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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Modding downturn
♥♥♥♥ yes, or at least mismotivation. I spent and hour ironing out the botched A* in ilopocalypse rather than doing zombie respawn code. I just can't be ♥♥♥♥ getting around to it at the moment, which is ungood, as I want to be able to tick it off my list. I suppose I might just do that tomorrow morning, actually.
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Tue May 11, 2010 1:25 pm |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Modding downturn
Contrary wrote: -Any perceived "downturn" can be attributed to an elevated standard of quality Higher standards are at cause : no new mods are at effect. 1 is less than 2 Lua is at cause : higher standards are at effect. 2 is less than 3 Lua is at cause : no new mods are at effect. 1 is less than 3. that is why I suggest this. all other statements are brought by this logic. bonus points if you get the "1 is less than 2, but 2 is less than 3" source
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Wed May 12, 2010 3:00 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Modding downturn
Newcomers will almost certainly try their hand at modding, and some of those will end up posting the mod on here. It's not that fewer people are making them; More people are coming to know the game, which in fact increases the size of the (potential) modding community. At that point, it's probably the mood in the forum that determines whether or not someone posts a mod.
I make lots of random ♥♥♥♥. I don't release everything. Half of it is garbage I do for my friends because they want "teh ub3r 1337 bull3t sp@ay3r".
But then the good and quality content requires effort, which requires motivation.
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Wed May 12, 2010 3:42 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Modding downturn
Yo miles, you've had the same point since you entered the discussion and everyone's disagreed with you every time you've done it, could be time to give it up. Lua is not at fault, nor are the higher standards. We just have lazy hacks and barely any new kids in town (for lack of a real analogy) so there's less mods, the end.
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Wed May 12, 2010 4:52 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Modding downturn
And people run out of ideas. We don't want this place flooded with over 9000 versions of the same gun. Generally, when something is made, other people don't make another one.
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Wed May 12, 2010 5:03 am |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: Modding downturn
With the exception of dummy resprites. We actually see a fair number of those.
How about instead of complaining, we get off our collective asses and actually make something? ♥♥♥♥, that was easy.
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Wed May 12, 2010 6:34 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Modding downturn
Motivation is the biggest thing for me. I can slam about one or two hundred pixels together before I am just putting myself through the motions and I can't actually make anything good.
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Thu May 13, 2010 1:51 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Modding downturn
motivation, short attention span, busy. these are the 3 things that are slowing me down right now.
im fairly lazy, i admit, i have a short attention span for modding, cause i keep having good ideas, so i dont polish that many of them, so lots of them dont get released, and im busy with school, my own game, and a big faction i will release eventually.
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Thu May 13, 2010 1:57 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Modding downturn
Another thing might be all the ♥♥♥♥♥♥s we have flooding in nowadays. Ungrateful little shits who feel like people owe them quality mods that meet their specifications exactly make me not want to mod.
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Thu May 13, 2010 2:11 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Modding downturn
true that
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Thu May 13, 2010 2:28 am |
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