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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
So wait, you've just made the metagame, by yourself, before Data, in Lua.
That's classy, real classy.
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Sat May 15, 2010 8:47 pm |
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Daman
Joined: Fri Jan 26, 2007 3:22 am Posts: 1451
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
yeah after you download this and try it you'll prob laugh at your own post
i know i did.
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Sat May 15, 2010 8:51 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Well it does say 'Pre-Alpha', so you shouldn't have expected much...
Very much hassle with this thing, and lua doesn't always seem to comply. It's nothing much more than a board game atm, and I don't think it will ever be...
But I must say, it was quite fun doing all the sprite work, even though I just wanted to ragequit at some point (307 sprites wolololol, and there should be atleast 100 more)
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Sat May 15, 2010 10:24 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
MaximDude wrote: (307 sprites wolololol, and there should be atleast 100 more) Really? I never would have guessed! Tried it, attacking is fudge impossible once the alarm goes off.
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Sat May 15, 2010 10:37 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
CC Risk. Fun. Maybe custom music?
Anyhow, I tried an attack mission. I killed everyone, and nothing happened. I brought my brain to the brain room, nothing. I waited for 10 minutes to kill all of the reinforcements, nothing. I hitched a ride into space, and I lost. Not sure how to win.
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Sat May 15, 2010 10:39 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
It's kinda glitchy like that, sometimes you can win a defence mission but it won't continue.
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Sat May 15, 2010 10:44 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Hyperkultra wrote: Really? I never would have guessed! lulz, yeah... That... CrazyMLC wrote: Maybe custom music? There is custom music actually, but it weights around 20mb or so, so we kept it out until we were going to finish the whole thing... Which we didn't... So Weegee, what are we going to do with this?
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Sat May 15, 2010 11:02 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
CrazyMLC wrote: Anyhow, I tried an attack mission. I killed everyone, and nothing happened. My bad, Attack03 was slightly broken for debugging. Fixed that. Be kind people, this thing was abandoned for months MaximDude wrote: So Weegee, what are we going to do with this? Dunno, we need more developers or at least somebody who will kick my ass (and maybe your's) And anyway the whole thing will be obsoleted once B24 is out.
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Sat May 15, 2010 11:08 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
weegee wrote: Dunno, we need more developers or at least somebody who will kick my ass (and maybe your's) And anyway the whole thing will be obsoleted once B24 is out. It would be funny if we finish it and then a day later B24 comes out with full working metagame. But yeah, we need people who can provide actual help with all the lua nonsense. Maybe an extra spriter too.
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Sat May 15, 2010 11:17 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Still awesome. I would help, but you guys wouldn't need an ini coder and i'm terrabad at sprites. [Though i probably could do simple GUI]
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Sat May 15, 2010 11:38 pm |
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kiberkiller
Joined: Fri Aug 22, 2008 6:08 pm Posts: 170
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
This is totally awesome, i hope that you'll finish it, i really would like to help you but i not a good modder. Good luck.
P.S. I've encountered few bugs so far. 1) Sometimes i fail a mission even before any units has spawned. 2) when that happens i can't start a new campaign because it keeps reloading the same bugged mission. 3) On a Mac it's gives me "unexpected value" error on lines LifeTime = -1 in some dummy weapon .ini, i've changed value to 999999, everything seems to be working.
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Sun May 16, 2010 12:06 am |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
My suggestion? Shrink the outlines by a pixel or two so it shows both (eg. yellow/red) borders on contested frontlines. MaximDude wrote: It would be funny if we finish it and then a day later B24 comes out with full working metagame. I think it's funnier that you've finished this one and data's still working on his, and from what I've seen, that's the only major change for B24.
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Sun May 16, 2010 1:27 am |
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ratatat11
Joined: Sat Jan 02, 2010 1:19 am Posts: 51 Location: kentucky
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
i dont know howto run his map and i even lookedin the read me and i cant find it in the campaign layout
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Sun May 16, 2010 2:15 am |
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hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
Hmm, I liked it until I tried to kill something, after I shot something the second after the thing I shot died and then the level up thing appears everybody on my team gibs. Is anybody have the same problem? Otherwise this is very cool.
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Sun May 16, 2010 3:53 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
I can sprite :V
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Sun May 16, 2010 11:06 am |
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