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 Experimental Dummy Vehicles (2013-01-03: R12) 
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Joined: Wed Dec 27, 2006 9:52 pm
Posts: 688
Location: California
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Post Re: Experimental Dummy Vehicles (2010-02-28: Hover Tank)
It's easy because I just move all my Ronin guys to the brain base, let the bad guys blow up the AA, and just wait, because the AA blowing up does nothing, and about every 5 minutes only one Dummy will make it over the first bunker. That's why it's incredibly easy, but something must be happening to the rest of you that isn't happening to me.


Sat Mar 06, 2010 9:33 am
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
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Post Re: Experimental Dummy Vehicles (2010-02-28: Hover Tank)
I always try to hold the first outpost.


It's fun.


Sat Mar 06, 2010 9:41 am
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Joined: Tue Aug 14, 2007 8:40 pm
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Post Re: Experimental Dummy Vehicles (2010-02-28: Hover Tank)
Heh, love this new tank. And by the way I think Citadel is hardest, never completed it. That also might be because I didn't realize there was a teleporter at the bottom and I just jumped out the window.


Sat Mar 06, 2010 5:28 pm
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Post Re: Experimental Dummy Vehicles (2010-02-28: Hover Tank)
The hover tank has stability issues, but nonetheless amazed me.

The missions are much harder now. Under some circumstances the Dummy gunship arrives and swiss-cheese all my guys in the open. Not to mention the armed dropship was already very painful to puny Ronins.
Prod wrote:
It's easy because I just move all my Ronin guys to the brain base, let the bad guys blow up the AA, and just wait, because the AA blowing up does nothing, and about every 5 minutes only one Dummy will make it over the first bunker. That's why it's incredibly easy, but something must be happening to the rest of you that isn't happening to me.

That happened to me too. Nothing happened when the AA was destroyed, until I walked a troop to the first outpost again, killed some Dummies. Then enemies started to rain down at the brain bunker.

Though the most-impossible-mission award will always go to Weegee.


Mon Mar 08, 2010 1:05 am
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Joined: Fri Dec 22, 2006 4:20 am
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Location: Good news everyone!
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Post Re: Experimental Dummy Vehicles (2010-02-28: Hover Tank)
Just tried the hover tank out. I like it, but a bit more control would be nice. Being able to go up (Like a jump?) and down with it would also be wonderful.


Mon Mar 08, 2010 1:54 am
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Joined: Sat Feb 16, 2008 5:35 pm
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Post Re: Experimental Dummy Vehicles (2010-02-28: Hover Tank)
I aboslutely LOVE the way your vehicles work! Your tank is the best out there . It handles like a charm and doesnt get stuck on pixel-high obstacles! And also, Wheels!!!
Seriously, that tank is the king of vehicles in CC. (due to that wonderfull handling.. and i guess, coding)

The hover tank is fun to use, love the way it just glides around at high speed while i still have full control, it kinda have trouble slowing down without hitting the ground, but its no big deal. It just feels right to drive it.

The gunship is fun to use, if a bit too powerfull (grenade launcher fire a bit too often Imho). At least its lasers have trouble piercing most armor. The fact that the grnade launcher is on top make it possible to hide the gunship behind a hill and bombard targets over it.

Very, VERY nice mod.


Thu Mar 11, 2010 2:27 am
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Joined: Sun Dec 06, 2009 11:54 pm
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Post Re: Experimental Dummy Vehicles (2010-02-28: Hover Tank)
The hover tank is just wonky, and height adjustment is both limited and slow for me >.> Has a problem with close quarters combat.


Sat Mar 13, 2010 6:03 am
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Post Re: Experimental Dummy Vehicles (2010-02-28: Hover Tank)
Ah when you look at this you just think: Man abdul is the cc vehicle king. :D


Sat Apr 10, 2010 11:04 pm
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Post Re: Experimental Dummy Vehicles (2010-02-28: Hover Tank)
Loved the truck, the hover tank was too wonky in the aiming to be of any use for me.
And the AI seems to be quite the dead-eye with the dropships laser and severing my guys throat.
Made me set out to make a Coalition version of the APC, something to actually move troops. Yet I'm too lazy to code it.


Attachments:
Colapc.bmp [22.03 KiB]
Not downloaded yet
Thu Apr 22, 2010 9:59 pm
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DRL Developer
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Post Re: Experimental Dummy Vehicles (2010-02-28: Hover Tank)
Coretempest wrote:
Loved the truck, the hover tank was too wonky in the aiming to be of any use for me.
And the AI seems to be quite the dead-eye with the dropships laser and severing my guys throat.
Made me set out to make a Coalition version of the APC, something to actually move troops. Yet I'm too lazy to code it.

Fantastic sprite. I would definitely be interested in making an APC out of that if you can provide a complete set of sprites (armor attachments, gibs etc). However, I can not promise when it will be done.


Fri Apr 23, 2010 10:11 am
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Post Re: Experimental Dummy Vehicles (2010-02-28: Hover Tank)
A hover tank? Abdul, you've gone it again. :grin:


Sat Apr 24, 2010 11:55 am
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Post Re: Experimental Dummy Vehicles (2010-02-28: Hover Tank)
this is cool :D


Sat May 01, 2010 8:01 pm
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Post Re: Experimental Dummy Vehicles (2010-11-01: Nailer Turret)
Another small update, this time with sprites by the dummy master himself, LowestFormOfWit. Apart for a small bug-fix this update only introduce a turret bunker module:
Image


Mon Nov 01, 2010 3:55 pm
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Post Re: Experimental Dummy Vehicles (2010-11-01: Nailer Turret)
I can safely say that Abdul Alhazred is my favorite moder on this forum.

Love the update.
From Quake 1 and onward I have had a fetich for large heated spikes, and you provide!


Mon Nov 01, 2010 4:01 pm
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Joined: Mon Jun 21, 2010 1:40 am
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Location: Hiding in a freezer at Wal-mart
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Post Re: Experimental Dummy Vehicles (2010-11-01: Nailer Turret)
Abdul Alhazred wrote:
Another small update, this time with sprites by the dummy master himself, LowestFormOfWit. Apart for a small bug-fix this update only introduce a turret bunker module:
Image

Can we have it on a tank? :evil:


Tue Nov 02, 2010 12:28 am
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