Your Rabbats, on the other hand, make a tremendous racket with their squeaking and flapping. Standing up, you take a look around the cavern from the ground. You can now see that the pits dotting the floor are at least 20 feet across, and you can't see the bottom when you look down them. Aside from the pits though, the cavern is nondescript, and looks like what you would expect a cavern to look like.
Abilities:
- Greater Zombie Control [**]
- Dark Matter Synthesis [**]
- Zombification (Increased speed and strength)
- Dragon Pulse Style
- Surging Dragon Pulse
- Twisting Dragon Tornado Kick
- Solarkinesis [**]
Inventory:
- Wimpy Facial Hair
- Spas 12 (7 shots left)
- 24 12 Gauge Shells
- Loaded AS50 (13 Extra Rounds)
- Scythe (Death Render)
- Rabbat Swarm (45 Rabbats)

Tomaster [5]: "Ok, NOW I'm pissed."
You get back up, and banish the good for nothing shade into what is hopefully a fire and rust filled plane of existence. Then, you take off towards the sharks, gliding Pulpy along the ground so that it builds up a sizable charge of fire and so that it looks cool. The first group of 12 sharks fell with MLC, but the 28 remaining sharks lost his scent, and are just standing there confused. You take advantage of this, and deliver a screaming-hot Pulpy to the side of the first shark you run into. It explodes into a burning spray of gore and blood, and you whip around and inflict a similar punishment on an adjacent shark. After that, you drop Pulpy, and start having fun.
With each shark you attack, you either rip it apart with your bare hands, or hit it with punches and kicks of such intensity that they stop moving from 1 hit. Within a minute, half of the sharks are dead. After 3 minutes, only 4 sharks are left, and they all run for their lives back to the water. You stand in the midst of a field strewn with blood and body parts, and throw an arm at the fleeing sharks for good measure.
Inventory:
- TF2 Syringe Gun (66 syringes, filled with random drugs) (Broken)
- Pulpy (Large Flaming Mace)
Abilities:
- Wing (+1 to dodge if flying)
- Summon Shade [**]
- Flickering Invisibility
- Super Strength [*]

Foa [1]: With a snap of your fingers, your body is disassembled into atoms, shot over to next to Frederic's hibernating form, and reassembled into your regular form. Tingley! Then, on a whim, you snap your fingers again to teleport Tomaster's Lawnchair out of the Shade's stomach and to the ground in front of you. This works less well, probably because of your unfamiliarity with these powers. The Lawnchair arrives, but as a Lawnchair. For some reason, your power reconstituted the Grenade Launcher as an actual Lawnchair.
Inventory:
- HIGH-SPEED HANDCANNON
- DM Legs (Cheetah, VERY Broken)
- Fedora of the Gods
Abilities:
- Ranged Teleportation

JJA79 [2]: You want to construct a cast or maybe a splint for your hand, but you have nothing to do so with! Instead, you tuck your hand up into your sleeve, trying not to jostle it, and turn your attention back to the shadows of you across the arena.
Abilities:
- Life Energy Stealing [*]
- Always Thinking [-*]
- Gyrokinesis (Gravity Control) [***]
- Ergokinesis (Energy Control)[**]
- Bird Communication [*]
Injuries:
- Dislocated Left Fingers (Cannot use left hand)

ShadoWKilleR255 [5]: You ready yourself for any attack, putting up a telekinetic shield on your hands to deflect whatever they try to use. Your Shadow does the same, going into the same awaiting-attack position as you. Your defense turns fruitful, as the Shadow JJ charges at you, and jump kicks when he gets close. You deflect the Shadow's kick over your head, into the wall behind you, and the Shadow JJ's foot gets lodged firmly into the wall. Out of the corner of your eye, you see the Shadow Shadow duplicate your movements to mid air, which means it's just copying your movements!

Abilities:
- Precision Mass/Energy Control [***]
- Telekinesis [***]
- Nanotube Skeleton
Inventory:
- 5 Small Energy Orbs
- Archipelago Map

Frederic [-]Frederic is still hibernating. (1 TURN)

Energy Level: 83%

Shadow Shadow [6]: Shadow Shadow (SS) thinks that some weirding out is called for, and so he copies all of Real Shadow's movements. Then Shadow JJ (SJJ) decides to ruin everything and goes charging like an idiot at the real copies, and ends up getting deflected into a wall. SS copies Real Shadow's movements as he deflects him, but Real Shadow sees SS, and realizes SS's mostly pointless plan.

Shadow JJ [6]: Boredom sets in quickly, and SJJ gets things started himself by charging at his counterpart. Real JJ doesn't even notice SJJ, and SJJ uses Ergokinesis to super charge a jump kick aimed at Real JJ. Unfortunately for SJJ, Real Shadow sees him and deflects him up and over both of the real players, into the wall behind them. JJ is now stuck fast.

Injuries:
- Stuck in a wall

Game Event: "Jesus, those things are creepy."
"I know. I do good work, huh?"
"I'm not sure I would call it that."
Both of the girls are standing off to the side, well out of the way of the shark-slaughter.
"By the way, Goodpants said he sent Gretchen out with the sharks. He also said not to tell you, since he doesn't trust you anymore."
"Wait, Gretchen is out there?! Ohhh lordy. I feel sorry for them when they have to fight her."
"Amen to that."

The remaining 4 sharks on the island jump back into the water, and flee for their lives. Tomaster shouts obscenities at them and continues to throw severed shark limbs. After the sharks submerge into the water, Tomaster, now thoroughly satisfied, walks back over to Blue and Fiona, who stare at the blood and gore covered birdman with looks of amusement.
Foa:"Hey! Can anyone help me out with my legs? Again? Please?"


Last edited by TorrentHKU on Sat May 22, 2010 9:09 pm, edited 4 times in total.



Thu May 20, 2010 3:18 am
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Post Re: Roll To Dodge!
Damn, I'm dead.
> Bulbasaur! Use Razor Leaves on those zombie sharks!


Thu May 20, 2010 4:42 am
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Post Re: Roll To Dodge!
The probability waveform of Foa's next move just collapsed.
> Sit in Lawnchair, soak up some rays (that may or may not exist).


Thu May 20, 2010 6:42 am
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Joined: Fri Apr 04, 2008 12:06 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: Roll To Dodge!
Hyperkultra wrote:
ShadoWKilleR255 [5]

Abilities:
- Precision Mass/Energy Control [***]
- Telekinesis [***]
- Nanotube Skeleton
Inventory:
- 5 Small Energy Orbs
- Archipelago Map


Bah. Now I shall never know what perfect action Shadow performed. Sad Face.


Thu May 20, 2010 7:00 am
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: Roll To Dodge!
Hyper, what about my roll? is it complete or did I do nothing because of what it was?


Last edited by ShadoWKilleR255 on Thu May 20, 2010 11:25 am, edited 1 time in total.



Thu May 20, 2010 9:44 am
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Location: Standing on the edge of a large pit of lava facing away from it.
Post Re: Roll To Dodge!
WHY DO I ALWAYS ROLL 2 GOD DAM! LOOK AT THE LAST 5 ROLLS ITS EITHER 2 OR 5 AGH.


Thu May 20, 2010 10:29 am
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Post Re: Roll To Dodge!
Hyperkultra wrote:
Tired. Must sleep. Will finish tomorrow.

I'll try to finish to now. No guarantees.


Thu May 20, 2010 1:30 pm
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Post Re: Roll To Dodge!
Oh, I thought that because my action had no use you just lazed out of writing it, and I didn't notice that the game event is even there as usual. and on that note: use bold for the game event, I can't see it since I have high resolution (1152x864) and it is annoying to not be able to understand WHAT THE ♥♥♥♥ are those rabbats or where they came from.

is the deflecting thing lasting for next turn aswell? or do I have to maintain it?
and what's with JJ's shadow? didn't he do anything?


Thu May 20, 2010 2:41 pm
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Post Re: Roll To Dodge!
Well, I'm in a cave, so photosynthesis is useless.

Kinesises and metabolic regeneration.


Thu May 20, 2010 6:37 pm
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Post Re: Roll To Dodge!
Ok the shadows seem to react to you doing anything combat oriented. Not totally sure on that. I think shadow should refrain from attacking as his shadow will also attack.

>Godam shadows. Store potential energy in the ground around shadow shadow then quickly turn it to kinetic.

Really im not good with potential and kinetic energies.

If i roll another ♥♥♥♥ 2 I'm going to accuse hyper of screwing around with the dice roll


Thu May 20, 2010 7:30 pm
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