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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
alphagamer774 wrote: My suggestion? Shrink the outlines by a pixel or two so it shows both (eg. yellow/red) borders on contested frontlines. The outline is 1px on the outside, I was going to change it to 1px inside but then we kinda stopped working on it... alphagamer774 wrote: I think it's funnier that you've finished this one and data's still working on his, and from what I've seen, that's the only major change for B24. We started the whole thing in January and dropped it, like, almost 2 months ago.
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Sun May 16, 2010 11:15 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
o gawd.
we [the forum] beat data too the metagame. kinda sad
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Sun May 16, 2010 1:09 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
I play dummies. I order Dummy Dropship. Dummy Dropship gibs. Wut dit ai doo wrung?
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Sun May 16, 2010 2:38 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
I can do some basic lua
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Sun May 16, 2010 3:19 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Btw, how do I play as ronin or dummies?
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Sun May 16, 2010 4:23 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Natti wrote: I play dummies. I order Dummy Dropship. Dummy Dropship gibs. Wut dit ai doo wrung? Just did the same and everything was fine, except heavy lag You can comment ( --[[ ) the contents of CF_CheckForeignTroops in Libraries\CF_MissionLibrary.lua to disable foreign check. So here's what was planned for this thing: - 6 more attack missions - 3 "last stand" missions - main menu activity - 3 additional defense missions would be great - faction turrets - destructible machinery for missions - lots of betatesting and bugreporting Not so much, but I was really bored with all this mission debugging and performance problems.
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Sun May 16, 2010 5:33 pm |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Quite simply
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Sun May 16, 2010 6:06 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Only one word can describe this: AWESOME.
So fun to ninja with a Soldier Heavy carrying Auto Shotgun and HSR.
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Sun May 16, 2010 6:08 pm |
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tomascokis
Joined: Sun Jan 03, 2010 7:00 am Posts: 1
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Attack3 doesn't work at all anymore - it jammes the mod entirely, it fails upon loading, when you load the mod it goes through the turns, deals out the attack order and then just sits there saying FAILED on the empty map.
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Sun May 16, 2010 7:15 pm |
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Samohan25
Joined: Fri Jul 24, 2009 9:03 am Posts: 159
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
I encountered a problem where it said that there wasn't enough gold for a new commander, and despite the computer saying that they had captured my areas they stayed mine, it said I was earning money but it didn't increase resulting in being unable to select an area to do anything.
I did like the mission though, the planning of this is briliant and for a pre-alpha if words rather well, the loading different activities within the mission works well but it may need to be more obvious which area is selected.
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Sun May 16, 2010 8:52 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Suggestions would be add some glows to the outlines so it doesnt look as boring.. Also maybe make the mines give a little more money OR you could make it so that every Mine you have in the territory gives you an extra 10% interest rate for more gold.. A few bugs but im speachless on how you guys managed to pull this off...
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Sun May 16, 2010 9:22 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Hehehe, if you buy a rocket and ram it into the planet it breaks into jig-saw puzzles. :3
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Sun May 16, 2010 9:37 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Awesome cool. I really hope the official metagame will be like this. To be frank the bugs and slowdown make it not really fun to play- but good effort from both of you.
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Sun May 16, 2010 10:20 pm |
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DeWorD
Joined: Wed May 05, 2010 10:55 pm Posts: 15
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
have to say that this is very cool "scene".
a little bit clearly world map would be nice.
And i found a but too...One Attack mission where's big tower and enemy transport's soldiers on top of that tower building (sometimes they transport soldiers ON the my commander) and in that mission u have to kill a braindude near the turret. The tower is left side and u start from the right side. anyways when i killed my own brain or enemy brain. it says that i won/lose. When going to world map it says Go and the SAME map start's with 2 Elite allies.
i can't do anything. It wallways start's over with that mission. and somethimes it crashes.
Anyway. im not came to whine about bugs. just saying if u are doing new realease with the "metagame".
Stay on the tracks. U have good scenes.
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Mon May 17, 2010 2:21 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Am I the only one who has the guts to rebel as ronin?
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Mon May 17, 2010 4:59 am |
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