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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: NEW CONTENT THREAD
Hyperkultra wrote: transforming bunker modules ... This is all I desire Bunkerbots, TRANSFORM AND ROLL OUT. I don't know how they would be practical though, they would be like three times the size of any existing giant robots we have.
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Tue May 18, 2010 8:08 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: NEW CONTENT THREAD
Even those massive gundam?
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Tue May 18, 2010 8:17 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: NEW CONTENT THREAD
Even those massive gundam.
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Tue May 18, 2010 8:43 am |
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lolinternets
Joined: Mon May 17, 2010 9:16 pm Posts: 51
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Re: NEW CONTENT THREAD
would LOVE LOVE LOVE to see large-scale actors by promsy.
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Tue May 18, 2010 4:51 pm |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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Re: NEW CONTENT THREAD
On the topic of HUEG actors, i think DSMK2 made a massive DSTech mech but didn't release it. I can't remember. Edit: YES. YES HE BLOODY WELL DID.
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Tue May 18, 2010 5:09 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: NEW CONTENT THREAD
I want a vanilla grappling gun.
I also want devices to be able to give their AI users instructions on how to use it, like "Don't use the rocket launcher at point-blank range"
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Tue May 18, 2010 11:25 pm |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: NEW CONTENT THREAD
I want CaveCricket's grappling gun to be included as vanilla content.
Also, I agree that all hardcoded components should me made malleable. There are so many things I wish to change, and have been held back from doing so. For instance, altering which factions are considered a part of the base content. I'd like to be able to trim down the factions in regular play, and to have other, user-made factions included similarly to vanilla content. In other words, it bothers me that I can't remove the Browncoats module, and replace it with, say, UniTec or DarkStorm.
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Wed May 19, 2010 2:47 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: NEW CONTENT THREAD
CaveCricket48 wrote: I also want devices to be able to give their AI users instructions on how to use it, like "Don't use the rocket launcher at point-blank range" If what Data says it to be believed, you could probably do this in the next build with Lua AI.
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Wed May 19, 2010 8:19 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: NEW CONTENT THREAD
Oh, and an Alt-Fire key. Mainly for Lua mods that have 2 modes. That would be so great.
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Wed May 19, 2010 10:39 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: NEW CONTENT THREAD
Two extra keys perferrably, for me two keys on the side of me mouse.
Also, zero-g maps and zero-g clones and make that fancy hardcoded spin thingmajigg of everything atleast orient with the gravity.
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Wed May 19, 2010 11:11 am |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: NEW CONTENT THREAD
Speaking of gravity, some way to make actors function properly in the Orbit Lands scene would be cool.
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Wed May 19, 2010 8:54 pm |
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BioBen
Joined: Wed Jan 06, 2010 2:17 am Posts: 81 Location: New Zealand
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Re: NEW CONTENT THREAD
Placeable turrets. AA, Machine gun, Mortar, etc.
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Thu May 20, 2010 6:30 am |
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deskup
Joined: Mon Jan 18, 2010 7:03 pm Posts: 47
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Re: NEW CONTENT THREAD
Any instantmanydmgnoboom weapon for dummys. Seriously, the annihilator doesnt do the job. In tight corridor fights shotgun>>>all, but they have none. At least something like revolvercannon. MOAR dropships, different and good. More greanades and wall-breaching explosives. At least 1 more bunker tileset. So that we can choose how hard it will be.
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Fri May 21, 2010 9:56 pm |
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hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
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Re: NEW CONTENT THREAD
Multi mouse support?
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Tue May 25, 2010 11:33 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: NEW CONTENT THREAD
Actually, that's possible using PPjoy.
Try googling it.
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Tue May 25, 2010 11:35 pm |
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