| Author | 
            Message | 
        
        
			| 
				
				 Culthero 
				
				
					 Joined: Thu Mar 04, 2010 9:07 pm Posts: 126 Location: Turkey
				 
				 
			 | 
			
				
				  Re: Gunship R1  
					
						Coretempest wrote: My idea of a drone/dummy gunship would be a bit more wiry and fragile. Yours painted green would remind me of a Halo Pelican transport. 
  my messy version That thing is a lot more fitting for the dummy faction than the oranged-up version of the gunship. 3plus+++ The dummy version should pack a lot of originality both in controls/maneurability and in appeareance/shape. If the gunship is to be coalition (and it feels a lot like them) then the dummy version should be based on your sprites sir.  what the hell is the thing in your avatar? Link plz? 
					
  
			 | 
		
		
			| Tue May 04, 2010 1:06 am | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 Contrary 
				
				
					 Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
				 
				 
			 | 
			
				
				  Re: Gunship R1  
					
						WHAT HAVE I DONE?  A shamelessly bad splice, that's it.     Figured I'd slam some gibs into each other and see what I get.  
					
						
  
						Attachments: 
						
						
			
				  
				crap.bmp [7.71 KiB]
			
			Not downloaded yet
		
		
	 
						
						 
					
			 | 
		
		
			| Tue May 04, 2010 1:22 am | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 Fredrick 
				
				
					 Joined: Tue Aug 21, 2007 12:51 am Posts: 128 Location: Raleigh, North Carolina, USA
				 
				 
			 | 
			
				
				  Re: Gunship R1  
					
						Contrary wrote: WHAT HAVE I DONE?  A shamelessly bad splice, that's it.     Figured I'd slam some gibs into each other and see what I get. Not bad, but it needs some kind of tail.  
					
  
			 | 
		
		
			| Tue May 04, 2010 4:11 am | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 Coretempest 
				
				
					 Joined: Thu Apr 22, 2010 9:52 pm Posts: 4
				 
				 
			 | 
			
				
				  Re: Gunship R1  
					
						Contrary wrote: WHAT HAVE I DONE?  A shamelessly bad splice, that's it.     Figured I'd slam some gibs into each other and see what I get. That looks more like a Dummy "Train". Have it come gliding in and dump off clones in a mission. Or a garbage Tug, a lot of spare parts after a battle...  
					
						
  
						
					
			 | 
		
		
			| Tue May 04, 2010 4:40 am | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 Commander Clark 
				
				
					 Joined: Fri Apr 02, 2010 5:13 pm Posts: 23
				 
				 
			 | 
			
				
				  Re: Gunship R1  
					
						Beautiful mod! My only suggestion is to make it harder to tip the Hydra and Basilisk. 
					
  
			 | 
		
		
			| Wed May 05, 2010 6:41 pm | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 Natti 
				Data Realms Elite 
				
					 Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
				 
				 
			 | 
			
				
				  Re: Gunship R1  
					
						Hey, someone who's familiar with Lua now tells me how to increase the amount of the respawns.
  EDIT: And ammo capacity too. 
					
							
  
							
    							Last edited by Natti on Sat May 08, 2010 2:19 pm, edited 1 time in total. 
    						 
						
  
			 | 
		
		
			| Sat May 08, 2010 9:01 am | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 maart3n 
				
				
					 Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
				 
				 
			 | 
			
				
				  Re: Gunship R1  
					
						Natti wrote: Hey, someone who's familiar with Lua now tells me how to increase the amount of the respawns. I'd rather wan't to know how to chance CONTROLLER.UP into aim up or something.  
					
  
			 | 
		
		
			| Sat May 08, 2010 11:06 am | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 Abdul Alhazred 
				DRL Developer 
				
					 Joined: Tue Aug 11, 2009 5:09 am Posts: 395
				 
				 
			 | 
			
				
				  Re: Gunship R1  
					
						It seems there is no way of verifying if the player is using the keyboard or a gamepad, but I have made an attempt to solve the troubles some people had when aiming with a gamepad. Unfortunately I don't have a gamepad myself so I have uploaded the fix here so you can test it. Please tell me if it works and about any other issues.
  Changing gunship spawns: Edit Gunship.rte\Scenes\LandingPad.lua and change self.difficulty somewhere around line 20.
  Changing gunship ammo: Edit Gunship.rte\Actors\Gunships\BasiliskGunship.lua or HydraGunship.lua and change self.maxAmmo and self.maxPayload somewhere around line 35. 
					
						
  
						
					
			 | 
		
		
			| Sun May 09, 2010 5:02 pm | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 Natti 
				Data Realms Elite 
				
					 Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
				 
				 
			 | 
			
				
				  Re: Gunship R1  
					
						Thanks, I already figured it out. I also doubled the fire rate of the Hydra. Now it's more like a gatling cannon. 
					
  
			 | 
		
		
			| Sun May 09, 2010 5:33 pm | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 maart3n 
				
				
					 Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
				 
				 
			 | 
			
				
				  Re: Gunship R1  
					
						Natti wrote: Thanks, I already figured it out. I also doubled the fire rate of the Hydra. Now it's more like a gatling cannon. You're fps isn't that great then, it's almost like digger with the normal rpm.  
					
  
			 | 
		
		
			| Sun May 09, 2010 7:15 pm | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 Natti 
				Data Realms Elite 
				
					 Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
				 
				 
			 | 
			
				
				  Re: Gunship R1  
					
						It doesn't affect my fps. Except when it causes explosions. 
					
  
			 | 
		
		
			| Mon May 10, 2010 5:49 am | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 Warguy 
				
				
					 Joined: Tue Apr 06, 2010 4:33 pm Posts: 276
				 
				 
			 | 
			
				
				  Re: Gunship R1  
					
						This is so epic!
  Wait... It could be so epic it will attract the FBI!
  OMG THEY CAN'T FIND MY DRUGS
  (loljk) 
					
  
			 | 
		
		
			| Mon May 10, 2010 7:08 pm | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 The Egotist 
				
				
					 Joined: Tue Feb 02, 2010 11:36 pm Posts: 130
				 
				 
			 | 
			
				
				  Re: Gunship R1  
					
						So, is anyone actually working on that dummy gunship variant?
  A gunship with the repeater or nailer cannon as the main weapon, and the Dummy MRL would be hella fun to use. 
					
  
			 | 
		
		
			| Mon May 10, 2010 7:39 pm | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 maart3n 
				
				
					 Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
				 
				 
			 | 
			
				
				  Re: Gunship R1  
					
						The Egotist wrote: So, is anyone actually working on that dummy gunship variant?
  A gunship with the repeater or nailer cannon as the main weapon, and the Dummy MRL would be hella fun to use. If anyone is really interested I might give it a try, you guys gotta give me the sprites though. I can't sprite.  
					
  
			 | 
		
		
			| Mon May 10, 2010 8:22 pm | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
			| 
				
				 Coretempest 
				
				
					 Joined: Thu Apr 22, 2010 9:52 pm Posts: 4
				 
				 
			 | 
			
				
				  Re: Gunship R1  
					
						maart3n wrote: If anyone is really interested I might give it a try, you guys gotta give me the sprites though. I can't sprite. I don't have gibs. i figure a few from the original will work just as well. and not sure if the coloring was saved right.  
					
						
  
						
					
			 | 
		
		
			| Tue May 11, 2010 5:03 am | 
			
				
					 
					
					 
				  
			 | 
    	
		
	
	
		  | 
	
	
	
		 |