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 Bullet Time suggestion 
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Joined: Tue Apr 06, 2010 4:33 pm
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Post Re: Bullet Time suggestion
Ragdollmaster wrote:
I remember that the music used to slow down when the game lagged, fun times. It would sound all ominous when you detonated some kind of huge particle-spewing bomb :>

Sounds fun.


Fri Apr 09, 2010 3:42 pm
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Post Re: Bullet Time suggestion
Ctrl+O?


Fri Apr 09, 2010 4:23 pm
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Post Re: Bullet Time suggestion
Allstone- that just locks the timescale to 1.00, doesn't it? How exactly would that be the mythical 'Bullet Time' the OP is looking for?


Fri Apr 09, 2010 4:49 pm
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Post Re: Bullet Time suggestion
I mean music slowdown as the game lags. I've already suggested solutions to the original suggestion, and might just implement one of them when I get some spare time.


Fri Apr 09, 2010 5:01 pm
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Post Re: Bullet Time suggestion
CTRL+O enables the lock to any timescale. Including 0.25 and such. Bang, bullettime.


Sat Apr 10, 2010 3:56 pm
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Post Re: Bullet Time suggestion
joost1120 wrote:
CTRL+O enables the lock to any timescale. Including 0.25 and such. Bang, bullettime.

I'm gonna test that later...


Sat Apr 10, 2010 5:03 pm
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Post Re: Bullet Time suggestion
Odd. For me CTRL-O just locks it to 1.00, which means if there's a lot of lag going on the gameplay will turn choppy but remain at normal speed.


Sat Apr 10, 2010 6:34 pm
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Post Re: Bullet Time suggestion
Ragdollmaster wrote:
Odd. For me CTRL-O just locks it to 1.00, which means if there's a lot of lag going on the gameplay will turn choppy but remain at normal speed.

Same here, that's the only thing it does...


Sat Apr 10, 2010 6:56 pm
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Post Re: Bullet Time suggestion
Ctrl O and then set the timescale with 1 and 2 (might be ctrl 1/2, not sure)


Sat Apr 10, 2010 6:58 pm
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Post Re: Bullet Time suggestion
It works.

Its just that 2 doesn't do anything, and it won't let me go back to normal time.

? :oops:


Sat Apr 10, 2010 7:45 pm
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