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 Roll To Dodge - Blue 
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Data Realms Elite
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Post Re: Roll To Dodge!
I think I know what Tomaster needs.

Legs, and bigger wings because those legs are damn heavy.


Thu Apr 22, 2010 1:44 am
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Post Re: Roll To Dodge!
Hyper: correction, I was stupid, super-sonic bullets stop very quickly when they hit water.
Remember mythbusters?

But I guess I still could have corrected for it with my hydrokinesis. :/

Well, lets see....


Thu Apr 22, 2010 3:09 am
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Post Re: Roll To Dodge!
CrazyMLC wrote:
Hyper: correction, I was stupid, super-sonic bullets stop very quickly when they hit water.
Remember mythbusters?

But I guess I still could have corrected for it with my hydrokinesis. :/

Well, lets see....

HEY BOY YOU ARE IN THE AIR, HYPER SONIC TIME?

I need to find a way how to stop the pain...


Thu Apr 22, 2010 3:38 am
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Post Re: Roll To Dodge!
Sent in my action.


Thu Apr 22, 2010 3:50 am
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Post Re: Roll To Dodge!
Hyperkultra wrote:
Foa wrote:
So, either the npcs send in their pms first.
Or we go all pms.

Why would everyone go PMs? The players are all on the same team, more or less.
The NECs are on different sides ranging from friendly, to neutral, to screw-you-with-a-fencepost, plus they can have knowledge that the players shouldn't.
I only see a need to have the NECs PM.

Erm, um, umma, oh yeah MLC is in combat.

> PURGE!!! As the troubled winds leave your lungs, and maw, your flaming spirits erupts into an inferno, making the boiler that is your body rupture with steam, but don't forget to breath, and tread water... ( High rolls equal better recovery? ) |


...little typo...


Last edited by Foa on Thu Apr 22, 2010 2:46 pm, edited 1 time in total.



Thu Apr 22, 2010 4:48 am
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Post Re: Roll To Dodge!
Foa wrote:
> PURGE!!! As the troubled winds leave your lungs, and maw, your flaming spirits erupts into an inferno, make the boiler that is your body rupture with plasma, but don't forget to breath, and tread water... ( High rolls equal better recovery? ) |

Am I the only one not understanding what the ♥♥♥♥ did he say?


Thu Apr 22, 2010 9:46 am
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Post Re: Roll To Dodge!
ShadoWKilleR255 wrote:
Foa wrote:
> PURGE!!! [Basically revive my spirits, and don't get distracted from breathing and treading water afterwards] |

Am I the only one not understanding what the ♥♥♥♥ did he say?

Oh, and this is a very common occurrence.


Thu Apr 22, 2010 2:45 pm
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Post Re: Roll To Dodge!
I think we should split up. 3 to one island 3 to another.


Thu Apr 22, 2010 11:35 pm
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Post Re: Roll To Dodge!
Let's not go Scooby-doo style.


Fri Apr 23, 2010 3:19 am
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Post Re: Roll To Dodge!
*waits for roll* did everyone go yet?


Fri Apr 23, 2010 9:27 am
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Post Re: Roll To Dodge!
We have foa shadow and me. Two people posted multiple times without giving an action. You don't have to PM hyper your actions only non-player people do and rj is still somewhere else.


Fri Apr 23, 2010 1:09 pm
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Post Re: Roll To Dodge!
Tomaster wrote:
Hyper, how long until I reach MLC?

2 turns.
I KNEW I forgot something!

EDIT: Finished transmission on last page.


Fri Apr 23, 2010 2:56 pm
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Post Re: Roll To Dodge!
Cool... encodable-voice-to-forum-post technology FTW


Fri Apr 23, 2010 4:03 pm
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Post Re: Roll To Dodge!
And here I was thinking the island would have a little bit of respite before I had to fight again. While I'm flying, concentrate on bulking up again. Like, punch through diamond and throw a small house sorta bulking up.
Continue flying, and super-bulk up.


Fri Apr 23, 2010 9:00 pm
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Post Re: Roll To Dodge!
Start swimming to the hut island.


Fri Apr 23, 2010 11:01 pm
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