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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: HL2 Gravity Guns *Update(1-21-10) Bug FixBug Fix: Gravity Guns used to crash when destroyed while in use. 
 
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			| Fri Jan 22, 2010 12:07 am | 
					
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			| hax 
					Joined: Tue Aug 11, 2009 2:42 am
 Posts: 321
 Location: On an iceberg typing away...
   |   Re: HL2 Gravity Guns *Update(1-21-10) Bug Fixthere is a odd crash when carrying an enemy and pointing down when using the darkHL2 gun 
 
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			| Fri Jan 22, 2010 4:11 am | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod)I'm not getting that error. Any special actors you were using? Also, try this new download. And Update - The Phys Gun from GMod! It can move, rotate, and pin/unpin objects. 
 
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			| Fri Jan 22, 2010 4:07 pm | 
					
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			| zeno39 
					Joined: Fri May 30, 2008 9:38 pm
 Posts: 260
 Location: Some Crack House
   |   Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod)Phys Gun thats fantastic now all we need are some props to move around and build stuff with. 
 
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			| Sat Jan 23, 2010 5:37 am | 
					
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			| unwoundpath 
					Joined: Sun Mar 07, 2010 7:19 am
 Posts: 1279
 Location: Places. And things.
   |   Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod)i agree, but thats what bunker building in skermish mode is for. but if you wanted to build on the fly you could have a build menu that opens when you go to phyisics gun mode, when you press a button of corse. 
 
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			| Tue Apr 20, 2010 10:43 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod)Not possible.The build menu is just possible to be opened once.
 
 
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			| Tue Apr 20, 2010 10:45 pm | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod)Well, possible, but with inordinate lag when you have to reopen the build menu once every frame. 
 
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			| Tue Apr 20, 2010 10:47 pm | 
					
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			| unwoundpath 
					Joined: Sun Mar 07, 2010 7:19 am
 Posts: 1279
 Location: Places. And things.
   |   Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod)
 
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			| Tue Apr 20, 2010 10:51 pm | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod)That reminds, I had an idea on how to fix my item spawner awhile ago. I also need to update these with the version I have. unwoundpath wrote: http://forums.datarealms.com/viewtopic.php?f=61&t=14792&hilit=build+brain&start=0
 what did you say?
Use it twice in one game and then post back what happens.
 
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			| Tue Apr 20, 2010 10:54 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod)It's more of a proof of concept really, cause it doesn't really work the way it should. 
 
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			| Wed Apr 21, 2010 7:46 am | 
					
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			| Joesycop 
					Joined: Mon Oct 19, 2009 9:04 am
 Posts: 302
 Location: Under Your Bed
   |   Re: HL2 Gravity Guns *Update(1-22-10) Phys Gun (GMod)Now we need metal crates and boxes, Oh wait !!! We have those. Halo time. Nice job on it. 
 
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			| Wed Apr 21, 2010 8:41 pm | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: HL2 Gravity Guns *Update(6-14-10)Update. I highly suggest you to re-download this if you have an older version. I have an old copy of the mod if you want it later.
 Major changes:
 Better detection system. You can make the tractor beam as long as you want, it won't lag a bit.
 "Overall Radius" calculation. This allows you to pick up massive objects without worrying about them colliding with you.
 The Dark Energy Grav Gun has been removed. I didn't like it, will bring it back when I get it to work better.
 Super Grav Gun is back (previously called "Phys Cannon"). Now you can hurl dropships as if they had the weight of a paperclip.
 
 Minor changes:
 Re-sprited all of the gravity guns (that includes the Phys Gun). Tell me what you think!
 Added a little visual effect on the Phys Gun that was in the GMod Phys gun mod.
 Small bugfix on the Phys Gun.
 
 I enjoyed fixing this mod up, hope you like it.
 
 
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			| Mon Jun 14, 2010 11:16 pm | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: HL2 Gravity Guns *Update(6-14-10)The currently removed Dark Energy Gravity Gun was supposed to do something similar to that, but it's removed it until I fix it. The super grav gun (in this mod) isn't meant to disintegrate things or turn them into ragdolls, just an over-powered gravity gun people can use to fling crafts. 
 
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			| Tue Jun 15, 2010 2:04 am | 
					
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			| Natti Data Realms Elite 
					Joined: Fri Jul 03, 2009 11:05 am
 Posts: 3878
   |   Re: HL2 Gravity Guns *Update(6-14-10)The Phys Gun seems not to work, the cursor just goes straight downwards no matter what. 
 
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			| Tue Jun 15, 2010 12:06 pm | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: HL2 Gravity Guns *Update(6-14-10)Anything in the console when that happens? 
 
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			| Tue Jun 15, 2010 3:31 pm | 
					
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