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 Gunship (B23 only) 
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Post Re: Gunship R2 (Bugfix + custom gunship rte)
Added support for creating a custom gunship in a separate rte because of the various derivative gunships. The MyGunship.rte in the OP contain an example of how to do this.
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Tue May 11, 2010 2:39 pm
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Post Re: Gunship R2 (Bugfix + custom gunship rte)
Damn it, I was planning on doing the same thing.
But those things don't fly like helicopters you know.(mini nitpick.)


Tue May 11, 2010 4:15 pm
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Data Realms Elite
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Post Re: Gunship R2 (Bugfix + custom gunship rte)
It's just getting harder...


Tue May 11, 2010 5:20 pm
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Post Re: Gunship R2 (Bugfix + custom gunship rte)
Maarten, JETCOPTER.

Great thing you made the DIY kit!


Wed May 12, 2010 1:07 am
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Post Re: Gunship R2 (Bugfix + custom gunship rte)
Does this work with the Valkyrie?


Wed May 12, 2010 6:46 am
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Post Re: Gunship R2 (Bugfix + custom gunship rte)
411570N3 wrote:
Does this work with the Valkyrie?

As in the thing from 40k? Then yes.
Foa wrote:
Maarten, JETCOPTER.

Wait, what?

Btw, the gamepad fix isn't working. Maybe I should be more specific: It doesn't work on duel analog mode. It just fires the missile when the aiming stick is touched. And it still aims and regulates engine power with up and down, at the same time.

Not the biggest problem, but I would greatly appreciate it if you fixed it.


Wed May 12, 2010 3:22 pm
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Post Re: Gunship R2 (Bugfix + custom gunship rte)
maart3n wrote:
411570N3 wrote:
Does this work with the Valkyrie?

As in the thing from 40k? Then yes.
Foa wrote:
Maarten, JETCOPTER.

Wait, what?


Biggest facepalm ever. Jetcopter is helicopter with jets and the Valkyrie is a fan-created addon to this mod. Go a few pages backwards.


Wed May 12, 2010 3:29 pm
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Post Re: Gunship R2 (Bugfix + custom gunship rte)
I found some more bugs thanks to your info. You should now be able to switch to analog mode by aiming with the analog stick, but I don't know if it works since I don't have a gamepad. Fire rockets with the analog move stick.


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Gunship_R3_test01.zip [420.54 KiB]
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Wed May 12, 2010 3:55 pm
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Post Re: Gunship R2 (Bugfix + custom gunship rte)
Natti wrote:
Biggest facepalm ever. Jetcopter is helicopter with jets and the Valkyrie is a fan-created addon to this mod. Go a few pages backwards.

Agreeing on the facepalm, but I just kinda forgot the Valkyrie, I was working on same thing when it was released and thus never dowloaded it.

And I was talking about the landspeeder, pretty sure they don't handle like choppers.


Wed May 12, 2010 9:14 pm
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Post Re: Gunship R2 (Bugfix + custom gunship rte)
What landspeeder?


Thu May 13, 2010 2:53 am
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Post Re: Gunship R2 (Bugfix + custom gunship rte)
With that awesome face on the nose, its hard to not ram into the hallways of bunkers and tear ass.


Thu May 13, 2010 4:39 am
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Post Re: Gunship R2 (Bugfix + custom gunship rte)
That landspeeder is too pretty/correctly proportioned to be handsprited. That has to be a coloring over of a screenshot or something.

Looks rad.


Fri May 14, 2010 8:11 am
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Post Re: Gunship R2 (Bugfix + custom gunship rte)
I will see for the valkyrie. And maybe the landspeeder.


Fri May 14, 2010 5:28 pm
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Post Re: Gunship R2 (Bugfix + custom gunship rte)
This mod is ridiculously fun. Has further potential for use in "mini game" modes.

For example. What I'm currently into is to set the mod manager to spawn only homing-missile launching Clones (The one with aim distance 650) that come out of the super stabilized rockets.
Basically I just create a decently tall tower on Flatzone large (or something with lots of sky and x-wrap) and put a landing pad on top with two mortar launchers (to keep the enemy numbers down) and then use the non hydra ship and only use the lock on missiles...the goal is to speed across the terrain dodging incoming missiles while trying to take out the dropships.

The feeling of flying the ship at a height where you can't even see the ground and seeing dozens of missiles streaking up out of no where at my ship is AWESOME!!!

Cons from this mod.... Now I can't play the game at all unless the enemy is set to start shooting at really long ranges. Just feels so much more realistic now that the AI actually starts shooting before getting within ten feet!!!
--------- I have altered the code to allow me to buy the super stabilizing rocket ships, the far-seeing actors, and have added Mortar drop
---------If anyone is interested in the Mortar drop (like the SAM drop pod), I could include a file.
---------I have also created an MMItems that has all the weapons, ships, and the Clones (and Ronin) that see SUPER FAR.

This mod was good enough to finally get me to register on the forums, Lol :twisted:


Sun May 16, 2010 3:24 am
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Post Re: Gunship R2 (Bugfix + custom gunship rte)
I was wondering if anyone else thinks the MG Gunship shoots a little slow?


Tue May 18, 2010 2:12 am
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