| Author | Message | 
        
			| Ragdollmaster 
					Joined: Sun Dec 16, 2007 12:09 am
 Posts: 1115
 Location: Being The Great Juju
   |   Novastar mounted on a crab Please.  NOTE: I'm not actually requesting that somebody do this for  me, I just want to know how to mount a turret on the wildlife crab.
 
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			| Sat Apr 17, 2010 6:13 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Novastar mounted on a crabJust look at the dreadnought code. 
 
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			| Sat Apr 17, 2010 6:26 pm | 
					
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			| Shook 
					Joined: Fri Feb 16, 2007 8:43 pm
 Posts: 1695
 Location: AH SHIT FUCK AUGH
   |   Re: Novastar mounted on a crabCode: AddActor = TurretPresetName = Novastar Crab Turret
 Mass = 0.01
 HitsMOs = 1
 GetsHitByMOs = 1
 SpriteFile = ContentFile
 FilePath = Base.rte/Null.bmp
 FrameCount = 1
 SpriteOffset = Vector
 X = 0
 Y = 0
 EntryWound = AEmitter
 CopyOf = Leaking Machinery Light
 ExitWound = AEmitter
 CopyOf = Leaking Machinery Light
 AtomGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 Resolution = 4
 Depth = 0
 DeepCheck = 0
 AtomGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 Resolution = 4
 Depth = 0
 DeepCheck = 0
 JointStrength = 90000000
 JointStiffness = 0.9
 BreakWound = AEmitter
 CopyOf = Wound Bone Break
 JointOffset = Vector
 X = 0
 Y = 0
 DrawAfterParent = 1
 MountedMO = HDFirearm
 CopyOf = Mega Slug Cannon
 PresetName = something
 Mass = 1
 ParentOffset = Vector
 X = 0
 Y = -20
 
 AddEffect = ACrab
 CopyOf = Crab
 PresetName = Novastar Crab
 AddToGroup = Crab of doom
 Turret = Turret
 CopyOf = Novastar Crab Turret
 ParentOffset = Vector
 X = 0
 Y = 0
You just need to somehow integrate it to the end of the AAL index.
 
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			| Sat Apr 17, 2010 7:30 pm | 
					
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			| wiffles 
					Joined: Fri May 08, 2009 1:39 am
 Posts: 482
 Location: Playing a children's card game
   |   Re: Novastar mounted on a craband dont forget to eliminate the recoil, unless of course you want a 1 shot wonder 
 
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			| Sat Apr 17, 2010 8:01 pm | 
					
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			| Shook 
					Joined: Fri Feb 16, 2007 8:43 pm
 Posts: 1695
 Location: AH SHIT FUCK AUGH
   |   Re: Novastar mounted on a crabNummie did that already, so no need to worry too much about it. 
 
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			| Sat Apr 17, 2010 8:11 pm | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Novastar mounted on a crabI was under the impression that crabs didn't experience recoil. 
 
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			| Sun Apr 18, 2010 4:29 am | 
					
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			| Barnox 
					Joined: Mon Jun 22, 2009 3:57 pm
 Posts: 1020
   |   Re: Novastar mounted on a crab411570N3 wrote: I was under the impression that crabs didn't experience recoil.After firing a mounted Novastar, there's not much chance of you experiencing anything.
 
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			| Sun Apr 18, 2010 3:43 pm | 
					
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			| Shook 
					Joined: Fri Feb 16, 2007 8:43 pm
 Posts: 1695
 Location: AH SHIT FUCK AUGH
   |   Re: Novastar mounted on a crabActually, the Novastar cannon doesn't produce much recoil at all. The thing it fires (an AEmitter) weighs 1 kg and is fired at 10 m/s, which subsequently fires the big fat slug which plows through pretty much anything. So the chances are that you will, in fact, survive firing the Novastar Cannon. Pretty clever, really. 
 
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			| Sun Apr 18, 2010 4:00 pm | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: Novastar mounted on a crabAnd ACrabs still don't feel recoil. 
 
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			| Sun Apr 18, 2010 5:41 pm | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Novastar mounted on a crabIt could be upgraded with the new Lua method of recoil control now, which would be more reliable. Just use Lua to reset the mass of the slug to 500 or w/e it actually is from 10 right after firing. 
 
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			| Sun Apr 18, 2010 5:42 pm | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Novastar mounted on a crabYou could also probably also create all the appropriate effects particles which would otherwise have required fiddling with emitters or explosives, even if you don't need to modify recoil. 
 
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			| Mon Apr 19, 2010 7:33 am | 
					
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