Re: Gunship R2 (Bugfix + custom gunship rte)
This mod is ridiculously fun. Has further potential for use in "mini game" modes.
For example. What I'm currently into is to set the mod manager to spawn only homing-missile launching Clones (The one with aim distance 650) that come out of the super stabilized rockets.
Basically I just create a decently tall tower on Flatzone large (or something with lots of sky and x-wrap) and put a landing pad on top with two mortar launchers (to keep the enemy numbers down) and then use the non hydra ship and only use the lock on missiles...the goal is to speed across the terrain dodging incoming missiles while trying to take out the dropships.
The feeling of flying the ship at a height where you can't even see the ground and seeing dozens of missiles streaking up out of no where at my ship is AWESOME!!!
Cons from this mod.... Now I can't play the game at all unless the enemy is set to start shooting at really long ranges. Just feels so much more realistic now that the AI actually starts shooting before getting within ten feet!!!
--------- I have altered the code to allow me to buy the super stabilizing rocket ships, the far-seeing actors, and have added Mortar drop
---------If anyone is interested in the Mortar drop (like the SAM drop pod), I could include a file.
---------I have also created an MMItems that has all the weapons, ships, and the Clones (and Ronin) that see SUPER FAR.
This mod was good enough to finally get me to register on the forums, Lol