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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   LudumDare 18
 
 
    							Last edited by Geti on Sat Aug 21, 2010 6:53 am, edited 2 times in total. 
 
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			| Sun Apr 25, 2010 4:29 pm | 
					
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			| Metal Chao 
					Joined: Sat May 05, 2007 6:04 pm
 Posts: 2901
   |   Re: LudumDare 17Umm... What is it?You've sort of forgotten to explain.
 
 
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			| Sun Apr 25, 2010 4:38 pm | 
					
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			| Toes from Europe 
					Joined: Wed Feb 14, 2007 9:34 pm
 Posts: 883
 Location: America
   |   Re: LudumDare 17metal chao wrote: Umm... What is it?
 
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			| Sun Apr 25, 2010 6:36 pm | 
					
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			| dragonxp 
					Joined: Wed Sep 09, 2009 3:16 am
 Posts: 3032
 Location: Somewhere in the universe
   |   Re: LudumDare 17I think its a Vector game, one of the Circles/Squares are supposed to be the character.As i see Hp:100.
 
 But still, please explain.
 
 Edit: it was a game developing competition, i think this is Geti's submission.
 
 Edit: 2, when he said theme was islands, he meant islands was the theme of the contest.
 
 
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			| Sun Apr 25, 2010 6:37 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: LudumDare 17http://www.ludumdare.com/compo/I take it that no-one else did then    It's fairly well known, or at least I've known about it for ages. Yes, this is my (broken   ) submission for this time around. Hopefully next time I'll actually be able to get something presentable together   
 
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			| Sun Apr 25, 2010 9:11 pm | 
					
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			| shadow 
					Joined: Mon Jan 12, 2009 10:16 pm
 Posts: 310
 Location: England
   |   Re: LudumDare 17I know Prom made a roguelike for that a while ago. 
 
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			| Sun Apr 25, 2010 10:18 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: LudumDare 17
 
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			| Sun Apr 25, 2010 11:12 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: LudumDare 17 Got mine playable, if anyone's interested.http://www.ludumdare.com/compo/ludum-da ... w&uid=2001 Still buggy, but not nearly as much.
 
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			| Tue Apr 27, 2010 6:56 am | 
					
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			| robolee 
					Joined: Fri May 11, 2007 4:30 pm
 Posts: 1040
 Location: England
   |   Re: LudumDare 17yeah I like LudumDare and have wanted to sumbmit a game myself but never had the motivation to do so. though even looking at your blog you don't explain what the game is, but the latest update looks pretty good. 
 
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			| Fri Apr 30, 2010 4:17 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: LudumDare 17Oh, its like a physics platformer where you try not to get killed by meteors for as long as you can. movement is pretty gimped at the moment tough <_<Working on graphics for a bit though.
 
 
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			| Sat May 01, 2010 3:10 am | 
					
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			| neroe23 
					Joined: Tue Mar 10, 2009 7:16 pm
 Posts: 102
   |   Re: LudumDare 17The link you provided is only for OS, isn't it ? 
 
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			| Sat May 01, 2010 4:52 pm | 
					
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			| lafe 
					Joined: Sat Mar 28, 2009 2:33 pm
 Posts: 718
   |   Re: LudumDare 17i my self am an egp man, but ludumdare has perked my intrest.i think ill look into this.
 
 
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			| Sat May 01, 2010 6:03 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: LudumDare 17neroe: OS means operating system, and yeah you need one of those to run my game    You'll also need love, which you can get from love2d.org to run it. drop.io/ilopocalypse has a new version that looks better and doesn't have deltatime bugs, for those interested. the meteors look a terrible cause i haven't written a filter to keep the pixels at 2x size but pleh. It's certainly better than the old debug graphics  graphics are pretty heavily oryx, cave story, spelunky and prom inspired as you might expect.
 
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			| Sun May 02, 2010 4:54 am | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: LudumDare 17Revisited it over the last week, dev time clocks ~30 hours maybe? Including pulling my hair out over stupid bugs because I haven't refactored the code since the event.  DOWNLOAD HERE Still alpha version, but stable enough for some sort of play. I'm aware of a lot of bugs, but if you get anything unexpected, I'd love to hear about it.
 
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			| Tue May 11, 2010 1:05 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: LudumDare 17God damn geti this game is fun. Would it be possible to add something to dig with too? Or more modes other than meteor dodge? 
 
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			| Tue May 11, 2010 8:10 pm | 
					
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