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 XtremeBlocks 
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Joined: Wed Jan 07, 2009 10:26 am
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Post Re: XtremeBlocks - Indestructible
Well that was only against the old material based ones. Geti's lua'd ones should be pretty indestructible, even to the ypsilon. I daresay that deepgroup methods would work better than the ypsilon in that case - such as shook's planet killer.


Tue May 11, 2010 7:27 am
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Post Re: XtremeBlocks - Indestructible
Warboy wrote:
***Down the bottom of gif:*** Demo Time Remaining: *Random number*




???

But you have a 'Trooper' Badge. ?


Yay finally.
thanks! :)


Sat May 15, 2010 11:58 am
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Post Re: XtremeBlocks - Indestructible
I have tested this mod and I think there is an error, one of my actors floor the roof of my bunker (which was composed of indestructible blocks) and that became dust under the feet of the soldier, literally ... In summary, the soldier pierced the blocks as if they do not exist ...
blocks can only withstand gunfire and explosions?


Sun May 16, 2010 7:24 pm
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Post Re: XtremeBlocks - Indestructible
That's an error. Try Geti's better Lua-based ones.


Mon May 17, 2010 6:54 am
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Post Re: XtremeBlocks - Indestructible
DIE THREAD.
DIE


Mon May 17, 2010 10:14 pm
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Post Re: XtremeBlocks - Indestructible
411570N3 wrote:
That's an error. Try Geti's better Lua-based ones.


All this talk of Geti's superamazingLuabasedsignificantlymoreindestructablecanbewalkedon blocks...I want.

However, after much searching, I still have not located them.

In short, would someone mind pointing me towards them?

OnTopic: These have come in mighty handy when I just wanna play a sort of sand box mode, just pop a brain in there
and I'm set!


Tue May 18, 2010 9:06 pm
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Post Re: XtremeBlocks - Indestructible
Over here.


Tue May 18, 2010 9:10 pm
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Post Re: XtremeBlocks - Indestructible
I updated this for 1.0, it's the original concept, nothing special. If anyone wants to come up with some tests for it, feel free. Also it no longer edits the base.rte


Wed Oct 03, 2012 6:18 am
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Post Re: XtremeBlocks
It's so simple, yet this was a 10 page discussion on how it could be so much stronger.
Quite possibly the literal game version of, "Something so heavy, God himself couldn't lift it".

Great job.


Wed Oct 03, 2012 8:47 am
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Post Re: XtremeBlocks
So, uhh... What exactly is the Ypsilon Cannon?


Wed Oct 03, 2012 9:01 am
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Post Re: XtremeBlocks
viewtopic.php?f=61&t=11528

Hope your computer can handle an assload of DEATH.


Wed Oct 03, 2012 9:04 am
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Post Re: XtremeBlocks
Mackerel wrote:
It's so simple, yet this was a 10 page discussion on how it could be so much stronger.
Quite possibly the literal game version of, "Something so heavy, God himself couldn't lift it".

Great job.


Yea, since CC hit 1.0, I'll be willing to re-explore options to make it stronger if people want it.

Mackerel wrote:
http://forums.datarealms.com/viewtopic.php?f=61&t=11528

Hope your computer can handle an assload of DEATH.


Has that even been updated to work on newer builds?

I can't even find the nukes I was using in the gif [up-to-date].


Wed Oct 03, 2012 9:11 am
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Post Re: XtremeBlocks
even the d'load link is broken......


Sun Oct 07, 2012 12:32 am
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Post Re: XtremeBlocks
Warboy wrote:
I can't even find the nukes I was using in the gif [up-to-date].


They look like the ones from the Hueg Pack o' Mods. He's changed the sprite since the version you were using, though.


Sun Oct 07, 2012 12:44 am
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Post Re: XtremeBlocks - Indestructible
(wow somehow in all of my browsing and using of CC mods i've never posted or made an account)

Quote:
Both 2,147,483,648 and 4,294,967,295 = Hard lock in-game. I have to ctrl+alt+del out of it.

hah, that's because values are always limited. nobody uses full variables for storage, unless they actually want it to go that high. which is never. from a player standpoint it would be great to have a DWORD for everything, but from a developer standpoint it makes balance and memory management a nightmare.

Tzsak wrote:
This makes me sad because my laptop can't even run nukes at 5 fps so I can't join in ><

At the risk of annoying people by going off topic, can anyone think of a way of getting both of my processor cores to work on cortex command, or perhaps another way round the problem? While 2.2GHz dual core works fine on multithreading applications, CC doesn't work well~. My google failed and I'm aware that that means I have a low chance of success, but asking is worth a try..

you can force single thread applications to run pseudo threaded by using something as simple as the task manager to disable CC from being able to use core0, then reallowing. when you disable it's use of core0 (which it defaulted to) it will switch to the next core (or more, unfortunately i don't have a quad-core so i don't know if it will use the other 3 threads or just core1).
it's somewhat effective. in many badly optomized single thread applications such as.... World Of Tanks, it doubles my performance to do this.


Mon Oct 08, 2012 3:10 am
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