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 Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED 
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Joined: Sun May 02, 2010 3:39 pm
Posts: 354
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Post Re: Map Pack 3 B23 v1.1.0
I reinstalled the game, put the map pack in, and it worked. then I put all of my mods in, and it stopped working.


Mon May 10, 2010 12:37 am
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: Map Pack 3 B23 v1.1.0
Come on, adding a line to some text file isn't exactly rocket science. :sad:


Mon May 10, 2010 2:27 pm
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DRL Developer
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Joined: Fri May 15, 2009 10:29 am
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Post Re: Map Pack 3 B23 v1.1.0
To him it is apparently.


Mon May 10, 2010 4:23 pm
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Post Re: Map Pack 3 B23 v1.1.0
sam123486 wrote:
I reinstalled the game, put the map pack in, and it worked. then I put all of my mods in, and it stopped working.



Read the above quote and you will understand, because I added the line before putting mods in. It has compatibility issues, so I'm not flaming this. I read it exactly, but after putting all the mods I have downloaded in, it doesn't work. I will install 2 copies of this game and have 1 for certain mods like this and 1 for just screwing around with other mods. I have solved my problem, therefore this argument is cut off, and is over.


Tue May 11, 2010 1:32 pm
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Joined: Sun Mar 29, 2009 11:07 pm
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Post Re: Map Pack 3 B23 v1.1.0
There is no such thing as an incompatible mod in CC.
If the game broke after you installed other mods, then the problem is most likely with the other mods.


Tue May 11, 2010 4:49 pm
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Post Re: Map Pack 3 B23 v1.1.0
I'll probably write a quickie program to do this for people.


Tue May 11, 2010 5:06 pm
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Post Re: Map Pack 3 B23 v1.1.0
heh, there's actually a link to download a batch file that does it for you in the README, but reading the README seems to be the problem here.


Tue May 11, 2010 6:03 pm
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Post Re: Map Pack 3 B23 v1.1.0
Oh, really?
Ah well, what can you do?


Tue May 11, 2010 11:42 pm
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Post Re: Map Pack 3 B23 v1.1.0
The .bat file only works in Internet Explorer, but perhaps not all versions of them. I have no means to test this.

If you would do that, Petethegoat, then I'd build you a statue. ;)


Wed May 12, 2010 12:38 pm
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Joined: Wed Mar 03, 2010 11:29 pm
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Post Re: Map Pack 3 B23 v1.1.0
Would it be possible to have screens that lit up when you approached them along the lines of the ones in here?


Fri May 28, 2010 4:10 am
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Joined: Sun May 18, 2008 5:47 am
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Post Re: Map Pack 3 B23 v1.1.0
Collective wrote:
Would it be possible to have screens that lit up when you approached them along the lines of the ones in here?

I never even knew my crates were in that pack. Shows how much attention I pay :P


Tue Jun 01, 2010 9:14 pm
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Joined: Sun May 02, 2010 3:39 pm
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Post Re: Map Pack 3 B23 v1.1.0
I finally got it to work, and it is EPIC!!!!!!!!!!!! Please forgive me for my trouble earlier.


Fri Jun 04, 2010 8:19 pm
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Post Re: Map Pack 3 B23 v1.3.1
I added 2 maps (Office and In-Flight) and modified most maps to be more AI friendly (at least, I hope so).
Also removed lots of redundant bunkers to create more open space on many maps.

Keep in mind that enemies still don't spawn on non-wrapped maps if your brain is placed on the right side of the map. (Data's problem I'm afraid, not mine.)
Also keep in mind that the AI doesn't use their appointed landing zones, so on the map In-Flight it's possible that they spawn above the open gap. (Also Data's problem I hope, since I dunno how to solve it.)


Sun Jun 27, 2010 12:18 pm
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Joined: Sun May 02, 2010 3:39 pm
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Post Re: Map Pack 3 B23 v1.3.1
Nice update. I like the new maps.I had a great idea for a map lately. It was a space station that was mostly indoors and had a dock and fuel tube. It would also have a way to walk around the station from outside.


Sun Jun 27, 2010 3:10 pm
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Joined: Tue Jul 21, 2009 4:36 am
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Location: The place where asses go to be bad
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Post Re: Map Pack 3 B23 v1.3.1
What would really be a nice idea, is if you and akblabla got together and made a water based map. That I would play!


Thu Jul 01, 2010 3:37 am
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