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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: Sprite Help Thread
There seems to be a distinct lack of enclosed head. Also, Contrary wrote: Another thing is that you generally want your outlines to be as thick as possible. You mean as thin as possible, surely?
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Wed Apr 14, 2010 3:21 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Sprite Help Thread
Oh I do indeed! Sorry about that.
And don't call me Shirley.
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Wed Apr 14, 2010 6:19 am |
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iKP
Joined: Sat Jul 04, 2009 9:30 pm Posts: 55 Location: Bangkok, Thailand
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Re: Sprite Help Thread
After spending time testing out different types of shading... This is what I have. How can I improve?
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Wed Apr 14, 2010 6:30 pm |
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CCnewplayer
Joined: Wed Feb 24, 2010 11:00 pm Posts: 255 Location: Unknow
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Re: Sprite Help Thread
linkfan23 wrote: Also that large white space needs to be pink if you want it to be transparent. thanks now the problem is when I look to the left, the helmet goes out and in his place appears black lines
Last edited by CCnewplayer on Thu Apr 15, 2010 1:10 am, edited 1 time in total.
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Wed Apr 14, 2010 11:44 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Sprite Help Thread
iKP wrote: How can I improve? 1. That's really humongous, but that's ok, most people start out spriting that way (myself included). If you intend this to be for Lowee's Big Dum-Dum, then that's perfect. If you are spriting this to be used by a normal Dummy- no matter how experimental or powerful the gun is suppose to be, it will look silly. What I do is I take the handle off a Vanilla weapon and work off of there, as well as pasting it onto an actor mockup to see kind of how it will look (attached is a brainbot and a gun handle for your convenience). 2. Again, darker outlines. Darker outlines. Darker outlines. Outlines are vital in clearly defining the barrier between your sprite and the background. Not black, and you can make the outlines lighter at the top where the sun will be hitting it most, but generally the darkest colour in that colour-ramp. 3. Shading. I think that shading big areas are really hard, so shrinking it down will make what you're doing right now exactly what you should be doing. The blue energy thing bit is perfect, though. +BONUS I made a quick sprite to show you the kind of scale you would looking at for an average sized gun. DO NOT USE. I want you to come back here and show me what you've done.
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Wed Apr 14, 2010 11:55 pm |
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iKP
Joined: Sat Jul 04, 2009 9:30 pm Posts: 55 Location: Bangkok, Thailand
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Re: Sprite Help Thread
I actually scaled it up and added detail to it. Thanks for the advice though, I'll keep it in mind when making more random sprites. I'm thinking about posting a whole lot of stuff in the Sprite Dump. Heres the original version! I did edit it and made the outline darker. Thanks!
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Thu Apr 15, 2010 1:08 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Sprite Help Thread
Sorry it's taken me so long to reply- I was sure I already did before but evidently I was wrong...
In any case it looks really good. I am glad to be a help.
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Sat Apr 17, 2010 11:12 pm |
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salt_1219
Joined: Tue Jan 12, 2010 8:25 pm Posts: 400 Location: mukilteo, wa
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Re: Sprite Help Thread
Contrary wrote: And don't call me Shirley. love the airplane reference, I used to have a few ring tones from that movie. Okay here's my latest mod project - Scud the disposable assassin - I think my sprites look like him but lack finishing touches, also back ground sprites lol. So how do I make this awesome?
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Sun Apr 18, 2010 10:02 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Sprite Help Thread
Looks good to me- I'd say working on the head would be the number one thing. Try to sprite it from an angle like most of the heads in CC. Right now it has poor readability- to be frank I thought it was the jetpack originally. An angled view here we can see both eyes more clearly would make it a lot better.
I'm particular impressed with the arms and feet- good work on those. The les look good as well, but based on a quick google images search, you see very little red in his legs. It kinda should look like he's wearing shorts.
The gun is a little big- but it wouldn't be completely unacceptable to have it at the size you have now.
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Sun Apr 18, 2010 6:29 pm |
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salt_1219
Joined: Tue Jan 12, 2010 8:25 pm Posts: 400 Location: mukilteo, wa
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Re: Sprite Help Thread
the head is a showing both eyes but the white eye is harder to see... maybe I could substitute white for a near white that's more visible. (one eye is black, one white)
thanks
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Sun Apr 18, 2010 11:29 pm |
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CCnewplayer
Joined: Wed Feb 24, 2010 11:00 pm Posts: 255 Location: Unknow
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Re: Sprite Help Thread
Hi , I even have problems with sprites , i made this and in the game just appears black lines and dont appear the weapon , can someone help me? Attachment:
my wep.bmp [1.81 KiB]
Not downloaded yet
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Tue Apr 20, 2010 6:04 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Sprite Help Thread
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Wed Apr 21, 2010 8:59 am |
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CCnewplayer
Joined: Wed Feb 24, 2010 11:00 pm Posts: 255 Location: Unknow
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Re: Sprite Help Thread
thanks , now i know how to fix.
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Wed Apr 21, 2010 11:26 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Sprite Help Thread
I'm working on a hoverboard sprite, anyway I can improve?
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Sun Apr 25, 2010 11:33 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Sprite Help Thread
Hmm... Feels a little small, no? Love this thread BTW, why can't we sticky this? Attachment:
HullA.bmp [6.41 KiB]
Not downloaded yet
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Sun Apr 25, 2010 11:47 pm |
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