View unanswered posts | View active topics It is currently Sat Dec 28, 2024 5:22 am



Reply to topic  [ 53 posts ]  Go to page Previous  1, 2, 3, 4
 collapse-able environment 
Author Message

Joined: Wed Mar 10, 2010 8:36 pm
Posts: 345
Reply with quote
Post Re: collapse-able environment
Do you need any help? Any at all and im all in!


Thu Apr 15, 2010 10:45 pm
Profile

Joined: Thu Mar 04, 2010 3:21 am
Posts: 28
Location: Chicago
Reply with quote
Post Re: collapse-able environment
until this is done i am still dissapoint

EDIT: btw this is a joke, if you want to great if not i'll try it my self. (it wont be good if i finish it)


Fri Apr 16, 2010 3:24 am
Profile

Joined: Wed Mar 10, 2010 8:36 pm
Posts: 345
Reply with quote
Post Re: collapse-able environment
HEY!!! none of that! Have courage and think of this as an awesome thing your making and do it! if you need any help at all like sprites and coding which ill do my best i suck at it. But ill halp with anything!


Fri Apr 16, 2010 2:48 pm
Profile
User avatar

Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
Reply with quote
Post Re: collapse-able environment
Hey uh this is kind of impossible so try to keep it down and let this die, k?


Fri Apr 16, 2010 9:38 pm
Profile

Joined: Wed Mar 10, 2010 8:36 pm
Posts: 345
Reply with quote
Post Re: collapse-able environment
Why is this impossible?


Fri Apr 16, 2010 9:55 pm
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: collapse-able environment
Cause none with the capability feels like doing it?


Sat Apr 17, 2010 11:52 am
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: collapse-able environment
Lizard wrote:
Cause none with the capability feels like doing it?
Correct.
Too much work, not enough gain. I started making this ages ago, as part of my TheRunner mod, but the increase in hittable MOs kills the MOID cap of the game pretty quickly.
I was doing it in .ini back then though. Nowadays it'd be significantly easier to get consistent destruction and the ability to check through nodes would be immensely helpful. But still, eh.


Sat Apr 17, 2010 12:24 pm
Profile WWW

Joined: Wed Mar 10, 2010 8:36 pm
Posts: 345
Reply with quote
Post Re: collapse-able environment
This would be the best mod though. Its got a good chance of becoming a REALLY REALLY GOOD MOD. But hey if you dont want to then fine by me.


Sat Apr 17, 2010 6:23 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 53 posts ]  Go to page Previous  1, 2, 3, 4

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.034s | 14 Queries | GZIP : Off ]