View unanswered posts | View active topics It is currently Thu Dec 26, 2024 7:47 pm



Reply to topic  [ 153 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11  Next
 XtremeBlocks 
Author Message
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: XtremeBlocks - Indestructible
Well that was only against the old material based ones. Geti's lua'd ones should be pretty indestructible, even to the ypsilon. I daresay that deepgroup methods would work better than the ypsilon in that case - such as shook's planet killer.


Tue May 11, 2010 7:27 am
Profile WWW
User avatar

Joined: Sun Apr 25, 2010 12:04 am
Posts: 303
Location: Australia
Reply with quote
Post Re: XtremeBlocks - Indestructible
Warboy wrote:
***Down the bottom of gif:*** Demo Time Remaining: *Random number*




???

But you have a 'Trooper' Badge. ?


Yay finally.
thanks! :)


Sat May 15, 2010 11:58 am
Profile
User avatar

Joined: Wed Aug 05, 2009 7:05 pm
Posts: 27
Reply with quote
Post Re: XtremeBlocks - Indestructible
I have tested this mod and I think there is an error, one of my actors floor the roof of my bunker (which was composed of indestructible blocks) and that became dust under the feet of the soldier, literally ... In summary, the soldier pierced the blocks as if they do not exist ...
blocks can only withstand gunfire and explosions?


Sun May 16, 2010 7:24 pm
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: XtremeBlocks - Indestructible
That's an error. Try Geti's better Lua-based ones.


Mon May 17, 2010 6:54 am
Profile WWW
User avatar

Joined: Sat Mar 28, 2009 2:33 pm
Posts: 718
Reply with quote
Post Re: XtremeBlocks - Indestructible
DIE THREAD.
DIE


Mon May 17, 2010 10:14 pm
Profile
User avatar

Joined: Mon Jan 11, 2010 12:41 am
Posts: 78
Reply with quote
Post Re: XtremeBlocks - Indestructible
411570N3 wrote:
That's an error. Try Geti's better Lua-based ones.


All this talk of Geti's superamazingLuabasedsignificantlymoreindestructablecanbewalkedon blocks...I want.

However, after much searching, I still have not located them.

In short, would someone mind pointing me towards them?

OnTopic: These have come in mighty handy when I just wanna play a sort of sand box mode, just pop a brain in there
and I'm set!


Tue May 18, 2010 9:06 pm
Profile
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Re: XtremeBlocks - Indestructible
Over here.


Tue May 18, 2010 9:10 pm
Profile
User avatar

Joined: Tue Dec 26, 2006 12:01 am
Posts: 35
Reply with quote
Post Re: XtremeBlocks - Indestructible
I updated this for 1.0, it's the original concept, nothing special. If anyone wants to come up with some tests for it, feel free. Also it no longer edits the base.rte


Wed Oct 03, 2012 6:18 am
Profile YIM WWW
User avatar

Joined: Thu May 05, 2011 1:30 am
Posts: 2876
Location: Rent free in your head. Vacation in your ass.
Reply with quote
Post Re: XtremeBlocks
It's so simple, yet this was a 10 page discussion on how it could be so much stronger.
Quite possibly the literal game version of, "Something so heavy, God himself couldn't lift it".

Great job.


Wed Oct 03, 2012 8:47 am
Profile WWW
User avatar

Joined: Wed Apr 25, 2012 4:17 am
Posts: 202
Location: Brisbane
Reply with quote
Post Re: XtremeBlocks
So, uhh... What exactly is the Ypsilon Cannon?


Wed Oct 03, 2012 9:01 am
Profile
User avatar

Joined: Thu May 05, 2011 1:30 am
Posts: 2876
Location: Rent free in your head. Vacation in your ass.
Reply with quote
Post Re: XtremeBlocks
viewtopic.php?f=61&t=11528

Hope your computer can handle an assload of DEATH.


Wed Oct 03, 2012 9:04 am
Profile WWW
User avatar

Joined: Tue Dec 26, 2006 12:01 am
Posts: 35
Reply with quote
Post Re: XtremeBlocks
Mackerel wrote:
It's so simple, yet this was a 10 page discussion on how it could be so much stronger.
Quite possibly the literal game version of, "Something so heavy, God himself couldn't lift it".

Great job.


Yea, since CC hit 1.0, I'll be willing to re-explore options to make it stronger if people want it.

Mackerel wrote:
http://forums.datarealms.com/viewtopic.php?f=61&t=11528

Hope your computer can handle an assload of DEATH.


Has that even been updated to work on newer builds?

I can't even find the nukes I was using in the gif [up-to-date].


Wed Oct 03, 2012 9:11 am
Profile YIM WWW

Joined: Mon Oct 01, 2012 7:14 am
Posts: 95
Reply with quote
Post Re: XtremeBlocks
even the d'load link is broken......


Sun Oct 07, 2012 12:32 am
Profile
User avatar

Joined: Mon Feb 11, 2008 11:11 pm
Posts: 711
Location: East of Applachia, West of the Mississippi
Reply with quote
Post Re: XtremeBlocks
Warboy wrote:
I can't even find the nukes I was using in the gif [up-to-date].


They look like the ones from the Hueg Pack o' Mods. He's changed the sprite since the version you were using, though.


Sun Oct 07, 2012 12:44 am
Profile

Joined: Mon Oct 08, 2012 3:02 am
Posts: 3
Reply with quote
Post Re: XtremeBlocks - Indestructible
(wow somehow in all of my browsing and using of CC mods i've never posted or made an account)

Quote:
Both 2,147,483,648 and 4,294,967,295 = Hard lock in-game. I have to ctrl+alt+del out of it.

hah, that's because values are always limited. nobody uses full variables for storage, unless they actually want it to go that high. which is never. from a player standpoint it would be great to have a DWORD for everything, but from a developer standpoint it makes balance and memory management a nightmare.

Tzsak wrote:
This makes me sad because my laptop can't even run nukes at 5 fps so I can't join in ><

At the risk of annoying people by going off topic, can anyone think of a way of getting both of my processor cores to work on cortex command, or perhaps another way round the problem? While 2.2GHz dual core works fine on multithreading applications, CC doesn't work well~. My google failed and I'm aware that that means I have a low chance of success, but asking is worth a try..

you can force single thread applications to run pseudo threaded by using something as simple as the task manager to disable CC from being able to use core0, then reallowing. when you disable it's use of core0 (which it defaulted to) it will switch to the next core (or more, unfortunately i don't have a quad-core so i don't know if it will use the other 3 threads or just core1).
it's somewhat effective. in many badly optomized single thread applications such as.... World Of Tanks, it doubles my performance to do this.


Mon Oct 08, 2012 3:10 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 153 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.175s | 14 Queries | GZIP : Off ]