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 Enforcers' CC multiplayer room 
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REAL AMERICAN HERO
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Post Re: Enforcers' CC multiplayer room
Man someone should make a lua scene that does turn based gameplay using AI mode commands.


Sun Apr 25, 2010 6:28 am
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Post Re: Enforcers' CC multiplayer room
Hyperkultra wrote:
Uh, Enforcer? Where in the world do you live?


England, why?

I'm not sure I would like that turn based gameplay thing.


Sun Apr 25, 2010 7:06 am
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turn based would be really fun I would love to see that made.


Sun Apr 25, 2010 7:08 am
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Loose Canon
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Ah. England to Spain is undoubtably faster and less skippity than England to America. Which, btw, is unbearably bad once you start playing.


Sun Apr 25, 2010 7:19 am
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Post Re: Enforcers' CC multiplayer room
You'll want to be geographically close if you want this to work at any bearable speed. So I guess someone might have to make a similar server for America. Perhaps even several, if demand is great enough.


Sun Apr 25, 2010 7:24 am
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So Enforcer, how well does it work between you and your friend?

We might get that sticky taken down after all.


Sun Apr 25, 2010 7:30 am
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Hyperkultra wrote:
Ah. England to Spain is undoubtably faster and less skippity than England to America. Which, btw, is unbearably bad once you start playing.


Yes, but atleast it works. I still have to find better ways to optimise it.

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You'll want to be geographically close if you want this to work at any bearable speed. So I guess someone might have to make a similar server for America. Perhaps even several, if demand is great enough.


I still haven't optimised it yet, hold on.


Sun Apr 25, 2010 7:42 am
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Post Re: Enforcers' CC multiplayer room
Me and Enforcer found a way to make it run better, we basically make it only share a region of the screen.


Sun Apr 25, 2010 7:59 am
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So how's the lag, now? This seems interesting.


Sun Apr 25, 2010 2:19 pm
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Basically, it runs totally fluid when the screen isn't shifting; but when somebody jets through the air at 100 mph, then it becomes a slide show. Atleast, that's how it played for me when I joined Crazys' room. There must be a way to fix this, then it should be perfectly playable.

Also it depends on your connection and location at the moment, eventually it should be completely fluid.


Last edited by Enforcer on Sun Apr 25, 2010 6:38 pm, edited 1 time in total.



Sun Apr 25, 2010 5:56 pm
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Loose Canon
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Or maybe it can't be further optimized, and this will be as good as it gets. It sounds not too bad as is.
Just accept that there is a limit to what can be done to make it faster.


Sun Apr 25, 2010 6:09 pm
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But how do you know that? There are alot of things I haven't tried.


Sun Apr 25, 2010 6:15 pm
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Loose Canon
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Such as? They might not help anyway, there's only so much you can do to speed things, especially if the code isn't yours.


Sun Apr 25, 2010 6:43 pm
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There is alot I can try to speed it up.

As I said, the only problem with it is when somebody jetpacks through the air at speed, when I was playing on Crazys' server, when things were only moving slowly everything was perfectly fluid. As in about 20+ fps.

All the program does is update the places/pixels on the screen which change, such as the background, which shifts as screen moves. It can't be too hard to find a way to fix that.


Sun Apr 25, 2010 6:54 pm
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Post Re: Enforcers' CC multiplayer room
Hey hey guys why do I not hear the sound of everyone's head exploding? Mine certainly is.

20 frames? Per second? Is that accurate?

@Hyper: Shuddup


Sun Apr 25, 2010 7:47 pm
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