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 NEW CONTENT THREAD 
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happy carebear mom
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: NEW CONTENT THREAD
Hyperkultra wrote:
transforming bunker modules ... This is all I desire

Bunkerbots, TRANSFORM AND ROLL OUT.
I don't know how they would be practical though, they would be like three times the size of any existing giant robots we have.


Tue May 18, 2010 8:08 am
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Post Re: NEW CONTENT THREAD
Even those massive gundam?


Tue May 18, 2010 8:17 am
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Joined: Fri May 15, 2009 10:29 am
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Post Re: NEW CONTENT THREAD
Even those massive gundam.


Tue May 18, 2010 8:43 am
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Post Re: NEW CONTENT THREAD
would LOVE LOVE LOVE to see large-scale actors by promsy.


Tue May 18, 2010 4:51 pm
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Joined: Tue Oct 13, 2009 4:23 pm
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Location: Blighty
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Post Re: NEW CONTENT THREAD
On the topic of HUEG actors, i think DSMK2 made a massive DSTech mech but didn't release it. I can't remember.

Edit: YES. YES HE BLOODY WELL DID.


Tue May 18, 2010 5:09 pm
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: NEW CONTENT THREAD
I want a vanilla grappling gun.

I also want devices to be able to give their AI users instructions on how to use it, like "Don't use the rocket launcher at point-blank range"


Tue May 18, 2010 11:25 pm
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Joined: Tue Mar 16, 2010 7:38 pm
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Post Re: NEW CONTENT THREAD
I want CaveCricket's grappling gun to be included as vanilla content.

Also, I agree that all hardcoded components should me made malleable. There are so many things I wish to change, and have been held back from doing so. For instance, altering which factions are considered a part of the base content. I'd like to be able to trim down the factions in regular play, and to have other, user-made factions included similarly to vanilla content. In other words, it bothers me that I can't remove the Browncoats module, and replace it with, say, UniTec or DarkStorm.


Wed May 19, 2010 2:47 am
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Post Re: NEW CONTENT THREAD
CaveCricket48 wrote:
I also want devices to be able to give their AI users instructions on how to use it, like "Don't use the rocket launcher at point-blank range"
If what Data says it to be believed, you could probably do this in the next build with Lua AI.


Wed May 19, 2010 8:19 am
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Post Re: NEW CONTENT THREAD
Oh, and an Alt-Fire key. Mainly for Lua mods that have 2 modes. That would be so great.


Wed May 19, 2010 10:39 am
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Post Re: NEW CONTENT THREAD
Two extra keys perferrably, for me two keys on the side of me mouse.

Also, zero-g maps and zero-g clones and make that fancy hardcoded spin thingmajigg of everything atleast orient with the gravity.


Wed May 19, 2010 11:11 am
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Post Re: NEW CONTENT THREAD
Speaking of gravity, some way to make actors function properly in the Orbit Lands scene would be cool.


Wed May 19, 2010 8:54 pm
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Joined: Wed Jan 06, 2010 2:17 am
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Placeable turrets. AA, Machine gun, Mortar, etc.


Thu May 20, 2010 6:30 am
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Joined: Mon Jan 18, 2010 7:03 pm
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Post Re: NEW CONTENT THREAD
Any instantmanydmgnoboom weapon for dummys. Seriously, the annihilator doesnt do the job. In tight corridor fights shotgun>>>all, but they have none. At least something like revolvercannon.
MOAR dropships, different and good.
More greanades and wall-breaching explosives.
At least 1 more bunker tileset. So that we can choose how hard it will be.


Fri May 21, 2010 9:56 pm
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Joined: Tue Aug 11, 2009 2:42 am
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Post Re: NEW CONTENT THREAD
Multi mouse support?


Tue May 25, 2010 11:33 pm
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Post Re: NEW CONTENT THREAD
Actually, that's possible using PPjoy.

Try googling it.


Tue May 25, 2010 11:35 pm
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