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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: NEW CONTENT THREAD
Either new or more open actor (that's all actors, including craft) systems; eg: multiple limbs/attachment points/etc, preferably in a not hardcoded way.
Basically, uh, what I'd like is for everything hardcoded to not be.
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Mon May 17, 2010 4:13 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: NEW CONTENT THREAD
I want ronin to have a craft. Also, i want progress on whitebots!
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Mon May 17, 2010 5:07 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: NEW CONTENT THREAD
Commodore111 wrote: No, no hard counters. Counters to specific kinds of units take skill out of the game and replace it with having the right kinds of units. Soft counters are okay since they can be overcome with skill but those already exist. I do think that certain units should have strengths and weaknesses, more than they do now, but nothing like hard counters. That is a good point. I didn't even think about individual player ability. My main reason for preferring hard counters is that it makes comebacks more viable. I also think that squad control would require skill and ability- But you're right, individual badassery is what makes this game fun. I definitely overstated.
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Mon May 17, 2010 6:33 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: NEW CONTENT THREAD
I would like a Lua function where it starts at the SpriteOffset of and object, and draws a line outward in a specified direction untill it reaches the end of the object's sprite. The return variable would be the vector it drew/created.
Another useful Lua function would be something that gets a pointer to the currently held device of an actor (or it returns nil if there is no device).
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Mon May 17, 2010 3:22 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: NEW CONTENT THREAD
I agree 100% with grif. Also, proper mo-mo collisions would be awesome. Riding ontop of dropships .
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Mon May 17, 2010 3:53 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: NEW CONTENT THREAD
Lizard wrote: I agree 100% with grif. Also, proper mo-mo collisions would be awesome. Riding ontop of dropships . And ELEVATORS.
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Mon May 17, 2010 6:23 pm |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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Re: NEW CONTENT THREAD
Areku wrote: Other than that, I really do want heavier units. Coalition tanks, heavy dummies, makeshift Ronin mechs, you name it. Aw hell yeah. we need moar heavy metal.
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Mon May 17, 2010 7:01 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: NEW CONTENT THREAD
LowestFormOfWit wrote: Lizard wrote: I agree 100% with grif. Also, proper mo-mo collisions would be awesome. Riding ontop of dropships . And ELEVATORS. Walking forts much?
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Mon May 17, 2010 8:03 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: NEW CONTENT THREAD
missions and whitebots.
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Mon May 17, 2010 9:53 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: NEW CONTENT THREAD
Lizard wrote: Walking forts much? Oh god giant ACrab stompy fortresses would just be orgasmic. With, like, bunkers and ♥♥♥♥ on them. And a runway for planes. With a factory in it.
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Mon May 17, 2010 10:00 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: NEW CONTENT THREAD
and shopping mall. with cafeteria
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Mon May 17, 2010 10:13 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: NEW CONTENT THREAD
Duh spoke of transforming bunker modules during the april fools prank. This is all I desire at the moment.
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Mon May 17, 2010 10:15 pm |
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Commodore111
Joined: Sun Oct 11, 2009 7:47 pm Posts: 132
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Re: NEW CONTENT THREAD
Quote: That is a good point. I didn't even think about individual player ability. My main reason for preferring hard counters is that it makes comebacks more viable. I also think that squad control would require skill and ability- But you're right, individual badassery is what makes this game fun. I definitely overstated.
Squad control can be encouraged without counters, strengths and weaknesses of certain actors can be done without making them useless against a specific kind of enemy. If burstspamming was disabled it would be viable to have multiple people with different kinds of weapons to be used in different situations. I rebalanced my entire game to make actors weaker, bleeding faster, burstspamming being disabled; having multiple heavy weapons is no longer possible without leaving your jetpack useless.
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Tue May 18, 2010 1:07 am |
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hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
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Re: NEW CONTENT THREAD
LowestFormOfWit wrote: Lizard wrote: I agree 100% with grif. Also, proper mo-mo collisions would be awesome. Riding ontop of dropships . And ELEVATORS. This is what I vote!!
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Tue May 18, 2010 1:15 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: NEW CONTENT THREAD
Full Lua, better modding access and MO-MO collisions. That'd be awesome.
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Tue May 18, 2010 7:44 am |
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