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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Gunship R1
Just give me line numbers, or excerpts of it, I don't want to find it myself.
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Tue Apr 20, 2010 3:24 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Gunship R1
Line 279 and 281 are the AEmitter being spawned for the Hydra the number in parenthesis on line 276 is the fire rate.
297 and 299 for the basilisk and 294 for fire rate
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Tue Apr 20, 2010 4:24 pm |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: Gunship R1
Those mortars are so freaking awesome, my own Lua-powered mortars now feel insignificant. Also, I've junked together a Jericho missile version, and brain-carrying versions of each.
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Tue Apr 20, 2010 7:25 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Gunship R1
Valkyrie gunship, ♥♥♥♥ yes!
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Tue Apr 20, 2010 9:55 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Gunship R1
I can clearly say that it's better than the uavs for cortex command after trying them again. The autocannon needs tracers that fly the same paths as the shells and more kick in the explosions.
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Tue Apr 20, 2010 10:06 pm |
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DrLuke
Joined: Thu Sep 03, 2009 6:01 pm Posts: 56
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Re: Gunship R1
p3lb0x wrote: [img]cool%20gif%20bro[/img]
Valkyrie gunship, ♥♥♥♥ yes! Where do I deposit babies?
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Tue Apr 20, 2010 10:11 pm |
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Dauss
A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
Joined: Sun Jan 28, 2007 8:54 pm Posts: 1070 Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Re: Gunship R1
p3lb0x wrote: Valkyrie gunship, ♥♥♥♥ yes! Ridiculous weapon coding by P3lb0x, sexy flame paint job by yours truly, and customized weapon loadout (Flamethrower and Coilgun) By Darlos9D. Original Gunship, obviously, Abdul. I'll sprite on a cannon in the morning for the coilgun part of it, and it'll be good to go.
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Tue Apr 20, 2010 10:43 pm |
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Nerfer2
Joined: Sun Jun 07, 2009 4:42 pm Posts: 31
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Re: Gunship R1
Lovin the mission to hell.
Still can't beat it though.
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Wed Apr 21, 2010 2:57 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Gunship R1
EHEHEHEH, time to make the Hydra a better weapon.
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Wed Apr 21, 2010 3:34 am |
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Praetors
Joined: Wed Aug 05, 2009 7:05 pm Posts: 27
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Re: Gunship R1
p3lb0x wrote: Valkyrie gunship, ♥♥♥♥ yes! Post the dl please! i llove it, but needs some frontal canon sprite...
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Wed Apr 21, 2010 4:15 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Gunship R1
You can easily do it yourself :U
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Wed Apr 21, 2010 9:57 pm |
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Commodore111
Joined: Sun Oct 11, 2009 7:47 pm Posts: 132
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Re: Gunship R1
Its not that hard to make your own if you know how to change names around. This is a great mod, AC130 anytime soon?
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Wed Apr 21, 2010 10:21 pm |
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Flame
Joined: Sun Feb 21, 2010 11:45 pm Posts: 8
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Re: Gunship R1
Commodore111 wrote: Its not that hard to make your own if you know how to change names around. This is a great mod, AC130 anytime soon? AC130 would be awesome 105MM FTW
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Thu Apr 22, 2010 1:23 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Gunship R1
I think this it. Either do ♥♥♥♥, or don't get any.
But that is a guess.
Anyways an AC#### has a high fire rate, and heavy bullets. And look, you know where the variable needed to do that are. You can totally do it. It now just involves simple variable changing.
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Thu Apr 22, 2010 2:42 am |
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Commodore111
Joined: Sun Oct 11, 2009 7:47 pm Posts: 132
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Re: Gunship R1
Well I already made an AC130 type gunship fromt his mod, but abdul could probably do it better.
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Thu Apr 22, 2010 3:46 am |
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