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 XtremeBlocks 
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Joined: Sat Apr 24, 2010 6:51 am
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Post Re: XtremeBlocks - Indestructible
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Did you even read the first page? LOTS AND LOTS OF ZERO-DIVISION BOMBS DID NOTHING ON THE FIRST VERSION THAT WAS WEAKER THAN THE UPDATED!!!

I hate when people won't read even the first page.


well i did read the first page.. ive read all the pages. and secondly those are not zero division their just nukes which are nothing special other than a big boom. dont go off on me cuz you can't read the lettering above the bombs in all the explosions.. or what they look like. still would enjoy having an indefinitly long game with ai since the map would be made out of indestructable squares.


Sat Apr 24, 2010 8:41 pm
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Post Re: XtremeBlocks - Indestructible
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well i did read the first page.. ive read all the pages. and secondly those are not zero division their just nukes which are nothing special other than a big boom. dont go off on me cuz you can't read the lettering above the bombs in all the explosions.. or what they look like. still would enjoy having an indefinitly long game with ai since the map would be made out of indestructable squares.

Quote:
This image shows over 7 D-Zero bombs


/super facepalm combo x2


Sat Apr 24, 2010 8:53 pm
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Post Re: XtremeBlocks - Indestructible
You know, you all could have just left it at telling him that yes people have tried the Zero-D bombs.


Sat Apr 24, 2010 9:04 pm
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Post Re: XtremeBlocks - Indestructible
That would not have been fun.

Is that correct? I mean the grammar.

Now it is :D -Duh

Edit: Thank you thank you.


Sat Apr 24, 2010 9:29 pm
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Post Re: XtremeBlocks - Indestructible
So basically, i need to make the Zero-D bombs even nastier. :U
I'd love to see how it fares against the Awesome Battery Cell, though. As a matter of fact, i'm going to test that right away. :-o

Edit: Well at first i was surprised that it kept out the otherwise terrain-phasing emitters...

Image

Only to be surprised again when the battery mangled the ♥♥♥♥ out of the blocks. I kinda expected them to survive. :U
Nevertheless, shrugging off the blast of a Z-D bomb is no small feat. These blocks could be useful, plus they've proved that the Awesome Battery Cell outperforms the Z-D bomb. :twisted:


Last edited by Shook on Sat Apr 24, 2010 10:39 pm, edited 1 time in total.



Sat Apr 24, 2010 10:18 pm
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Post Re: XtremeBlocks - Indestructible
I thought this thread was dead.


Sat Apr 24, 2010 10:38 pm
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Post Re: XtremeBlocks - Indestructible
you know that if you shoot right between the crack in the blocks the bullets sometimes go through even though it doesnt show it and can kill whatever's inside, you can also just rip the blocks up with any gun that has a massive fire rate and the bullets that have some mass, too lazy to post vid and dont know how


Sun Apr 25, 2010 12:08 am
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Post Re: XtremeBlocks - Indestructible
Afrojack wrote:
you know that if you shoot right between the crack in the blocks the bullets sometimes go through even though it doesnt show it and can kill whatever's inside, you can also just rip the blocks up with any gun that has a massive fire rate and the bullets that have some mass, too lazy to post vid and dont know how


There is no crack between the blocks. If there is, it's only visually. It's probably just CC's infamous handling of collision shenanigans.


Sun Apr 25, 2010 4:12 am
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Post Re: XtremeBlocks - Indestructible
Just use geti's blocks. They're significantly more indestructible. It has also already been established that using conventional material means is fairly ineffective due to the fact that you can always trump it due to the fact that the damaging particles get three variables against the terrain's one.


Sun Apr 25, 2010 4:14 am
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Post Re: XtremeBlocks - Indestructible
I should really make them regenerate with settling mopixels (or particles, maybe) rather than the current method, where they dont settle when not touching ground (ie if you destroy the whole block before it regens it'll be gone), or at least that's how i think it was happening last time I updated my ones..


Sun Apr 25, 2010 4:32 am
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Post Re: XtremeBlocks - Indestructible
how may i can add this mod to the Cortex Command.exe -> Game Editor -> Scene Editor. That i can use that block to make a shelter or some kind?

Btw i use only normal weapons. Not the huge ones so that block is strong enough for me.

Thank you.


Fri May 07, 2010 1:58 pm
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Post Re: XtremeBlocks - Indestructible
The way that was structured confused the hell out of me.
regardless, if you aren't worried about double ups in the menu it should suffice to add an IncludeFile line to your base.rte/Index.ini, something like
Code:
IncludeFile = ExtremeBlocks.rte/Index.ini
I can't remember what the name of the .rte is though.


Sat May 08, 2010 9:45 am
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Post Re: XtremeBlocks - Indestructible
Geti wrote:
The way that was structured confused the hell out of me.
regardless, if you aren't worried about double ups in the menu it should suffice to add an IncludeFile line to your base.rte/Index.ini, something like
Code:
IncludeFile = ExtremeBlocks.rte/Index.ini
I can't remember what the name of the .rte is though.


Thank You...that's what i needed :D
usually i bought those and lost lot's of money on those blocks. Not anymore.


Sat May 08, 2010 4:01 pm
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Post Re: XtremeBlocks - Indestructible
No worries, glad it worked.


Sun May 09, 2010 12:14 am
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Post Re: XtremeBlocks - Indestructible
411570N3 wrote:
whitty wrote:
Sorry bro, try again.
[img"http://i39.tinypic.com/2nbt0s2.jpg"/img]

That actually stood up 'pretty' well considering. But I still say it wouldn't survive the first stage of the Ypsilon Cannon and I further say that a 100 block vertical tower of them wouldn't stand a chance against the final stage

I may be a bit late but I will have to agree with this, The Ypsilion Cannon's function to me is negating a particles bonds and throwing them everywhere while the final blast acceleraters the speed of the particles bouncing other ones into each other making them go all over the map.

So simply, XtremeBlocks vs Ypsilion Cannon = XtremeBlocks ******


Mon May 10, 2010 4:51 pm
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