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Enforcer
Joined: Wed Apr 21, 2010 1:54 am Posts: 124 Location: UK, Surrey
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Saving custom made Skirmish bases
Heya,
I have recently bought Cortex Command and have finished the demo campaign, and am now trying skirmishes. However, every time I create a base on the skirmish, I have no means to save it, there is an option called 'save scene' but it does not function, therefore I will have to remake my custom base every and any time I decide to try or restart a skirmish.
Is there any way which I can save custom bases on skirmishes so that I do not have to constantly remake it?
Thanks in advanced.
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Wed Apr 21, 2010 2:06 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Saving custom made Skirmish bases
Use the scene editor?
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Wed Apr 21, 2010 3:13 am |
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Enforcer
Joined: Wed Apr 21, 2010 1:54 am Posts: 124 Location: UK, Surrey
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Re: Saving custom made Skirmish bases
whitty wrote: Use the scene editor? I mean, without cheating.
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Wed Apr 21, 2010 3:19 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Saving custom made Skirmish bases
You could just make a really big bunker module.
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Wed Apr 21, 2010 3:20 am |
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Collective
Joined: Wed Mar 03, 2010 11:29 pm Posts: 122
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Re: Saving custom made Skirmish bases
CrazyMLC wrote: You could just make a really big bunker module. See the Unitec prefab bunkers.
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Wed Apr 21, 2010 3:41 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Saving custom made Skirmish bases
Enforcer wrote: However, every time I create a base on the skirmish, I have no means to save it, there is an option called 'save scene' but it does not function, therefore I will have to remake my custom base every and any time I decide to try or restart a skirmish.
Esh, you guys got him wrong. If cc is in your Program files it needs admin permission to save files, [aka. your scene]. Therefor, move CC onto your desktop to prevent this from happening.
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Wed Apr 21, 2010 3:59 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Saving custom made Skirmish bases
You guys know there's a little icon when in bunker editor mode in skirmish that says "Save" right? It's at the bottom of the pie menu.
It doesn't function in skirmish mode, but it does function in scene editor mode, which I believe requires purchase of the game if you haven't already...
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Wed Apr 21, 2010 4:03 am |
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Collective
Joined: Wed Mar 03, 2010 11:29 pm Posts: 122
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Re: Saving custom made Skirmish bases
My CC is in Documents. 'Save Scene' in skirmish mode is grayed out and does not work. And I'm pretty sure he's talking about skirmish.
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Wed Apr 21, 2010 4:03 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Saving custom made Skirmish bases
Muahaha! Another successful ninja...
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Wed Apr 21, 2010 4:09 am |
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Enforcer
Joined: Wed Apr 21, 2010 1:54 am Posts: 124 Location: UK, Surrey
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Re: Saving custom made Skirmish bases
dragonxp wrote: Enforcer wrote: However, every time I create a base on the skirmish, I have no means to save it, there is an option called 'save scene' but it does not function, therefore I will have to remake my custom base every and any time I decide to try or restart a skirmish.
Esh, you guys got him wrong. If cc is in your Program files it needs admin permission to save files, [aka. your scene]. Therefor, move CC onto your desktop to prevent this from happening. What about outside of program files and into the drive directory itself? But Unitec prefab bunkers? Is this in the scene editor? The thing is since you don't use funds to construct your base in the editor it's kindof like cheating if you just want to play a skirmish. Being able to just get loads of stuff for free to no end kindof devalues everything.
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Wed Apr 21, 2010 4:11 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Saving custom made Skirmish bases
Making a prefab as they mentioned means pasting together bunker module images into a mod .rte then making a new bunkermodule out of it. They're quite simple if you know what you're doing. Just take a look at Base.rte's bunker module definitions (Base.rte\Scenes\Objects\BunkerModules) for the ini code you need, and the images they point to for what you need to paste together.
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Wed Apr 21, 2010 4:14 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Saving custom made Skirmish bases
Enforcer wrote: Heya,
I have recently [u]bought[/u] Cortex Command and have finished the demo campaign, and am now trying skirmishes. However, every time I create a base on the skirmish, I have no means to save it, there is an option called 'save scene' but it does not function, therefore I will have to remake my custom base every and any time I decide to try or restart a skirmish.
Is there any way which I can save custom bases on skirmishes so that I do not have to constantly remake it?
Thanks in advanced. Pointing out some things. Did you like, purchase it? Edit: Hey guys, use scene editor, it isn't cheating.
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Wed Apr 21, 2010 4:44 am |
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Enforcer
Joined: Wed Apr 21, 2010 1:54 am Posts: 124 Location: UK, Surrey
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Re: Saving custom made Skirmish bases
Yes, I have purchased the game. As I said, the scene editor allows you to add things to no extent without costing funds, it is sortof like cheating. Quote: Making a prefab as they mentioned means pasting together bunker module images into a mod .rte then making a new bunkermodule out of it. They're quite simple if you know what you're doing. Just take a look at Base.rte's bunker module definitions (Base.rte\Scenes\Objects\BunkerModules) for the ini code you need, and the images they point to for what you need to paste together. Hmm, I would try this but at this moment I am not well enough to concentrate on such things. I will try this another time. Thanks for the help.
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Thu Apr 22, 2010 12:49 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Saving custom made Skirmish bases
Um, just don't build units, only the bunker, or lower your funds.
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Thu Apr 22, 2010 12:53 am |
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