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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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Re: Sprite Help Thread
Jon wrote: Hope you don't mind an edit: [sprite] Here's what IMHO you should change: - The windows are a a little pillow shaded. In addition, there are a lot of colours that are very similar to each other. - Many parts of the ship have gradient shading, while others have banding. Try to, in general, stick to 3-5 different shades for a specific colour. Try to also make colours more saturated as you increase brightness. - Often the greebles were a little bit confusing. Instead of trying to do small, complicated details, try larger details which have more ascertainable purposes, such as rivets or lights. - Try using highlights to distinguish volumes. - You'll notice I got rid of the parts at the tips. I didn't quite understand the perspective or where you were going, since it had such complex and busy detailing. I replaced it with something simple because this is probably (correct me if I'm wrong) a place to connect the engines. THAT'S... BEAUTIFUL. I'll have to examine this to see how you've done it. Thanks also.
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Mon May 03, 2010 11:04 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Sprite Help Thread
@Jon & Coop: TEACH ME HOW TO SPRITE PLS
Edit: Aside from the funky perspective and those oblong orange plates you like attaching to the side of everything, that is smexy as hell. Probably better than I could have done if I actually sprited anything that large.
Last edited by Contrary on Mon May 03, 2010 11:57 pm, edited 1 time in total.
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Mon May 03, 2010 6:44 pm |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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Re: Sprite Help Thread
Contrary wrote: @Jon & Coop: TEACH ME HOW TO SPRITE PLS AND ME
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Mon May 03, 2010 8:26 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Sprite Help Thread
Alrighty then.... Heres a nice juicy update for my Dropship, Resized and restored.. LowestFormOfWit wrote: And I know you like that hexagonal...orange coin-like shape, but it just doesn't fit on really any sprite you've put it on thus far.
I say work it into your faction's logo and leave it at that. It's an awkward shape otherwise. Ugh, I know... thats gone.. Hated it aswell, why do i bother to put those on?
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Tue May 04, 2010 12:56 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Sprite Help Thread
SPECIAL IMPORTANT ANNOUNCEMENT
Coops9753 is now an Official sprite helper. That isn't to say that we don't want other people's help (other people's feedback is great and Jon did an amazing edit, just last page!), but Coops is now obligated to check frequently, and I endorse all he does. Officially.
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Tue May 04, 2010 1:04 am |
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hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
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Re: Sprite Help Thread
Coops9753 wrote: Alrighty then.... Heres a nice juicy update for my Dropship, Resized and restored.. LowestFormOfWit wrote: And I know you like that hexagonal...orange coin-like shape, but it just doesn't fit on really any sprite you've put it on thus far.
I say work it into your faction's logo and leave it at that. It's an awkward shape otherwise. Ugh, I know... thats gone.. Hated it aswell, why do i bother to put those on?
That looks like lafe's Drop pod thingy. But better. Nice!
Last edited by hax on Tue May 04, 2010 1:13 am, edited 1 time in total.
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Tue May 04, 2010 1:12 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Sprite Help Thread
Contrary wrote: SPECIAL IMPORTANT ANNOUNCEMENT
Coops9753 is now an Official sprite helper. That isn't to say that we don't want other people's help (other people's feedback is great and Jon did an amazing edit, just last page!), but Coops is now obligated to check frequently, and I endorse all he does. Officially. Fastest sprite learner ever is coops. Time to practice more....
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Tue May 04, 2010 1:12 am |
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linkfan23
Joined: Sun Oct 11, 2009 4:48 am Posts: 133
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Re: Sprite Help Thread
Coops9753 wrote: Alrighty then.... Heres a nice juicy update for my Dropship, Resized and restored.. I like everything about it except for the shading on the glass. It just looks off but that may be the fault of the limited pallet.
Last edited by linkfan23 on Tue May 04, 2010 2:13 am, edited 1 time in total.
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Tue May 04, 2010 1:43 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Sprite Help Thread
The glass facing us should be darker and the facing the front should be lighter. make your glass one solid color with a glassy highlight.
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Tue May 04, 2010 1:58 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Sprite Help Thread
Help? i think it looks awkward. [people will get out via tube thing on bottom.] Edit: Png Image:
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Tue May 04, 2010 3:21 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Sprite Help Thread
Coops9753 wrote: Alright well thanks, i don't think i liked the size so i gave it a little more of a "Beast" look... I think i like this better combined with Contrary's Help Wished death upon the fins... so they're gone now and i guess i'll put the engine behind the wing. Tell me whatchya think.. Attachment: The attachment HullA.bmp is no longer available Attachment:
HullAb.bmp [7.93 KiB]
Not downloaded yet
Just general modification. You need more contrast, everything is kind of just a grey.
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Tue May 04, 2010 3:34 am |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Sprite Help Thread
Lizard wrote: The glass facing us should be darker and the facing the front should be lighter. make your glass one solid color with a glassy highlight. This. The glass is shaded as if each piece is individually lit. Try temporarily removing the borders between the separate glass pieces and sprite the glass as one large piece. Then reapply the separations and it should look right. dragonxp wrote: Help? i think it looks awkward. [people will get out via tube thing on bottom.]
I highly recommend a different color. Red has a horrible ramp. If you're dead set on red, then make it much darker. Back to the point, the main problem is that it lacks depth. Your shading only hints at where the light is. You need shape. Take a look at how the Dummy Dreadnought shows its depth and how the shading clearly identifies it as a rounded object. It should help you get an idea of how to give the effect of the sprite popping out at you.
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Tue May 04, 2010 3:38 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Sprite Help Thread
Will do, so i must use a different colour ramp, well lets see here... When you say it needs more shape you mean darker colours for parts of craft which are further back right?
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Tue May 04, 2010 3:49 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Sprite Help Thread
dragonxp wrote: Help? i think it looks awkward. [people will get out via tube thing on bottom.] Edit: Png Image: I actually have a sprite that I'm working on that has the same colors that this have. As a result, I already have a whole color ramp you can use for it. Please inspect the art, and check out my tutorial. changed around some of the colors to look more organized, I also made those highlights on the top of the cockpit mirror round to make it look more like a tear drop. I added AA, which you were severely lacking, I recommend you compare and see what I changed.
Last edited by CrazyMLC on Tue May 04, 2010 4:39 am, edited 1 time in total.
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Tue May 04, 2010 4:34 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Sprite Help Thread
that is amazing, i have read your tutorial already, but i'm sorely bad at AA, simply because i'm to lazy to put the colours in the right order. I must try harder.
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Tue May 04, 2010 4:39 am |
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