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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Wed Feb 10, 2010 4:06 am
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Location: Comox, BC, Canada
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Well, I was kinda close...

AND GOT A NEW PAGE BONUS!


Wed May 12, 2010 4:10 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Someone with an android, scan that ♥♥♥♥ and tell us.


Wed May 12, 2010 4:13 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
http://zxing.org/w/decode?u=http%3A%2F% ... &full=true

No need for silly phones


Wed May 12, 2010 4:13 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Duh102 wrote:
Someone with an android, scan that ♥♥♥♥ and tell us.

I love that post.

Good teamwork guys (and girl) !

Now I need a new one...


Wed May 12, 2010 4:15 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Now I shall keep my pseudo-promise of not sleeping without a roll.

Unless you roll tomorrow.


Wed May 12, 2010 4:22 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
I am feeling evil... :twisted:

Roll coming soon then.

Actually no, false promise. Can't do anything else on the forum today, too busy. Sorry.


Wed May 12, 2010 4:28 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Now I'll have to stay awake for two days :-(


Wed May 12, 2010 4:39 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
The roll will definitely happen tonight, around 6.30pm my time. So that's 2.30am to 6.30am in the US and lunchtime for the UK? Something like that.

So that's not too bad FoiL, only about 6 hours from now :grin:

EDIT: And so you don't get sad, this is the dice roll:

6 - 5 - 3 - 4 - 6 - 1

Same order as always. Rachel, Fiona, BJJ, Andrew, Tyrone, Vladimir. But don't post your actions just yet.


Wed May 12, 2010 5:12 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Yay! I might just do something productive today!


Wed May 12, 2010 5:21 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Well, I'm crazy bored, so I'm gonna average everyone's rolls since we've had this group of people playing.

Duh: 3, 6, 4, 4, 3, 1, 3, 6, 5, 3, 6
Average: 4.0

Hyper: 3, 2, 3, 6, 5, 6, 2, 5, 3, 2, 5
Average: 3.81 (and I tried to make it look like there were lines over the 81; it is repeating)

Demon: 6, 5, 1, 3, 6, 2, 3, 5, 3, 6, 3
Average: 3.90 (once again, repeating)

Foil: 3, 5, 4, 3, 3, 4, 5, 2, 5, 1, 4
Average: 3.54

Alpha: 5, 1, 5, 2, 4, 3, 1, 3, 4, 3, 6
Average: 3.36

Ociamarru: 1, 5, 5, 4, 1, 1, 4, 3, 3, 2, 1
Average: 2.72

Oh...well that's a shame. I'm the least luckiest and have the most ones; also, I've never gotten a six. Nor has FoiL. Duh, the luckiest, is also the only one who has ever had two sixes. Hmmm...FoiL, you're incredibly average. Well, that's what I did today, and I plan on doing nothing else mildly productive.


Wed May 12, 2010 12:36 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Ociamarru wrote:
Hmmm...FoiL, you're incredibly average.



That's what she said...wait, ♥♥♥♥.


Wed May 12, 2010 1:01 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
I shall use those statistics next roll to make everyone's rolls more fair by choosing an appropriate set of rolls to use for the roll. Follow? Good. :grin:

BTW Alpha, what's Tyrone's last name? Just so he doesn't get left out.
Roll:

Duh102 (6) Rachel Heuber
Rushing to get her Medical Kit out, she mixes it up with her sleeping bag, and then her Cybernetics Kit! Stuffing it back in again, she searches for her apparently missing Medical Kit.
Abilities
Medical Aptitude (+1 or -1 to rolls involving medical action, to put the roll closer to 5)
Analytic Mind (+1 to rolls involving deciphering properties and uses of objects)
Weapons
CO2 charged repeating crossbow
9mm Uzi
Carbon fiber combat knife
Inventory
Medical kit (5 4 Uses left)
Cybernetic Enhancement Kit (2 1 Use left)
Magnifying glass
Sleeping bag
Ammo (70 Crossbow Bolts, 12 Uzi Mags)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, Single Use Only!)
Condition/s
Restricted Movement (Sitting in vehicle)

Hyperkultra (5) Fiona Lovegale
"Drive, drive, drive, DRIVE DRIVE DRIVE!"
Fiona switches Incendiary magazine with the Kinetics one, and in one smooth motion ejects the Incendiary round in the chamber and catches it in its magazine, then stashes in in her backpack. She then readies the RailSniper and points it out the window, searching for the 'blur'.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enraged: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle
Beretta U22 Neos
Multitool
Inventory
Incendiary and Kinetic Magazines (3, 2, 6 rounds each)
6 Handgun Magazines
Portable Microfusion Generator (backpack, charging 1 Li-Ion Battery)
Remote Controlled Rotor Drone with Video Feed and Grasping Mechanism (Stored in Hummer)
Satchel of standard electronic components
Lithium-Ion Batteries;
One empty sack
Condition/s
Restricted Movement (Sitting in vehicle)

caekdaemon (3) Bob Jameson Jones
Andrew slides past BJJ into the Ringmount and BJJ takes Andrew's right-window-seat. However, there is no possible way that he can dismantle a metal door with his bare hands. So he doesn't.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Night Vision Monocle: +1 to actions involving seeing in the dark
Earplugs: +1 to actions while there is loud noise Not in use
Weapons
Pancor Jackhammer
Beretta 92FS
Screwdriver
Inventory
Tools (in pockets and whatnot)
Earplugs (around ears, not currently in use)
Night vision Monocle
HUGE backpack, containing:
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables)
Toolkit, containing small fabric bags and Night-Vision Goggles Left Lens w/ housing.
2 Adrenaline Needles (Strength) and 3 Amphetamine Needles (Energy)
Briefcase (broken lock, closed, contains all papers)
Individual First Aid Kit
Sleeping Gear (in a vacuum-compression sack)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines)
Condition/s
Heavy Armour and Brunt-Force Absorbers (Always roll a 4 or 5 to absorb melee damage)
Bulletproof Plating (immune to small arms fire, except you if roll a 1)
Encumbered (-1 to any actions involving endurance, quick relexes etc)
HUGE BACKPACK IS STORED IN THE HUMMER
Restricted Movement (Sitting in vehicle)

FoiL (4) Andrew Rodrigues
Andrew slides past BJJ into the Ringmount and takes control of the Browning M2HB 50. calibre Machinegun. He readies it and swivels around, trying to find his target.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 to concentration. Can only be used 3 1 time before rest.)
Weapons
AA-12 (Full Drum, 35 Rounds)
Colt 1911
Extendable baton
Inventory
Weapon case (SMAW)
SMAW and 3 rockets
Swiss army knife
Utility knife
Top gun sunglasses
Ammo (3 Drums, 4 Magazines)
Condition/s
Resting (Hyper Focus renewed in 2 turns)
Restricted Movement (Standing in vehicle's ringmount)

alphagamer744 (6) Tyrone
Tyrone releases himself from his restraining straps and stands in the back tray with his AUG HBAR Machinegun at the ready. He pulls and releases the charging handle with a loud click clank
"LOCK AND LOAD ♥♥♥♥!"
A black pair of snarling jaws and claws leap out at him from the trees from the left of the vehicle.
Tyrone yells: "AAAAAARRRRRGGHHHHH!!!"
...and fires. The Giant Black Panther crashes into him and they go flying off the side of the Hummer.
Abilities
Exo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
Weapons
Model 6 Shoulder-Fired Anti-Vehicle Heavy Railgun
AUG HBAR Light machine gun /w extended mags, Holographic sight
H&K Mp5 /w grip, laser sight
Inventory
XOS Lower Body Exo-Suit /w attached equipment storage rack (See abilities)
Ammo (38 Railgun rounds, 8 AUG Mags, 12 MP5 Mags)
Small camo Day-Pack
3 Rations
Two water bottles
Condition/s
Loud (-2 to sneaking, stealth etc)
Restricted Movement (Wrestling with the GBPanther)
DANGER CLOSE! (In danger of injury/death. Roll a 4 or higher to escape.)

Ociamarru (1) Vladimir Ivanov
"Vatt zhee fock voss zat?" Now Vlad is preoccupied, and forgets about driving away. Then he gets scared shitless when Tyrone yells and loud noises start happening all over the place. Vladimir cowers in his seat. Why are there little dangly things under the wheel? :???:
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 5 4 times before rest)
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (+1 to actions involving seeing in dim light)
Weapons
Saiga-12 Combat Shotgun
Beretta 92FS
Khazar-replicated knife
Inventory
Carved Wooden Statuette of self
Radio
Cellphone
4 emergency flares, bright green
Flare gun
Ammo (4 bags of Shotgun Shells, 8 handgun magazines)
Rations (7 days)
Low-Light Goggles
Condition/s
Restricted Movement (Sitting in vehicle)

Game Events:
"AAAAAARRRRRGGHHHHH!!!"
Tyrone pumps the Giant Black Panther full of lead and Andrew manages to get some bullets in as well. Both Tyrone and the Giant Black Panther fly off the side of the Hummer and start wrestling. Both Andrew and Fiona have a bead on it but Tyrone is in the line of fire. If either of you hit him, he may die!

The Rocket Sound is slowly getting louder and it will arrive in 3 turns.
The time is 4:15pm.

Map: You are just East of the little base in the middle, after the horseshoe bend.
Image

DRL RtD Players Google Map in conjunction with DaylightMap.com


Wed May 12, 2010 1:12 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
How many turns of driving like a maniac will it take for us to reach some sort of safety?


Wed May 12, 2010 1:27 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Yoman987 wrote:
caekdaemon (3) Bob Jameson Jones
Andrew slides past BJJ into the Ringmount and BJJ takes Andrew's right-window-seat. However, there is no possible way that he can dismantle a metal door with his bare hands. So he doesn't.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Night Vision Monocle: +1 to actions involving seeing in the dark
Earplugs: +1 to actions while there is loud noise Not in use
Weapons
Pancor Jackhammer
Beretta 92FS
Screwdriver
Inventory
Tools (in pockets and whatnot)
Earplugs (around ears, not currently in use)
Night vision Monocle
HUGE backpack, containing:
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables)
Toolkit, containing small fabric bags and Night-Vision Goggles Left Lens w/ housing.
2 Adrenaline Needles (Strength) and 3 Amphetamine Needles (Energy)
Briefcase (broken lock, closed, contains all papers)
Individual First Aid Kit
Sleeping Gear (in a vacuum-compression sack)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines)
Condition/s
Heavy Armour and Brunt-Force Absorbers (Always roll a 4 or 5 to absorb melee damage)
Bulletproof Plating (immune to small arms fire, except you if roll a 1)
Encumbered (-1 to any actions involving endurance, quick relexes etc)
HUGE BACKPACK IS STORED IN THE HUMMER
Restricted Movement (Sitting in vehicle)

I kinda imagined my character whould use my tools anyway... Same as the +1, or Do I need to specifiy this?


Wed May 12, 2010 4:19 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
That's...one hell of a panther. Really. It has numerous HMG rounds in it, and it just took me out, and with my exo-suit and two guns I probably push one metric ton. Also, The hummer is stationary, right? Hmm... The HBAR is long, so I probably can't use it... Dunno...

GTFO! Hit that MOFO with the end of my gun, then while it's stunned/dying, try to get out of the way so that our gunner may unleash the Browning.


Wed May 12, 2010 5:08 pm
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