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 Sprite Help Thread 
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DRL Developer
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Joined: Fri May 15, 2009 10:29 am
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Post Re: Sprite Help Thread
You need something like vista/xp paint/graphicsgale/gimp.


Sat May 08, 2010 10:41 pm
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Post Re: Sprite Help Thread
You can download the old xp paint here. It will work if you use it(the conversion to palette being the first it and the old version of paint being the second it).


Sat May 08, 2010 11:45 pm
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Post Re: Sprite Help Thread
I use Photoshop CS4 Which can be helpful because it keeps the Image in palette when you edit the image... so you can make the sprite and save it and use it instantly.. Also its decent for spriting.


Sun May 09, 2010 5:16 am
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Post Re: Sprite Help Thread
Making a new unit for my mod. An Android of some sort... Heres the sheet as its a work in progress

ImageImage

Any Suggestions?

EDIT: Woops... Sry for the double post.


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Tue May 11, 2010 1:38 am
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Post Re: Sprite Help Thread
If you want to be extremely lazy you could probably make the arm extend by just having that pole bit in the middle get longer, as if it's telescopic or hydraulic or something.


Tue May 11, 2010 7:33 am
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Post Re: Sprite Help Thread
I suggest you stay away from the AAL color scheme.

It's a turn off.


Tue May 11, 2010 7:47 am
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Post Re: Sprite Help Thread
As long as he does it interestingly, which I think he has, he'll be fine.


Tue May 11, 2010 8:10 am
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Post Re: Sprite Help Thread
LowestFormOfWit wrote:
I suggest you stay away from the AAL color scheme.

It's a turn off.


Bah, Numgun's is more of a Black and Dark Orange... Mine is a sort of Gray and Yellowish Orange.. I use the entire grayscale

411570N3 wrote:
If you want to be extremely lazy you could probably make the arm extend by just having that pole bit in the middle get longer, as if it's telescopic or hydraulic or something.


Done, done, and done Offsets make me want to kill someone...

Here's a pic of it in game..

Image


Tue May 11, 2010 9:34 am
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Post Re: Sprite Help Thread
LowestFormOfWit wrote:
I suggest you stay away from the AAL color scheme.

It's a turn off.

I disagree with this entirely.
You can't rule out an entire colour scheme purely because numgun used it, that would be lunacy.


Tue May 11, 2010 4:03 pm
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Post Re: Sprite Help Thread
Yeah I think it looks great. And just because numgun has used those colours doesn't mean you shouldn't. It's a good looking colour scheme.


Wed May 12, 2010 5:51 am
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Post Re: Sprite Help Thread
Yeah it looks way better when it's put together. I retract my previous statement.


Wed May 12, 2010 9:20 pm
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Post Re: Sprite Help Thread
so this is an attempt on making a apple. (my first sprite)

Image

tell me if i need to change anything


Wed May 12, 2010 10:58 pm
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Post Re: Sprite Help Thread
-Not in palette; red in CC palette is horrendous anyways
-More contrast between colours
-no outlines
-too big
-You do have a good grasp of shading, though

quick thing for you

PS: sorry for the lack of page long essay, I'm disheartened by tests i was unprepared for and my first energy drink withdrawl.

Edit: This is something I made a couple days ago. I thought the shotgun turned out well so I thought I'd make a revolver. I don't normally make such shiny sprites; tell me what you think.


Attachments:
Apple.PNG [811 Bytes]
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greyandbrown.PNG [488 Bytes]
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Thu May 13, 2010 1:45 am
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Post Re: Sprite Help Thread
^
I changed my colors to match the pallet and decided to make it a "poison apple"
Image

not shiny? looks shiny and pretty to me :)


Thu May 13, 2010 2:24 am
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Post Re: Sprite Help Thread
Contrary wrote:
-Not in palette; red in CC palette is horrendous anyways
-More contrast between colours
-no outlines
-too big
-You do have a good grasp of shading, though

quick thing for you

PS: sorry for the lack of page long essay, I'm disheartened by tests i was unprepared for and my first energy drink withdrawl.

Edit: This is something I made a couple days ago. I thought the shotgun turned out well so I thought I'd make a revolver. I don't normally make such shiny sprites; tell me what you think.


Hmm, needs more "OUTLINE!" to it.. like this :grin:


Attachments:
greyandbrown.PNG [3.03 KiB]
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Thu May 13, 2010 3:12 am
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