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 Art Dump 
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Joined: Sun Apr 22, 2007 8:01 pm
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Post Re: Art Dump
Thanks. I think side scroller games usually have backdrops that aren't very contrasting because the colors might be too noticeable and may interfere with the foreground. I was trying for something that looked a bit like Cave Story.


Sun May 16, 2010 2:47 am
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I know you need low contrast backgrounds to increase readability, but the whole image is low contrast bar the black "walls", nothing is really crisp enough imho.
compare with cave story itself
Image
Everything stands out more, partially because the background has a lower value, not just lower contrast than the foreground.


Sun May 16, 2010 6:00 am
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Image
Added crab graphics, and some sort of usable water. Now, to actually do the game...
Link to the image itself
I'll do set pieces etc once I've got this semi-playable.


Sun May 16, 2010 1:30 pm
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What is the game-play like? Also, how is anyone supposed to play while trying to make out those tiny sprites?


Sun May 16, 2010 1:35 pm
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2x pixels while playing.
here's the current design doc, not even kidding:
Quote:
Sandbags vs. Sea game: SANDBAGGING

Tide rises slowly. you have time to prepare, but it never stops, and you cant place the sandbags any higher without piling them up behind the wall (very little vertical jump).
The tide could push back the sandbags, they could also get waterlogged so it eventually seeps through anyway.
You lose when water gets past your wall.
Then you go home. No real consequences.

High score based on the height the water reaches.

You'll basically run back and forth from a pile of sandbags at the right side of the beach to your dam of sandbags and pile them up until the sea gets through. Its intended as some sort of comment about futility, and also as something easy for me to learn AS3 and flixel with.

oh also, for comparison, play http://www.adamatomic.com/mode/ and see how easy the character is to see. This character sprite is ~1.25 times as big, 6ppm is my scale.

Edit: Yes, that does make the crab a big ♥♥♥♥.


Sun May 16, 2010 1:39 pm
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Image


Sun May 16, 2010 6:16 pm
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DRL Developer
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Joined: Fri May 15, 2009 10:29 am
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Location: Russia
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Is that your belt being wonky or are you just happy to see me?


Sun May 16, 2010 9:14 pm
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The saying goes 'Don't hit below the belt.', not 'Don't hit the belt.', Aight?


Sun May 16, 2010 9:20 pm
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Post Re: Art Dump
CrazyMLC wrote:
Image


his head is wrong.


Sun May 16, 2010 10:25 pm
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God damn geti I love your palette.
Image
Image
Best viewed in 2x/2x simulation by squint, will make it that if I stop being lazy.


Last edited by Lizardheim on Sun May 16, 2010 10:47 pm, edited 1 time in total.



Sun May 16, 2010 10:38 pm
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Daman wrote:
CrazyMLC wrote:
Image


his head is wrong.

Yeah, well, I was having some trouble with it for some reason. I'll probably re-do it, I might even try and translate it into pixel art.


Sun May 16, 2010 10:45 pm
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Make him a Ronin guy that's in the gutter. That's not in insult to you, he just looks tatty.


Sun May 16, 2010 11:01 pm
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He's meant to look like a hobo boy.


Sun May 16, 2010 11:31 pm
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Image
Lots of empty space in the new image, but I didn't have the right mental state to code tonight so I did some trees. The green and red prevent the mock up from getting too drab, which is a plus. need to do wet sandbag images too, but I'll probably figure out how to do the water before I burn more time :P


Mon May 17, 2010 1:23 pm
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CrazyMLC wrote:
He's meant to look like a hobo boy.

Very well.


Mon May 17, 2010 3:46 pm
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