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 Roll To Dodge 2 (RtD2) - Finished 
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happy carebear mom
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
There is a rocket that will impact the base.

What do you expect will happen here?!

EDIT: I would also like to point out that by shooting the rocket, you will accomplish one thing only: One big piece of flying metal and crab will turn into many smaller pieces of flying metal and crab.


Sat May 15, 2010 10:36 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
I didn't even know it was hitting the base until someone recently mentioned it, after I posted my action; if I remember, I state again, the rocket was falling, not flying, where the helicopter was, not the base.


Sat May 15, 2010 10:38 pm
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Loose Canon
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
I CARE NOT!
I'm gonna roll, at minimum a 3, so I doubt too much can go wrong.


Sat May 15, 2010 10:39 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
But those pieces wont be able to follow you around like a whole rocket would.

-edit-

and double ninja


Sat May 15, 2010 10:40 pm
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happy carebear mom
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Ociamarru wrote:
falling, not flying

Falling or flying, it doesn't matter much at this point. It has all the kinetic energy from moving in a more-or-less direct line from orbit.

@Foil: It's a transport rocket, last I knew, with a designated drop point, not targeted at any one of us.


Sat May 15, 2010 10:41 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
The only reason I stated that it was falling, was that it was also above the helicopter; the helicopter is far away from the base, so if we hid IN the base, we'd be fine. But since it is FLYING, that means that it flew from the helicopter to here. But it was falling, I believe, so it should have hit the crash site. Also, I need help. I'm playing Dwarf Fortress and forgot how to assign dwarves different jobs. They aren't doing anything other than designations; how do I make them masons/tend animals/train animals/farm/etc.?


Sat May 15, 2010 10:44 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
http://www.ohloh.net/p/dwarftherapist

This is the way to go.

You know what, screw it.

Stay with duh and, manning the 50 call, take hell towards the rocket.

"TONIGHT I WILL HOPEFULLY DINE AT MCDONALD'S


Sat May 15, 2010 10:47 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
"Wait for me!"

Get in the jeep with Duh, unjam weapon


Sat May 15, 2010 10:48 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Hmmm...Yoman, which would be safer? You said buildings would protect us, but then the only buildings within 1 roll are the target of the rocket. But if we go AWAY, then we don't have buildings as cover.

EDIT: I thought that was a program called 'Dwarf The Rapist' based on the link's lack of spaces.


Sat May 15, 2010 10:49 pm
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happy carebear mom
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Please cut the discussion of anything but RTD stuff, it's not contributing to anything.


Sun May 16, 2010 3:36 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Anything I say will always be true, because I (and RDM) am in charge of this game.

If I say that buildings will be good cover, well then they are.
If I say a Transportation Rocket filled to MOID-Limit and falling at maximum velocity is directed towards the base, then it is.

If I say that this rocket was once making the sound of a jet fighter or a helicopter then it was.

And if I say that anything and everything you do or do not do may or may not be futile, then everything, anything and nothing is and possibly is not futile.

GOD I love Tautology :grin:

Oh and Roll is coming soon.


Sun May 16, 2010 3:53 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Still waiting on that roll. Even if I know we're pretty much screwed.


Sun May 16, 2010 4:30 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Duh102 (5) Rachel Heuber
Vladimir stumbles out of the Hummer and runs straight through the gate, abandoning everyone.
"That little ♥♥♥♥♥!
Rachel vaults herself over the center console and into the recently-vacated driver's seat, spins the wheel to the left and gasses it. The Hummer performs a 90-degree turn on-the-spot and kicks forward off the side of the road and into the jungle.
Abilities
Medical Aptitude (+1 or -1 to rolls involving medical action, to put the roll closer to 5)
Analytic Mind (+1 to rolls involving deciphering properties and uses of objects)
Weapons
CO2 charged repeating crossbow
9mm Uzi
Carbon fiber combat knife
Inventory
Medical kit (5 4 Uses left)
Cybernetic Enhancement Kit (2 1 Use left)
Magnifying glass
Sleeping bag
Ammo (70 Crossbow Bolts, 12 Uzi Mags)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, Single Use Only!)
Condition/s
Restricted Movement (Sitting in vehicle)

Hyperkultra (1) Fiona Lovegale
Fiona opens the door and goes to step out, but the car suddenly spins 90-degrees and she loses her balance, toppling into the dirt.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enraged: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle
Beretta U22 Neos
Multitool
Inventory
Incendiary and Kinetic Magazines (3, 2, 6 rounds each)
6 Handgun Magazines
Portable Microfusion Generator (backpack, charging 2 Li-Ion Batteries)
Remote Controlled Rotor Drone with Video Feed and Grasping Mechanism (Stored in Hummer)
Satchel of standard electronic components
Lithium-Ion Batteries, 2 charging, at 66%;
One empty sack

caekdaemon (4+1=5) Bob Jameson Jones
BJJ rips out his Amphetamine syringe, jumps out of the car and, while running, injects it into his bloodstream. He feels the effects almost immedietly, and his paces quicken as he sprints into the Armoury behind Vladimir.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to actions involving seeing enemies in any light
Energy Detection: Able to detect the powel-level of other beings, including yourself
Earplugs: +1 to actions while there is loud noise Not in use
Weapons
Pancor Jackhammer
Beretta 92FS
Screwdriver
Inventory
Tools (in pockets and whatnot)
Earplugs (around ears, not currently in use)
Night vision Monocle
HUGE backpack, containing:
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables)
Toolkit, containing small fabric bags and Night-Vision Goggles Left Lens w/ housing.
2 Adrenaline Needles (Strength) and 32 Amphetamine Needles (Energy)
Briefcase (broken lock, closed, contains all papers)
Individual First Aid Kit
Sleeping Gear (in a vacuum-compression sack)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines)
Condition/s
Encumbered (-1 to any actions involving endurance, quick relexes etc)

FoiL (5) Andrew Rodrigues
Andrew pops up into the Hummer's ringmount and takes the 50. cal. once again. He aims it at the rapidly-growing-larger rocket in the sky and fires. Chunks fly off of it and it violently explodes. He loses sight of the debris as Rachel drives into the jungle.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 to concentration. Can only be used 3 1 times before rest.)
Weapons
AA-12 (Full Drum, 35 Rounds)
Colt 1911
Extendable baton
Inventory
Weapon case (SMAW)
SMAW and 3 rockets
Swiss army knife
Utility knife
Top gun sunglasses
Ammo (3 Drums, 4 Magazines)
Condition/s
Restricted Movement (Standing in ringmount)

alphagamer744 (6) Tyrone
Tyrone is still strapped into the rear tray (he hasn't gone anywhere) and tries to unjam his AUG. The round clings free, but when the Hummer spins sideways he loses his grip on both magazine and weapon, and they go skidding off the back.
"Nooo!" He stretches out his hand as the gun disappears over the edge and they drive into the jungle.
Abilities
Exo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
Weapons
Model 6 Shoulder-Fired Anti-Vehicle Heavy Railgun
AUG HBAR Light machine gun /w extended mags, Holographic sight
H&K Mp5 /w grip, laser sight
Inventory
XOS Lower Body Exo-Suit /w attached equipment storage rack (See abilities)
Ammo (38 Railgun rounds, 6 AUG Mags, 12 MP5 Mags)
Small camo Day-Pack
3 Rations
Two water bottles
Condition/s
Loud (-2 to sneaking, stealth etc)

Ociamarru (4+2=6) Vladimir Ivanov
"Zkroo zis!" Vladimir jumps out of the Hummer and races inside the compound, heading for the Armoury.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 5 4 times before rest)
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (+1 to actions involving seeing in dim light)
Weapons
Saiga-12 Combat Shotgun
Beretta 92FS
Khazar-replicated knife
Inventory
Carved Wooden Statuette of self
Radio
Cellphone
4 emergency flares, bright green
Flare gun
Ammo (4 bags of Shotgun Shells, 8 handgun magazines)
Rations (7 days)
Low-Light Goggles

Game Events:
The rocket explodes above the base, due to Andrew's shooting, and scatters metal and fleshy debris all over the compound. Some chunks are as big as footballs, some as small as peas.

Luckily, Rachel, Andrew and Tyrone are covered by the concrete wall on their right as well as the tree canopy. Little pieces patter like rain on the leaves, but a fist-sized chunk slams between Tyrone's legs, barely missing his crotch area.

Fiona is dazed, lying in the dirt, when the Rocket explodes. Bits fly over her head like boomerangs and bullets, and the flaming head-cap of the rocket impacts nearby and showers her with dirt.

Lucky.

Vladimir, however, not so much. Sprinting to the Armoury, he sees a fine wire across the entrance. He skids to a stop, "Vait!" but BJJ runs straight into him. They tumble forward and land on top of the wire. A large blast ensues and both pass out, Vladimir crushed beneath BJJ's heavy armour.

The time is 5:00pm.

Map: You are at the little base in the middle, after the horseshoe bend.
Image

NOTE:
Image Image

DRL RtD Players Google Map in conjunction with DaylightMap.com


Sun May 16, 2010 8:51 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
harhar i likey claymore.


Sun May 16, 2010 12:30 pm
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Loose Canon
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
The dice are trying to kill me. I knew I should have gotten Lady Luck.


Sun May 16, 2010 12:53 pm
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