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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Lighting, thermal and nightvision
The problem with glows is that they lag the game more and more the larger the glow sprite is. Even a lot of smaller glows that cover the same area don't lag as much as big glows. I don't know if it's an exponential relation, but it sure seems that way.
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Thu Apr 29, 2010 4:15 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Lighting, thermal and nightvision
Duh is right.
Trust me, I would know.
*EDIT* But it can get to a point where lots of small glows FAR out-rape a few big glows.
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Thu Apr 29, 2010 1:09 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Lighting, thermal and nightvision
whitty wrote: But it can get to a point where lots of small glows FAR out-rape a few big glows. I think that mostly happens when they overlap. But then again, I don't actually check these facts, I just spew them.
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Thu Apr 29, 2010 1:15 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Lighting, thermal and nightvision
Scenario: Let's say that I have a bomb that explodes into 100 MOPixels, 50 which have YellowSmall.bmp and 50 that have YellowBig.bmp. Then, compare that with my Nova Bomb, which only has a few glows (although a few take up the whole screen). The lag from the 100 pixel bomb would be higher than from my bomb with few but extremely massive glows.
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Thu Apr 29, 2010 9:34 pm |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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Re: Lighting, thermal and nightvision
The Gish has a thing like this, with light sources and shadows. Very nice.
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Thu Apr 29, 2010 9:50 pm |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Lighting, thermal and nightvision
maby if you made like 18 different angle glows you could make a basic spotlight.
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Fri Apr 30, 2010 9:36 pm |
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FuzzyMelon
Joined: Sat Mar 13, 2010 5:52 am Posts: 229
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Re: Lighting, thermal and nightvision
I'm pretty sure what Lafe suggested should be attempted, I sorely miss glows
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Sat May 01, 2010 1:39 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Lighting, thermal and nightvision
FuzzyMelon wrote: I'm pretty sure what Lafe suggested should be attempted, I sorely miss glows I can try it if you want. dont have much better to do tomorrow anyways.
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Sat May 01, 2010 2:04 am |
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FuzzyMelon
Joined: Sat Mar 13, 2010 5:52 am Posts: 229
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Re: Lighting, thermal and nightvision
That's be great, I miss Taehl's breakable lights pack all making my base interesting and stuff
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Sat May 01, 2010 2:14 am |
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lafe
Joined: Sat Mar 28, 2009 2:33 pm Posts: 718
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Re: Lighting, thermal and nightvision
FuzzyMelon wrote: That's be great, I miss Taehl's breakable lights pack all making my base interesting and stuff kay, il make it if i can get anyone to make some good flashlight glows.
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Sat May 01, 2010 3:14 am |
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