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 Rock Grappler *Update 
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Rock Grappler *Update
I present to you:


Rock Grappler
Image


In this "mission," you are a Ronin soldier that has to get to a locked teleporter at another side of a large canyon/ravine. Sounds easy, right? BUT WAIT! Your jetpack is out of fuel! No worries, you have a grappling gun, and lucky for you there are floating boulders between both sides. Oh yeah, and you need to collect a key to unlock that teleporter. Good luck.

Grappling Gun Controls:
Hold Fire to launch the claw untill it hits something. Releasing Fire before the claw hits something will bring the claw back.
Release Fire and press Fire again to bring back claw and relaunch.
Keyboard or Gamepads - Hold Crouch and Up/Down to climb up/down the rope.
Mouse + keyboard - Hold Crouch and Scroll Up/Down to climb up/down the rope.
You could also switch to another tool or weapon and use it while hanging on the rope.

Features:
-A Grappling Gun.
-Boulders are randomly placed each time you play.
-Infinite play time (untill you die).
-A counter that tells you what round your on.
-Difficulty increases as you progress.
-Items that give you extra life and more fuel.

Change Log:
4-27-10
-Added items: Life, Fuel, and Key
-Multiplayer setting in begining of mission

4-21-10
-Actor in mission has a helmet and a higher GibImpulseLimit.
-Map is slightly bigger so you don't swing passed the edge and die as often as before.

4-20-10
-Initial Release.

Credits:
TheLastBanana - A function that loads another mission
CaveCricket48 - Scripting, coding, the Grappling Gun

Enjoy, and post the highest round you get to.


Attachments:
Rock Grappler.rte.rar [81.01 KiB]
Downloaded 954 times


Last edited by CaveCricket48 on Tue Apr 27, 2010 8:54 pm, edited 2 times in total.

Tue Apr 20, 2010 9:49 pm
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Post Re: Rock Grappler
I have downloaded this and so far it is pretty awesome but the mission seems hard for me...


Tue Apr 20, 2010 10:12 pm
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Post Re: Rock Grappler
What round did you get to?


Tue Apr 20, 2010 10:16 pm
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Joined: Sat Jun 16, 2007 2:31 am
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Post Re: Rock Grappler
I keep exploding on rocks. >.>

*EDIT*
OK, you REALLY should increase his GibImpulseLimit. And not make him die if he swings off the left or right side of the map.


Tue Apr 20, 2010 11:03 pm
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Post Re: Rock Grappler
I agree. A custom actor with an abnormally high GibImpulseLimit would be nice, because Dimitri is too fleshy to be a man about rock swinging. Not too abnormally high to be Chuck Norris tough, but not too soft to be a sack of blood and meat. Maybe a rock climber sprite as well?

And, I noticed that when retracting the winch (making the rope shorter), it tends to jerk upwards when using a mouse wheel. It killed Dimitri once.

Got to round 3. I see what you mean by 'increasing difficulty'.


Wed Apr 21, 2010 2:29 am
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Post Re: Rock Grappler
Got good at getting myself to swing, but i can't multitask so I can't get past round 3. Round 3 hard.


Wed Apr 21, 2010 2:56 am
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Post Re: Rock Grappler
I have only 2 gripes with this:
1. I always fly off the map trying to get into the bunker module with the teleporter.
2. Dimitri is pathetically weak at impacts, Increase ImpulseDamageThreshold or GibWoundLimit pls.

Funny:
Some of these random generators churn out impossible courses.
[Mind you, there were rocks under me, but they would've caused Dimitri to explode.]

(Grapple at max length!)
Image

ProTip: Dimitri survives longer against round 3 with his helmet on!


Wed Apr 21, 2010 4:42 am
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Post Re: Rock Grappler
I believe that the rocks are just way more dense than normal, which is why Mr D here explodes when hitting them at any significant speed.

This is an awesome and challenging level, the main things I would love to see changed are:
Making the hook user swing when pressing a walking movement key.
Putting rope climbing on up/down for mouse users -- or something.


Wed Apr 21, 2010 7:48 am
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Post Re: Rock Grappler
PhantomAGN wrote:
Making the hook user swing when pressing a walking movement key.

Just hold crouch and left/right.

PhantomAGN wrote:
Putting rope climbing on up/down for mouse users -- or something.

Hold crouch and scroll up or down. It's sensitive though, so don't scroll too quickly.


Dimitri is more resilient now, has a helmet, and there's more space behind the teleporter.


Wed Apr 21, 2010 11:55 pm
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Post Re: Rock Grappler
Actually, I spoke too soon. For a normal mouse user the rope movement should work great.
On a trackpad CC tends to think in large jumps, so it's very difficult to not send yourself flying.
Probably because the trackpad is sending lots of scroll motions, each of them from a small (1mm) motion of the fingers.
It's not going to be an issue for anyone but me, probably.


Thu Apr 22, 2010 3:09 am
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Post Re: Rock Grappler
i see what you mean by increasing difficulty, and i got to round 5! (im pround of myself...)


Thu Apr 22, 2010 3:19 am
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Post Re: Rock Grappler
Hella going to beat you right now unwoundpath

Challenge!!!


Thu Apr 22, 2010 3:24 am
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Post Re: Rock Grappler
i did that by going leroy jenkins too... never fired a shot.


Thu Apr 22, 2010 3:31 am
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Post Re: Rock Grappler
Round 7 :)
I prefer to throw away the gun and shoot pesky coalitions out of the sky with hook. They dodge and fall and die.


Thu Apr 22, 2010 2:06 pm
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Post Re: Rock Grappler
I understand that in order to ascend up or descend down the rope, you have to hold crouch + scroll up or down.

Thing is, I tried it with my lappy's tablet, and found myself unable to do it.

I dunno what to say.

And you say that the controls for this are fairly sensitive?


Thu Apr 22, 2010 11:24 pm
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