View unanswered posts | View active topics It is currently Fri Dec 27, 2024 9:45 am



Reply to topic  [ 733 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12, 13, 14 ... 49  Next
 Sprite Help Thread 
Author Message
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Sprite Help Thread
Try to make the outline more reactive to the colour it is outlining.


Sat May 15, 2010 7:07 pm
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: Sprite Help Thread
Hmm. I'll look at it tomorrow.

EDIT: Goddamnit, I'll fix it right now.

2. EDIT: Better now?


Attachments:
MyOwnLittleRifle000.bmp [1.62 KiB]
Not downloaded yet
Sat May 15, 2010 7:08 pm
Profile
User avatar

Joined: Sun Mar 14, 2010 6:33 am
Posts: 41
Reply with quote
Post Re: Sprite Help Thread
I think what he means is, for example, using a darkish brown outline instead of a darkish black for the wooden parts.


Sun May 16, 2010 1:49 am
Profile
User avatar

Joined: Sat Mar 28, 2009 2:33 pm
Posts: 718
Reply with quote
Post Re: Sprite Help Thread
ugly frigate is ugly.

Attachment:
palette.bmp [12.81 KiB]
Not downloaded yet

how can i fix


Sun May 16, 2010 3:09 am
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Sprite Help Thread
Working on a robot sprite, anyway to improve?

Making hands and feet soon.
Image
Attachment:
Robot.bmp [8.93 KiB]
Not downloaded yet


Sun May 16, 2010 3:50 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
Reply with quote
Post Re: Sprite Help Thread
MrMcdeath wrote:
I think what he means is, for example, using a darkish brown outline instead of a darkish black for the wooden parts.

That's what I did.


Sun May 16, 2010 7:57 am
Profile
User avatar

Joined: Mon Jun 15, 2009 4:02 pm
Posts: 905
Reply with quote
Post Re: Sprite Help Thread
Lafe, the texture on that hull is astonishing coming from you. I would suggest you continue working on it for a bit.
The only problem currently would be that the aforementioned texture is almost indistinguishable, so you might want to up the contrast a bit, which would also have the advantage of making it more visible in caves.

Cricket, that looks pretty nice, very reminiscent of Arne's style, but the red wiring is a touch odd looking.
I don't really know what to do about it though. The valve on the jetpack is a nice addition, as are the seams on the head.


Sun May 16, 2010 8:28 am
Profile WWW
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Sprite Help Thread
CC48, I would use a bit less of outline inside the sprites and where tyey touch eachother. Like, the fg legs n arms and the part of the body pointing forwards.


Sun May 16, 2010 10:15 am
Profile
User avatar

Joined: Mon Mar 16, 2009 10:50 pm
Posts: 2175
Location: Neverwhere
Reply with quote
Post Re: Sprite Help Thread
Collective: More dynamic shading rather than pillow shading (look it up).

CC48: That's hot and you know it.

lafe: That's uh, a nice texture, but I wouldn't be able to tell that it's a frigate and not a background even if it was flying.


Sun May 16, 2010 7:01 pm
Profile
User avatar

Joined: Sat Mar 28, 2009 2:33 pm
Posts: 718
Reply with quote
Post Re: Sprite Help Thread
Contrary wrote:
lafe: That's uh, a nice texture, but I wouldn't be able to tell that it's a frigate and not a background even if it was flying.


thanks. fixed abit, but still nowhere near done.
Attachment:
palette.bmp
palette.bmp [ 63.87 KiB | Viewed 5069 times ]


Sun May 16, 2010 9:50 pm
Profile
User avatar

Joined: Mon Jun 15, 2009 4:02 pm
Posts: 905
Reply with quote
Post Re: Sprite Help Thread
Outlines now. Both interior and exterior.
At present it is difficult to distinguish any edges, particularly within the hul.


Sun May 16, 2010 10:13 pm
Profile WWW
User avatar

Joined: Sat Mar 28, 2009 2:33 pm
Posts: 718
Reply with quote
Post Re: Sprite Help Thread
thanks.
also, any ways to better this carbine, i think the top grip could extend more.
Attachment:
Carbine000.bmp [1.66 KiB]
Not downloaded yet


Mon May 17, 2010 2:43 am
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Sprite Help Thread
The top grip has sort of an awkward shape.


Mon May 17, 2010 7:01 am
Profile WWW
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Sprite Help Thread
It's too big, shrink it to the size of the coa assault rifle then clean up your lines abit.


Mon May 17, 2010 12:11 pm
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Sprite Help Thread
Sorry for double post, but I think it's a great idea to bring this to your attention:
http://pixeljoint.com/pixels/tutorials.asp
Some of them are gold.


Mon May 17, 2010 3:50 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 733 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12, 13, 14 ... 49  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.073s | 16 Queries | GZIP : Off ]